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Maybe improve IMC handling.
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parent
23a08f30c4
commit
e261b4c0c5
4 changed files with 21 additions and 132 deletions
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@ -1,38 +1,23 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using Dalamud.Hooking;
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using Dalamud.Logging;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.System.Memory;
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using Penumbra.GameData.ByteString;
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using Penumbra.Interop.Structs;
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using Penumbra.Meta.Files;
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namespace Penumbra.Interop;
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public unsafe class MetaFileManager : IDisposable
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public unsafe class MetaFileManager
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{
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public MetaFileManager()
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{
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SignatureHelper.Initialise( this );
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InitImc();
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}
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public void Dispose()
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{
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DisposeImc();
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}
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// Allocate in the games space for file storage.
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// We only need this if using any meta file.
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[Signature( "E8 ?? ?? ?? ?? 41 B9 ?? ?? ?? ?? 4C 8B C0" )]
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public IntPtr GetFileSpaceAddress;
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private readonly IntPtr _getFileSpaceAddress = IntPtr.Zero;
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public IMemorySpace* GetFileSpace()
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=> ( ( delegate* unmanaged< IMemorySpace* > )GetFileSpaceAddress )();
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=> ( ( delegate* unmanaged< IMemorySpace* > )_getFileSpaceAddress )();
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public void* AllocateFileMemory( ulong length, ulong alignment = 0 )
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=> GetFileSpace()->Malloc( length, alignment );
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@ -40,87 +25,12 @@ public unsafe class MetaFileManager : IDisposable
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public void* AllocateFileMemory( int length, int alignment = 0 )
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=> AllocateFileMemory( ( ulong )length, ( ulong )alignment );
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public void* AllocateDefaultMemory( ulong length, ulong alignment = 0 )
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=> GetFileSpace()->Malloc( length, alignment );
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// We only need this for IMC files, since we need to hook their cleanup function.
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[Signature( "48 8D 05 ?? ?? ?? ?? 48 8B 8B ?? ?? ?? ?? 48 89 03", ScanType = ScanType.StaticAddress )]
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public IntPtr* DefaultResourceHandleVTable;
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public void* AllocateDefaultMemory( int length, int alignment = 0 )
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=> IMemorySpace.GetDefaultSpace()->Malloc( ( ulong )length, ( ulong )alignment );
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public delegate void ClearResource( ResourceHandle* resource );
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public Hook< ClearResource > ClearDefaultResourceHook = null!;
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private readonly Dictionary< IntPtr, (ImcFile, IntPtr, int) > _originalImcData = new();
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private readonly Dictionary< ImcFile, IntPtr > _currentUse = new();
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// We store the original data of loaded IMCs so that we can restore it before they get destroyed,
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// similar to the other meta files, just with arbitrary destruction.
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private void ClearDefaultResourceDetour( ResourceHandle* resource )
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{
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if( _originalImcData.TryGetValue( ( IntPtr )resource, out var data ) )
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{
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ClearImcData( resource, data.Item1, data.Item2, data.Item3);
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}
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ClearDefaultResourceHook.Original( resource );
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}
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// Reset all files from a given IMC cache if they exist.
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public void ResetByFile( ImcFile file )
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{
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if( !_currentUse.TryGetValue( file, out var resource ) )
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{
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return;
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}
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if( _originalImcData.TryGetValue( resource, out var data ) )
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{
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ClearImcData((ResourceHandle*) resource, file, data.Item2, data.Item3 );
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}
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else
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{
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_currentUse.Remove( file );
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}
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}
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// Clear a single IMC resource and reset it to its original data.
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private void ClearImcData( ResourceHandle* resource, ImcFile file, IntPtr data, int length)
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{
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var name = new FullPath( Utf8String.FromSpanUnsafe( resource->FileNameSpan(), true ).ToString() );
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PluginLog.Debug( "Restoring data of {$Name:l} (0x{Resource}) to 0x{Data:X} and Length {Length} before deletion.", name,
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( ulong )resource, ( ulong )data, length );
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resource->SetData( data, length );
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_originalImcData.Remove( ( IntPtr )resource );
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_currentUse.Remove( file );
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}
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// Called when a new IMC is manipulated to store its data.
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public void AddImcFile( ResourceHandle* resource, ImcFile file, IntPtr data, int length)
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{
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PluginLog.Debug( "Storing data 0x{Data:X} of Length {Length} for {$Name:l} (0x{Resource:X}).", ( ulong )data, length,
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Utf8String.FromSpanUnsafe( resource->FileNameSpan(), true, null, null ), ( ulong )resource );
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_originalImcData[ ( IntPtr )resource ] = ( file, data, length );
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_currentUse[ file ] = ( IntPtr )resource;
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}
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// Initialize the hook at VFunc 25, which is called when default resources (and IMC resources do not overwrite it) destroy their data.
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private void InitImc()
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{
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ClearDefaultResourceHook = Hook< ClearResource >.FromAddress( DefaultResourceHandleVTable[ 25 ], ClearDefaultResourceDetour );
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ClearDefaultResourceHook.Enable();
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}
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private void DisposeImc()
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{
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ClearDefaultResourceHook.Disable();
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ClearDefaultResourceHook.Dispose();
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// Restore all IMCs to their default values on dispose.
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// This should only be relevant when testing/disabling/reenabling penumbra.
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foreach( var (resourcePtr, (file, data, length)) in _originalImcData )
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{
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var resource = ( ResourceHandle* )resourcePtr;
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resource->SetData( data, length );
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}
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_originalImcData.Clear();
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_currentUse.Clear();
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}
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public void Free( IntPtr ptr, int length )
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=> IMemorySpace.Free( ( void* )ptr, ( ulong )length );
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}
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@ -128,7 +128,6 @@ public unsafe class ImcFile : MetaBaseFile
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var newLength = ( ( ( ActualLength - 1 ) >> 7 ) + 1 ) << 7;
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PluginLog.Verbose( "Resized IMC {Path} from {Length} to {NewLength}.", Path, Length, newLength );
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ResizeResources( newLength );
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ChangesSinceLoad = true;
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}
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var defaultPtr = ( ImcEntry* )( Data + PreambleSize );
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@ -218,18 +217,18 @@ public unsafe class ImcFile : MetaBaseFile
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}
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}
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public void Replace( ResourceHandle* resource, bool firstTime )
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public void Replace( ResourceHandle* resource )
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{
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var (data, length) = resource->GetData();
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if( data == IntPtr.Zero )
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var newData = Penumbra.MetaFileManager.AllocateDefaultMemory( Length, 8 );
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if( newData == null )
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{
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PluginLog.Error("Could not replace loaded IMC data at 0x{Data:X}, allocation failed." );
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return;
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}
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Functions.MemCpyUnchecked( newData, Data, Length );
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resource->SetData( ( IntPtr )Data, Length );
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if( firstTime )
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{
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Penumbra.MetaFileManager.AddImcFile( resource, this, data, length );
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}
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Penumbra.MetaFileManager.Free( data, length );
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resource->SetData( ( IntPtr )newData, Length );
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}
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}
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@ -119,9 +119,9 @@ public partial class MetaManager
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{
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foreach( var file in _imcFiles.Values )
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{
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Penumbra.MetaFileManager.ResetByFile( file );
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file.Dispose();
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}
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_imcFiles.Clear();
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_imcManipulations.Clear();
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RestoreImcDelegate();
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@ -132,7 +132,6 @@ public partial class MetaManager
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if( _imcManagerCount++ == 0 )
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{
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Penumbra.ResourceLoader.ResourceLoadCustomization += ImcLoadHandler;
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Penumbra.ResourceLoader.ResourceLoaded += ImcResourceHandler;
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}
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}
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@ -141,7 +140,6 @@ public partial class MetaManager
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if( --_imcManagerCount == 0 )
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{
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Penumbra.ResourceLoader.ResourceLoadCustomization -= ImcLoadHandler;
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Penumbra.ResourceLoader.ResourceLoaded -= ImcResourceHandler;
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}
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}
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@ -163,33 +161,16 @@ public partial class MetaManager
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var lastUnderscore = split.LastIndexOf( ( byte )'_' );
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var name = lastUnderscore == -1 ? split.ToString() : split.Substring( 0, lastUnderscore ).ToString();
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if( Penumbra.CollectionManager.ByName( name, out var collection )
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if( ( Penumbra.TempMods.Collections.TryGetValue( name, out var collection )
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|| Penumbra.CollectionManager.ByName( name, out collection ) )
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&& collection.HasCache
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&& collection.MetaCache!._imcFiles.TryGetValue( Utf8GamePath.FromSpan( path.Span, out var p ) ? p : Utf8GamePath.Empty, out var file ) )
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{
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PluginLog.Debug( "Loaded {GamePath:l} from file and replaced with IMC from collection {Collection:l}.", path,
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collection.Name );
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file.Replace( fileDescriptor->ResourceHandle, true );
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file.ChangesSinceLoad = false;
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collection.AnonymizedName );
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file.Replace( fileDescriptor->ResourceHandle );
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}
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return true;
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}
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private static unsafe void ImcResourceHandler( ResourceHandle* resource, Utf8GamePath gamePath, FullPath? _2, object? resolveData )
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{
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// Only check imcs.
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if( resource->FileType != ResourceType.Imc
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|| resolveData is not ModCollection { HasCache: true } collection
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|| !collection.MetaCache!._imcFiles.TryGetValue( gamePath, out var file )
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|| !file.ChangesSinceLoad )
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{
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return;
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}
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PluginLog.Debug( "File {GamePath:l} was already loaded but IMC in collection {Collection:l} was changed, so reloaded.", gamePath,
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collection.Name );
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file.Replace( resource, false );
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file.ChangesSinceLoad = false;
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}
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}
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@ -258,7 +258,6 @@ public class Penumbra : IDalamudPlugin
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PathResolver.Dispose();
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ResourceLogger.Dispose();
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MetaFileManager.Dispose();
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ResourceLoader.Dispose();
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CharacterUtility.Dispose();
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