mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 18:27:24 +01:00
Merge branch 'async-stuff'
# Conflicts: # Penumbra/Interop/Hooks/ResourceLoading/ResourceLoader.cs
This commit is contained in:
commit
e508e6158f
11 changed files with 307 additions and 69 deletions
|
|
@ -100,6 +100,7 @@ public class HookOverrides
|
|||
public bool DecRef;
|
||||
public bool GetResourceSync;
|
||||
public bool GetResourceAsync;
|
||||
public bool UpdateResourceState;
|
||||
public bool CheckFileState;
|
||||
public bool TexResourceHandleOnLoad;
|
||||
public bool LoadMdlFileExtern;
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ using FFXIVClientStructs.FFXIV.Client.System.Resource;
|
|||
using OtterGui.Services;
|
||||
using Penumbra.Api.Enums;
|
||||
using Penumbra.Collections;
|
||||
using Penumbra.Interop.Hooks.Resources;
|
||||
using Penumbra.Interop.PathResolving;
|
||||
using Penumbra.Interop.SafeHandles;
|
||||
using Penumbra.Interop.Structs;
|
||||
|
|
@ -13,27 +14,38 @@ namespace Penumbra.Interop.Hooks.ResourceLoading;
|
|||
|
||||
public unsafe class ResourceLoader : IDisposable, IService
|
||||
{
|
||||
private readonly ResourceService _resources;
|
||||
private readonly FileReadService _fileReadService;
|
||||
private readonly RsfService _rsfService;
|
||||
private readonly PapHandler _papHandler;
|
||||
private readonly Configuration _config;
|
||||
private readonly ResourceService _resources;
|
||||
private readonly FileReadService _fileReadService;
|
||||
private readonly RsfService _rsfService;
|
||||
private readonly PapHandler _papHandler;
|
||||
private readonly Configuration _config;
|
||||
private readonly ResourceHandleDestructor _destructor;
|
||||
|
||||
private readonly ConcurrentDictionary<nint, Utf8GamePath> _ongoingLoads = [];
|
||||
|
||||
private ResolveData _resolvedData = ResolveData.Invalid;
|
||||
public event Action<Utf8GamePath, FullPath?, ResolveData>? PapRequested;
|
||||
|
||||
public ResourceLoader(ResourceService resources, FileReadService fileReadService, RsfService rsfService, Configuration config, PeSigScanner sigScanner)
|
||||
public IReadOnlyDictionary<nint, Utf8GamePath> OngoingLoads
|
||||
=> _ongoingLoads;
|
||||
|
||||
public ResourceLoader(ResourceService resources, FileReadService fileReadService, RsfService rsfService, Configuration config, PeSigScanner sigScanner,
|
||||
ResourceHandleDestructor destructor)
|
||||
{
|
||||
_resources = resources;
|
||||
_fileReadService = fileReadService;
|
||||
_rsfService = rsfService;
|
||||
_rsfService = rsfService;
|
||||
_config = config;
|
||||
_destructor = destructor;
|
||||
ResetResolvePath();
|
||||
|
||||
_resources.ResourceRequested += ResourceHandler;
|
||||
_resources.ResourceHandleIncRef += IncRefProtection;
|
||||
_resources.ResourceHandleDecRef += DecRefProtection;
|
||||
_fileReadService.ReadSqPack += ReadSqPackDetour;
|
||||
_resources.ResourceRequested += ResourceHandler;
|
||||
_resources.ResourceStateUpdating += ResourceStateUpdatingHandler;
|
||||
_resources.ResourceStateUpdated += ResourceStateUpdatedHandler;
|
||||
_resources.ResourceHandleIncRef += IncRefProtection;
|
||||
_resources.ResourceHandleDecRef += DecRefProtection;
|
||||
_fileReadService.ReadSqPack += ReadSqPackDetour;
|
||||
_destructor.Subscribe(ResourceDestructorHandler, ResourceHandleDestructor.Priority.ResourceLoader);
|
||||
|
||||
_papHandler = new PapHandler(sigScanner, PapResourceHandler);
|
||||
_papHandler.Enable();
|
||||
|
|
@ -109,12 +121,32 @@ public unsafe class ResourceLoader : IDisposable, IService
|
|||
/// </summary>
|
||||
public event FileLoadedDelegate? FileLoaded;
|
||||
|
||||
public delegate void ResourceCompleteDelegate(ResourceHandle* resource, CiByteString path, Utf8GamePath originalPath,
|
||||
ReadOnlySpan<byte> additionalData, bool isAsync);
|
||||
|
||||
/// <summary>
|
||||
/// Event fired just before a resource finishes loading.
|
||||
/// <see cref="ResourceHandle.LoadState"/> must be checked to know whether the load was successful or not.
|
||||
/// AdditionalData is either empty or the part of the path inside the leading pipes.
|
||||
/// </summary>
|
||||
public event ResourceCompleteDelegate? BeforeResourceComplete;
|
||||
|
||||
/// <summary>
|
||||
/// Event fired when a resource has finished loading.
|
||||
/// <see cref="ResourceHandle.LoadState"/> must be checked to know whether the load was successful or not.
|
||||
/// AdditionalData is either empty or the part of the path inside the leading pipes.
|
||||
/// </summary>
|
||||
public event ResourceCompleteDelegate? ResourceComplete;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_resources.ResourceRequested -= ResourceHandler;
|
||||
_resources.ResourceHandleIncRef -= IncRefProtection;
|
||||
_resources.ResourceHandleDecRef -= DecRefProtection;
|
||||
_fileReadService.ReadSqPack -= ReadSqPackDetour;
|
||||
_resources.ResourceRequested -= ResourceHandler;
|
||||
_resources.ResourceStateUpdating -= ResourceStateUpdatingHandler;
|
||||
_resources.ResourceStateUpdated -= ResourceStateUpdatedHandler;
|
||||
_resources.ResourceHandleIncRef -= IncRefProtection;
|
||||
_resources.ResourceHandleDecRef -= DecRefProtection;
|
||||
_fileReadService.ReadSqPack -= ReadSqPackDetour;
|
||||
_destructor.Unsubscribe(ResourceDestructorHandler);
|
||||
_papHandler.Dispose();
|
||||
}
|
||||
|
||||
|
|
@ -135,7 +167,8 @@ public unsafe class ResourceLoader : IDisposable, IService
|
|||
|
||||
if (resolvedPath == null || !Utf8GamePath.FromByteString(resolvedPath.Value.InternalName, out var p))
|
||||
{
|
||||
returnValue = _resources.GetOriginalResource(sync, category, type, hash, path.Path, parameters);
|
||||
returnValue = _resources.GetOriginalResource(sync, category, type, hash, path.Path, original, parameters);
|
||||
TrackResourceLoad(returnValue, original);
|
||||
ResourceLoaded?.Invoke(returnValue, path, resolvedPath, data);
|
||||
return;
|
||||
}
|
||||
|
|
@ -145,10 +178,57 @@ public unsafe class ResourceLoader : IDisposable, IService
|
|||
hash = ComputeHash(resolvedPath.Value.InternalName, parameters);
|
||||
var oldPath = path;
|
||||
path = p;
|
||||
returnValue = _resources.GetOriginalResource(sync, category, type, hash, path.Path, parameters);
|
||||
returnValue = _resources.GetOriginalResource(sync, category, type, hash, path.Path, original, parameters);
|
||||
TrackResourceLoad(returnValue, original);
|
||||
ResourceLoaded?.Invoke(returnValue, oldPath, resolvedPath.Value, data);
|
||||
}
|
||||
|
||||
private void TrackResourceLoad(ResourceHandle* handle, Utf8GamePath original)
|
||||
{
|
||||
if (handle->UnkState == 2 && handle->LoadState >= LoadState.Success)
|
||||
return;
|
||||
|
||||
_ongoingLoads.TryAdd((nint)handle, original.Clone());
|
||||
}
|
||||
|
||||
private void ResourceStateUpdatedHandler(ResourceHandle* handle, Utf8GamePath syncOriginal, (byte, LoadState) previousState, ref uint returnValue)
|
||||
{
|
||||
if (handle->UnkState != 2 || handle->LoadState < LoadState.Success || previousState is { Item1: 2, Item2: >= LoadState.Success })
|
||||
return;
|
||||
|
||||
if (!_ongoingLoads.TryRemove((nint)handle, out var asyncOriginal))
|
||||
asyncOriginal = Utf8GamePath.Empty;
|
||||
|
||||
var path = handle->CsHandle.FileName;
|
||||
if (!syncOriginal.IsEmpty && !asyncOriginal.IsEmpty && !syncOriginal.Equals(asyncOriginal))
|
||||
Penumbra.Log.Warning($"[ResourceLoader] Resource original paths inconsistency: 0x{(nint)handle:X}, of path {path}, sync original {syncOriginal}, async original {asyncOriginal}.");
|
||||
var original = !asyncOriginal.IsEmpty ? asyncOriginal : syncOriginal;
|
||||
|
||||
Penumbra.Log.Excessive($"[ResourceLoader] Resource is complete: 0x{(nint)handle:X}, of path {path}, original {original}, state {previousState.Item1}:{previousState.Item2} -> {handle->UnkState}:{handle->LoadState}, sync: {asyncOriginal.IsEmpty}");
|
||||
if (PathDataHandler.Split(path.AsSpan(), out var actualPath, out var additionalData))
|
||||
ResourceComplete?.Invoke(handle, new CiByteString(actualPath), original, additionalData, !asyncOriginal.IsEmpty);
|
||||
else
|
||||
ResourceComplete?.Invoke(handle, path.AsByteString(), original, [], !asyncOriginal.IsEmpty);
|
||||
}
|
||||
|
||||
private void ResourceStateUpdatingHandler(ResourceHandle* handle, Utf8GamePath syncOriginal)
|
||||
{
|
||||
if (handle->UnkState != 1 || handle->LoadState != LoadState.Success)
|
||||
return;
|
||||
|
||||
if (!_ongoingLoads.TryGetValue((nint)handle, out var asyncOriginal))
|
||||
asyncOriginal = Utf8GamePath.Empty;
|
||||
|
||||
var path = handle->CsHandle.FileName;
|
||||
var original = asyncOriginal.IsEmpty ? syncOriginal : asyncOriginal;
|
||||
|
||||
Penumbra.Log.Excessive($"[ResourceLoader] Resource is about to be complete: 0x{(nint)handle:X}, of path {path}, original {original}");
|
||||
if (PathDataHandler.Split(path.AsSpan(), out var actualPath, out var additionalData))
|
||||
BeforeResourceComplete?.Invoke(handle, new CiByteString(actualPath), original, additionalData, !asyncOriginal.IsEmpty);
|
||||
else
|
||||
BeforeResourceComplete?.Invoke(handle, path.AsByteString(), original, [], !asyncOriginal.IsEmpty);
|
||||
}
|
||||
|
||||
private void ReadSqPackDetour(SeFileDescriptor* fileDescriptor, ref int priority, ref bool isSync, ref byte? returnValue)
|
||||
{
|
||||
if (fileDescriptor->ResourceHandle == null)
|
||||
|
|
@ -176,7 +256,6 @@ public unsafe class ResourceLoader : IDisposable, IService
|
|||
gamePath.Path.IsAscii);
|
||||
fileDescriptor->ResourceHandle->FileNameData = path.Path;
|
||||
fileDescriptor->ResourceHandle->FileNameLength = path.Length;
|
||||
ForceSync(fileDescriptor, ref isSync);
|
||||
returnValue = DefaultLoadResource(path, fileDescriptor, priority, isSync, data);
|
||||
// Return original resource handle path so that they can be loaded separately.
|
||||
fileDescriptor->ResourceHandle->FileNameData = gamePath.Path.Path;
|
||||
|
|
@ -215,16 +294,6 @@ public unsafe class ResourceLoader : IDisposable, IService
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary> Special handling for materials and IMCs. </summary>
|
||||
private static void ForceSync(SeFileDescriptor* fileDescriptor, ref bool isSync)
|
||||
{
|
||||
// Force isSync = true for Materials. I don't really understand why,
|
||||
// or where the difference even comes from.
|
||||
// Was called with True on my client and with false on other peoples clients,
|
||||
// which caused problems.
|
||||
isSync |= fileDescriptor->ResourceHandle->FileType is ResourceType.Mtrl or ResourceType.Imc;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A resource with ref count 0 that gets incremented goes through GetResourceAsync again.
|
||||
/// This means, that if the path determined from that is different than the resources path,
|
||||
|
|
@ -265,6 +334,11 @@ public unsafe class ResourceLoader : IDisposable, IService
|
|||
returnValue = 1;
|
||||
}
|
||||
|
||||
private void ResourceDestructorHandler(ResourceHandle* handle)
|
||||
{
|
||||
_ongoingLoads.TryRemove((nint)handle, out _);
|
||||
}
|
||||
|
||||
/// <summary> Compute the CRC32 hash for a given path together with potential resource parameters. </summary>
|
||||
private static int ComputeHash(CiByteString path, GetResourceParameters* pGetResParams)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@ public unsafe class ResourceService : IDisposable, IRequiredService
|
|||
private readonly PerformanceTracker _performance;
|
||||
private readonly ResourceManagerService _resourceManager;
|
||||
|
||||
private readonly ThreadLocal<Utf8GamePath> _currentGetResourcePath = new(() => Utf8GamePath.Empty);
|
||||
|
||||
public ResourceService(PerformanceTracker performance, ResourceManagerService resourceManager, IGameInteropProvider interop)
|
||||
{
|
||||
_performance = performance;
|
||||
|
|
@ -34,6 +36,8 @@ public unsafe class ResourceService : IDisposable, IRequiredService
|
|||
_getResourceSyncHook.Enable();
|
||||
if (!HookOverrides.Instance.ResourceLoading.GetResourceAsync)
|
||||
_getResourceAsyncHook.Enable();
|
||||
if (!HookOverrides.Instance.ResourceLoading.UpdateResourceState)
|
||||
_updateResourceStateHook.Enable();
|
||||
if (!HookOverrides.Instance.ResourceLoading.IncRef)
|
||||
_incRefHook.Enable();
|
||||
if (!HookOverrides.Instance.ResourceLoading.DecRef)
|
||||
|
|
@ -54,8 +58,10 @@ public unsafe class ResourceService : IDisposable, IRequiredService
|
|||
{
|
||||
_getResourceSyncHook.Dispose();
|
||||
_getResourceAsyncHook.Dispose();
|
||||
_updateResourceStateHook.Dispose();
|
||||
_incRefHook.Dispose();
|
||||
_decRefHook.Dispose();
|
||||
_currentGetResourcePath.Dispose();
|
||||
}
|
||||
|
||||
#region GetResource
|
||||
|
|
@ -112,28 +118,82 @@ public unsafe class ResourceService : IDisposable, IRequiredService
|
|||
unk9);
|
||||
}
|
||||
|
||||
var original = gamePath;
|
||||
ResourceHandle* returnValue = null;
|
||||
ResourceRequested?.Invoke(ref *categoryId, ref *resourceType, ref *resourceHash, ref gamePath, gamePath, pGetResParams, ref isSync,
|
||||
ResourceRequested?.Invoke(ref *categoryId, ref *resourceType, ref *resourceHash, ref gamePath, original, pGetResParams, ref isSync,
|
||||
ref returnValue);
|
||||
if (returnValue != null)
|
||||
return returnValue;
|
||||
|
||||
return GetOriginalResource(isSync, *categoryId, *resourceType, *resourceHash, gamePath.Path, pGetResParams, isUnk, unk8, unk9);
|
||||
return GetOriginalResource(isSync, *categoryId, *resourceType, *resourceHash, gamePath.Path, original, pGetResParams, isUnk, unk8, unk9);
|
||||
}
|
||||
|
||||
/// <summary> Call the original GetResource function. </summary>
|
||||
public ResourceHandle* GetOriginalResource(bool sync, ResourceCategory categoryId, ResourceType type, int hash, CiByteString path,
|
||||
public ResourceHandle* GetOriginalResource(bool sync, ResourceCategory categoryId, ResourceType type, int hash, CiByteString path, Utf8GamePath original,
|
||||
GetResourceParameters* resourceParameters = null, byte unk = 0, nint unk8 = 0, uint unk9 = 0)
|
||||
=> sync
|
||||
? _getResourceSyncHook.OriginalDisposeSafe(_resourceManager.ResourceManager, &categoryId, &type, &hash, path.Path,
|
||||
resourceParameters, unk8, unk9)
|
||||
: _getResourceAsyncHook.OriginalDisposeSafe(_resourceManager.ResourceManager, &categoryId, &type, &hash, path.Path,
|
||||
resourceParameters, unk, unk8, unk9);
|
||||
{
|
||||
var previous = _currentGetResourcePath.Value;
|
||||
try
|
||||
{
|
||||
_currentGetResourcePath.Value = original;
|
||||
return sync
|
||||
? _getResourceSyncHook.OriginalDisposeSafe(_resourceManager.ResourceManager, &categoryId, &type, &hash, path.Path,
|
||||
resourceParameters, unk8, unk9)
|
||||
: _getResourceAsyncHook.OriginalDisposeSafe(_resourceManager.ResourceManager, &categoryId, &type, &hash, path.Path,
|
||||
resourceParameters, unk, unk8, unk9);
|
||||
} finally
|
||||
{
|
||||
_currentGetResourcePath.Value = previous;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private delegate nint ResourceHandlePrototype(ResourceHandle* handle);
|
||||
|
||||
#region UpdateResourceState
|
||||
|
||||
/// <summary> Invoked before a resource state is updated. </summary>
|
||||
/// <param name="handle">The resource handle.</param>
|
||||
/// <param name="syncOriginal">The original game path of the resource, if loaded synchronously.</param>
|
||||
public delegate void ResourceStateUpdatingDelegate(ResourceHandle* handle, Utf8GamePath syncOriginal);
|
||||
|
||||
/// <summary> Invoked after a resource state is updated. </summary>
|
||||
/// <param name="handle">The resource handle.</param>
|
||||
/// <param name="syncOriginal">The original game path of the resource, if loaded synchronously.</param>
|
||||
/// <param name="previousState">The previous state of the resource.</param>
|
||||
/// <param name="returnValue">The return value to use.</param>
|
||||
public delegate void ResourceStateUpdatedDelegate(ResourceHandle* handle, Utf8GamePath syncOriginal, (byte UnkState, LoadState LoadState) previousState, ref uint returnValue);
|
||||
|
||||
/// <summary>
|
||||
/// <inheritdoc cref="ResourceStateUpdatingDelegate"/> <para/>
|
||||
/// Subscribers should be exception-safe.
|
||||
/// </summary>
|
||||
public event ResourceStateUpdatingDelegate? ResourceStateUpdating;
|
||||
|
||||
/// <summary>
|
||||
/// <inheritdoc cref="ResourceStateUpdatedDelegate"/> <para/>
|
||||
/// Subscribers should be exception-safe.
|
||||
/// </summary>
|
||||
public event ResourceStateUpdatedDelegate? ResourceStateUpdated;
|
||||
|
||||
private delegate uint UpdateResourceStatePrototype(ResourceHandle* handle, byte offFileThread);
|
||||
|
||||
[Signature(Sigs.UpdateResourceState, DetourName = nameof(UpdateResourceStateDetour))]
|
||||
private readonly Hook<UpdateResourceStatePrototype> _updateResourceStateHook = null!;
|
||||
|
||||
private uint UpdateResourceStateDetour(ResourceHandle* handle, byte offFileThread)
|
||||
{
|
||||
var previousState = (handle->UnkState, handle->LoadState);
|
||||
var syncOriginal = _currentGetResourcePath.IsValueCreated ? _currentGetResourcePath.Value : Utf8GamePath.Empty;
|
||||
ResourceStateUpdating?.Invoke(handle, syncOriginal);
|
||||
var ret = _updateResourceStateHook.OriginalDisposeSafe(handle, offFileThread);
|
||||
ResourceStateUpdated?.Invoke(handle, syncOriginal, previousState, ref ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IncRef
|
||||
|
||||
/// <summary> Invoked before a resource handle reference count is incremented. </summary>
|
||||
|
|
|
|||
|
|
@ -14,9 +14,12 @@ public sealed unsafe class ResourceHandleDestructor : EventWrapperPtr<ResourceHa
|
|||
/// <seealso cref="PathResolving.SubfileHelper"/>
|
||||
SubfileHelper,
|
||||
|
||||
/// <seealso cref="ShaderReplacementFixer"/>
|
||||
/// <seealso cref="PostProcessing.ShaderReplacementFixer"/>
|
||||
ShaderReplacementFixer,
|
||||
|
||||
/// <seealso cref="ResourceLoading.ResourceLoader"/>
|
||||
ResourceLoader,
|
||||
|
||||
/// <seealso cref="ResourceWatcher.OnResourceDestroyed"/>
|
||||
ResourceWatcher,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using Penumbra.Api.Enums;
|
|||
using Penumbra.Interop.Hooks.ResourceLoading;
|
||||
using Penumbra.Interop.Structs;
|
||||
using Penumbra.String;
|
||||
using Penumbra.String.Classes;
|
||||
|
||||
namespace Penumbra.Interop.Processing;
|
||||
|
||||
|
|
@ -20,20 +21,20 @@ public unsafe class FilePostProcessService : IRequiredService, IDisposable
|
|||
|
||||
public FilePostProcessService(ResourceLoader resourceLoader, ServiceManager services)
|
||||
{
|
||||
_resourceLoader = resourceLoader;
|
||||
_processors = services.GetServicesImplementing<IFilePostProcessor>().ToFrozenDictionary(s => s.Type, s => s);
|
||||
_resourceLoader.FileLoaded += OnFileLoaded;
|
||||
_resourceLoader = resourceLoader;
|
||||
_processors = services.GetServicesImplementing<IFilePostProcessor>().ToFrozenDictionary(s => s.Type, s => s);
|
||||
_resourceLoader.BeforeResourceComplete += OnBeforeResourceComplete;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_resourceLoader.FileLoaded -= OnFileLoaded;
|
||||
_resourceLoader.BeforeResourceComplete -= OnBeforeResourceComplete;
|
||||
}
|
||||
|
||||
private void OnFileLoaded(ResourceHandle* resource, CiByteString path, bool returnValue, bool custom,
|
||||
ReadOnlySpan<byte> additionalData)
|
||||
private void OnBeforeResourceComplete(ResourceHandle* resource, CiByteString path, Utf8GamePath original,
|
||||
ReadOnlySpan<byte> additionalData, bool isAsync)
|
||||
{
|
||||
if (_processors.TryGetValue(resource->FileType, out var processor))
|
||||
processor.PostProcess(resource, path, additionalData);
|
||||
processor.PostProcess(resource, original.Path, additionalData);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,10 +24,20 @@ public unsafe struct TextureResourceHandle
|
|||
|
||||
public enum LoadState : byte
|
||||
{
|
||||
Constructing = 0x00,
|
||||
Constructed = 0x01,
|
||||
Async2 = 0x02,
|
||||
AsyncRequested = 0x03,
|
||||
Async4 = 0x04,
|
||||
AsyncLoading = 0x05,
|
||||
Async6 = 0x06,
|
||||
Success = 0x07,
|
||||
Async = 0x03,
|
||||
Unknown8 = 0x08,
|
||||
Failure = 0x09,
|
||||
FailedSubResource = 0x0A,
|
||||
FailureB = 0x0B,
|
||||
FailureC = 0x0C,
|
||||
FailureD = 0x0D,
|
||||
None = 0xFF,
|
||||
}
|
||||
|
||||
|
|
@ -74,6 +84,9 @@ public unsafe struct ResourceHandle
|
|||
[FieldOffset(0x58)]
|
||||
public int FileNameLength;
|
||||
|
||||
[FieldOffset(0xA8)]
|
||||
public byte UnkState;
|
||||
|
||||
[FieldOffset(0xA9)]
|
||||
public LoadState LoadState;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue