mirror of
https://github.com/xivdev/Penumbra.git
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Merge branch 'async-stuff'
# Conflicts: # Penumbra/Interop/Hooks/ResourceLoading/ResourceLoader.cs
This commit is contained in:
commit
e508e6158f
11 changed files with 307 additions and 69 deletions
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@ -1 +1 @@
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Subproject commit ebeea67c17f6bf4ce7e635041b2138e835d31262
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Subproject commit 4a987167b665184d4c05fc9863993981c35a1d19
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@ -100,6 +100,7 @@ public class HookOverrides
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public bool DecRef;
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public bool GetResourceSync;
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public bool GetResourceAsync;
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public bool UpdateResourceState;
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public bool CheckFileState;
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public bool TexResourceHandleOnLoad;
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public bool LoadMdlFileExtern;
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@ -2,6 +2,7 @@ using FFXIVClientStructs.FFXIV.Client.System.Resource;
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using OtterGui.Services;
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using Penumbra.Api.Enums;
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using Penumbra.Collections;
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using Penumbra.Interop.Hooks.Resources;
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using Penumbra.Interop.PathResolving;
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using Penumbra.Interop.SafeHandles;
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using Penumbra.Interop.Structs;
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@ -18,22 +19,33 @@ public unsafe class ResourceLoader : IDisposable, IService
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private readonly RsfService _rsfService;
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private readonly PapHandler _papHandler;
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private readonly Configuration _config;
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private readonly ResourceHandleDestructor _destructor;
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private readonly ConcurrentDictionary<nint, Utf8GamePath> _ongoingLoads = [];
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private ResolveData _resolvedData = ResolveData.Invalid;
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public event Action<Utf8GamePath, FullPath?, ResolveData>? PapRequested;
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public ResourceLoader(ResourceService resources, FileReadService fileReadService, RsfService rsfService, Configuration config, PeSigScanner sigScanner)
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public IReadOnlyDictionary<nint, Utf8GamePath> OngoingLoads
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=> _ongoingLoads;
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public ResourceLoader(ResourceService resources, FileReadService fileReadService, RsfService rsfService, Configuration config, PeSigScanner sigScanner,
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ResourceHandleDestructor destructor)
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{
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_resources = resources;
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_fileReadService = fileReadService;
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_rsfService = rsfService;
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_config = config;
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_destructor = destructor;
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ResetResolvePath();
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_resources.ResourceRequested += ResourceHandler;
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_resources.ResourceStateUpdating += ResourceStateUpdatingHandler;
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_resources.ResourceStateUpdated += ResourceStateUpdatedHandler;
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_resources.ResourceHandleIncRef += IncRefProtection;
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_resources.ResourceHandleDecRef += DecRefProtection;
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_fileReadService.ReadSqPack += ReadSqPackDetour;
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_destructor.Subscribe(ResourceDestructorHandler, ResourceHandleDestructor.Priority.ResourceLoader);
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_papHandler = new PapHandler(sigScanner, PapResourceHandler);
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_papHandler.Enable();
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@ -109,12 +121,32 @@ public unsafe class ResourceLoader : IDisposable, IService
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/// </summary>
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public event FileLoadedDelegate? FileLoaded;
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public delegate void ResourceCompleteDelegate(ResourceHandle* resource, CiByteString path, Utf8GamePath originalPath,
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ReadOnlySpan<byte> additionalData, bool isAsync);
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/// <summary>
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/// Event fired just before a resource finishes loading.
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/// <see cref="ResourceHandle.LoadState"/> must be checked to know whether the load was successful or not.
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/// AdditionalData is either empty or the part of the path inside the leading pipes.
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/// </summary>
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public event ResourceCompleteDelegate? BeforeResourceComplete;
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/// <summary>
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/// Event fired when a resource has finished loading.
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/// <see cref="ResourceHandle.LoadState"/> must be checked to know whether the load was successful or not.
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/// AdditionalData is either empty or the part of the path inside the leading pipes.
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/// </summary>
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public event ResourceCompleteDelegate? ResourceComplete;
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public void Dispose()
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{
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_resources.ResourceRequested -= ResourceHandler;
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_resources.ResourceStateUpdating -= ResourceStateUpdatingHandler;
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_resources.ResourceStateUpdated -= ResourceStateUpdatedHandler;
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_resources.ResourceHandleIncRef -= IncRefProtection;
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_resources.ResourceHandleDecRef -= DecRefProtection;
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_fileReadService.ReadSqPack -= ReadSqPackDetour;
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_destructor.Unsubscribe(ResourceDestructorHandler);
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_papHandler.Dispose();
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}
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@ -135,7 +167,8 @@ public unsafe class ResourceLoader : IDisposable, IService
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if (resolvedPath == null || !Utf8GamePath.FromByteString(resolvedPath.Value.InternalName, out var p))
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{
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returnValue = _resources.GetOriginalResource(sync, category, type, hash, path.Path, parameters);
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returnValue = _resources.GetOriginalResource(sync, category, type, hash, path.Path, original, parameters);
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TrackResourceLoad(returnValue, original);
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ResourceLoaded?.Invoke(returnValue, path, resolvedPath, data);
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return;
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}
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@ -145,10 +178,57 @@ public unsafe class ResourceLoader : IDisposable, IService
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hash = ComputeHash(resolvedPath.Value.InternalName, parameters);
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var oldPath = path;
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path = p;
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returnValue = _resources.GetOriginalResource(sync, category, type, hash, path.Path, parameters);
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returnValue = _resources.GetOriginalResource(sync, category, type, hash, path.Path, original, parameters);
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TrackResourceLoad(returnValue, original);
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ResourceLoaded?.Invoke(returnValue, oldPath, resolvedPath.Value, data);
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}
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private void TrackResourceLoad(ResourceHandle* handle, Utf8GamePath original)
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{
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if (handle->UnkState == 2 && handle->LoadState >= LoadState.Success)
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return;
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_ongoingLoads.TryAdd((nint)handle, original.Clone());
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}
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private void ResourceStateUpdatedHandler(ResourceHandle* handle, Utf8GamePath syncOriginal, (byte, LoadState) previousState, ref uint returnValue)
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{
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if (handle->UnkState != 2 || handle->LoadState < LoadState.Success || previousState is { Item1: 2, Item2: >= LoadState.Success })
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return;
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if (!_ongoingLoads.TryRemove((nint)handle, out var asyncOriginal))
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asyncOriginal = Utf8GamePath.Empty;
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var path = handle->CsHandle.FileName;
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if (!syncOriginal.IsEmpty && !asyncOriginal.IsEmpty && !syncOriginal.Equals(asyncOriginal))
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Penumbra.Log.Warning($"[ResourceLoader] Resource original paths inconsistency: 0x{(nint)handle:X}, of path {path}, sync original {syncOriginal}, async original {asyncOriginal}.");
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var original = !asyncOriginal.IsEmpty ? asyncOriginal : syncOriginal;
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Penumbra.Log.Excessive($"[ResourceLoader] Resource is complete: 0x{(nint)handle:X}, of path {path}, original {original}, state {previousState.Item1}:{previousState.Item2} -> {handle->UnkState}:{handle->LoadState}, sync: {asyncOriginal.IsEmpty}");
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if (PathDataHandler.Split(path.AsSpan(), out var actualPath, out var additionalData))
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ResourceComplete?.Invoke(handle, new CiByteString(actualPath), original, additionalData, !asyncOriginal.IsEmpty);
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else
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ResourceComplete?.Invoke(handle, path.AsByteString(), original, [], !asyncOriginal.IsEmpty);
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}
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private void ResourceStateUpdatingHandler(ResourceHandle* handle, Utf8GamePath syncOriginal)
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{
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if (handle->UnkState != 1 || handle->LoadState != LoadState.Success)
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return;
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if (!_ongoingLoads.TryGetValue((nint)handle, out var asyncOriginal))
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asyncOriginal = Utf8GamePath.Empty;
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var path = handle->CsHandle.FileName;
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var original = asyncOriginal.IsEmpty ? syncOriginal : asyncOriginal;
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Penumbra.Log.Excessive($"[ResourceLoader] Resource is about to be complete: 0x{(nint)handle:X}, of path {path}, original {original}");
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if (PathDataHandler.Split(path.AsSpan(), out var actualPath, out var additionalData))
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BeforeResourceComplete?.Invoke(handle, new CiByteString(actualPath), original, additionalData, !asyncOriginal.IsEmpty);
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else
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BeforeResourceComplete?.Invoke(handle, path.AsByteString(), original, [], !asyncOriginal.IsEmpty);
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}
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private void ReadSqPackDetour(SeFileDescriptor* fileDescriptor, ref int priority, ref bool isSync, ref byte? returnValue)
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{
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if (fileDescriptor->ResourceHandle == null)
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@ -176,7 +256,6 @@ public unsafe class ResourceLoader : IDisposable, IService
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gamePath.Path.IsAscii);
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fileDescriptor->ResourceHandle->FileNameData = path.Path;
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fileDescriptor->ResourceHandle->FileNameLength = path.Length;
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ForceSync(fileDescriptor, ref isSync);
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returnValue = DefaultLoadResource(path, fileDescriptor, priority, isSync, data);
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// Return original resource handle path so that they can be loaded separately.
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fileDescriptor->ResourceHandle->FileNameData = gamePath.Path.Path;
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@ -215,16 +294,6 @@ public unsafe class ResourceLoader : IDisposable, IService
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}
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}
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/// <summary> Special handling for materials and IMCs. </summary>
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private static void ForceSync(SeFileDescriptor* fileDescriptor, ref bool isSync)
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{
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// Force isSync = true for Materials. I don't really understand why,
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// or where the difference even comes from.
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// Was called with True on my client and with false on other peoples clients,
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// which caused problems.
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isSync |= fileDescriptor->ResourceHandle->FileType is ResourceType.Mtrl or ResourceType.Imc;
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}
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/// <summary>
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/// A resource with ref count 0 that gets incremented goes through GetResourceAsync again.
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/// This means, that if the path determined from that is different than the resources path,
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@ -265,6 +334,11 @@ public unsafe class ResourceLoader : IDisposable, IService
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returnValue = 1;
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}
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private void ResourceDestructorHandler(ResourceHandle* handle)
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{
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_ongoingLoads.TryRemove((nint)handle, out _);
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}
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/// <summary> Compute the CRC32 hash for a given path together with potential resource parameters. </summary>
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private static int ComputeHash(CiByteString path, GetResourceParameters* pGetResParams)
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{
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@ -19,6 +19,8 @@ public unsafe class ResourceService : IDisposable, IRequiredService
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private readonly PerformanceTracker _performance;
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private readonly ResourceManagerService _resourceManager;
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private readonly ThreadLocal<Utf8GamePath> _currentGetResourcePath = new(() => Utf8GamePath.Empty);
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public ResourceService(PerformanceTracker performance, ResourceManagerService resourceManager, IGameInteropProvider interop)
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{
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_performance = performance;
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@ -34,6 +36,8 @@ public unsafe class ResourceService : IDisposable, IRequiredService
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_getResourceSyncHook.Enable();
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if (!HookOverrides.Instance.ResourceLoading.GetResourceAsync)
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_getResourceAsyncHook.Enable();
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if (!HookOverrides.Instance.ResourceLoading.UpdateResourceState)
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_updateResourceStateHook.Enable();
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if (!HookOverrides.Instance.ResourceLoading.IncRef)
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_incRefHook.Enable();
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if (!HookOverrides.Instance.ResourceLoading.DecRef)
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@ -54,8 +58,10 @@ public unsafe class ResourceService : IDisposable, IRequiredService
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{
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_getResourceSyncHook.Dispose();
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_getResourceAsyncHook.Dispose();
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_updateResourceStateHook.Dispose();
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_incRefHook.Dispose();
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_decRefHook.Dispose();
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_currentGetResourcePath.Dispose();
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}
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#region GetResource
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@ -112,28 +118,82 @@ public unsafe class ResourceService : IDisposable, IRequiredService
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unk9);
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}
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var original = gamePath;
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ResourceHandle* returnValue = null;
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ResourceRequested?.Invoke(ref *categoryId, ref *resourceType, ref *resourceHash, ref gamePath, gamePath, pGetResParams, ref isSync,
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ResourceRequested?.Invoke(ref *categoryId, ref *resourceType, ref *resourceHash, ref gamePath, original, pGetResParams, ref isSync,
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ref returnValue);
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if (returnValue != null)
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return returnValue;
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return GetOriginalResource(isSync, *categoryId, *resourceType, *resourceHash, gamePath.Path, pGetResParams, isUnk, unk8, unk9);
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return GetOriginalResource(isSync, *categoryId, *resourceType, *resourceHash, gamePath.Path, original, pGetResParams, isUnk, unk8, unk9);
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}
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/// <summary> Call the original GetResource function. </summary>
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public ResourceHandle* GetOriginalResource(bool sync, ResourceCategory categoryId, ResourceType type, int hash, CiByteString path,
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public ResourceHandle* GetOriginalResource(bool sync, ResourceCategory categoryId, ResourceType type, int hash, CiByteString path, Utf8GamePath original,
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GetResourceParameters* resourceParameters = null, byte unk = 0, nint unk8 = 0, uint unk9 = 0)
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=> sync
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{
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var previous = _currentGetResourcePath.Value;
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try
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{
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_currentGetResourcePath.Value = original;
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return sync
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? _getResourceSyncHook.OriginalDisposeSafe(_resourceManager.ResourceManager, &categoryId, &type, &hash, path.Path,
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resourceParameters, unk8, unk9)
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: _getResourceAsyncHook.OriginalDisposeSafe(_resourceManager.ResourceManager, &categoryId, &type, &hash, path.Path,
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resourceParameters, unk, unk8, unk9);
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} finally
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{
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_currentGetResourcePath.Value = previous;
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}
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}
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#endregion
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private delegate nint ResourceHandlePrototype(ResourceHandle* handle);
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#region UpdateResourceState
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/// <summary> Invoked before a resource state is updated. </summary>
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/// <param name="handle">The resource handle.</param>
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/// <param name="syncOriginal">The original game path of the resource, if loaded synchronously.</param>
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public delegate void ResourceStateUpdatingDelegate(ResourceHandle* handle, Utf8GamePath syncOriginal);
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/// <summary> Invoked after a resource state is updated. </summary>
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/// <param name="handle">The resource handle.</param>
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/// <param name="syncOriginal">The original game path of the resource, if loaded synchronously.</param>
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/// <param name="previousState">The previous state of the resource.</param>
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/// <param name="returnValue">The return value to use.</param>
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public delegate void ResourceStateUpdatedDelegate(ResourceHandle* handle, Utf8GamePath syncOriginal, (byte UnkState, LoadState LoadState) previousState, ref uint returnValue);
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/// <summary>
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/// <inheritdoc cref="ResourceStateUpdatingDelegate"/> <para/>
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/// Subscribers should be exception-safe.
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/// </summary>
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public event ResourceStateUpdatingDelegate? ResourceStateUpdating;
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/// <summary>
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/// <inheritdoc cref="ResourceStateUpdatedDelegate"/> <para/>
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/// Subscribers should be exception-safe.
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/// </summary>
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public event ResourceStateUpdatedDelegate? ResourceStateUpdated;
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|
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private delegate uint UpdateResourceStatePrototype(ResourceHandle* handle, byte offFileThread);
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|
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[Signature(Sigs.UpdateResourceState, DetourName = nameof(UpdateResourceStateDetour))]
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private readonly Hook<UpdateResourceStatePrototype> _updateResourceStateHook = null!;
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private uint UpdateResourceStateDetour(ResourceHandle* handle, byte offFileThread)
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{
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var previousState = (handle->UnkState, handle->LoadState);
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var syncOriginal = _currentGetResourcePath.IsValueCreated ? _currentGetResourcePath.Value : Utf8GamePath.Empty;
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ResourceStateUpdating?.Invoke(handle, syncOriginal);
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var ret = _updateResourceStateHook.OriginalDisposeSafe(handle, offFileThread);
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ResourceStateUpdated?.Invoke(handle, syncOriginal, previousState, ref ret);
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return ret;
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}
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#endregion
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#region IncRef
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/// <summary> Invoked before a resource handle reference count is incremented. </summary>
|
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|
|
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|
|
@ -14,9 +14,12 @@ public sealed unsafe class ResourceHandleDestructor : EventWrapperPtr<ResourceHa
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/// <seealso cref="PathResolving.SubfileHelper"/>
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SubfileHelper,
|
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|
||||
/// <seealso cref="ShaderReplacementFixer"/>
|
||||
/// <seealso cref="PostProcessing.ShaderReplacementFixer"/>
|
||||
ShaderReplacementFixer,
|
||||
|
||||
/// <seealso cref="ResourceLoading.ResourceLoader"/>
|
||||
ResourceLoader,
|
||||
|
||||
/// <seealso cref="ResourceWatcher.OnResourceDestroyed"/>
|
||||
ResourceWatcher,
|
||||
}
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|
|
|
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|
|
@ -4,6 +4,7 @@ using Penumbra.Api.Enums;
|
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using Penumbra.Interop.Hooks.ResourceLoading;
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using Penumbra.Interop.Structs;
|
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using Penumbra.String;
|
||||
using Penumbra.String.Classes;
|
||||
|
||||
namespace Penumbra.Interop.Processing;
|
||||
|
||||
|
|
@ -22,18 +23,18 @@ public unsafe class FilePostProcessService : IRequiredService, IDisposable
|
|||
{
|
||||
_resourceLoader = resourceLoader;
|
||||
_processors = services.GetServicesImplementing<IFilePostProcessor>().ToFrozenDictionary(s => s.Type, s => s);
|
||||
_resourceLoader.FileLoaded += OnFileLoaded;
|
||||
_resourceLoader.BeforeResourceComplete += OnBeforeResourceComplete;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_resourceLoader.FileLoaded -= OnFileLoaded;
|
||||
_resourceLoader.BeforeResourceComplete -= OnBeforeResourceComplete;
|
||||
}
|
||||
|
||||
private void OnFileLoaded(ResourceHandle* resource, CiByteString path, bool returnValue, bool custom,
|
||||
ReadOnlySpan<byte> additionalData)
|
||||
private void OnBeforeResourceComplete(ResourceHandle* resource, CiByteString path, Utf8GamePath original,
|
||||
ReadOnlySpan<byte> additionalData, bool isAsync)
|
||||
{
|
||||
if (_processors.TryGetValue(resource->FileType, out var processor))
|
||||
processor.PostProcess(resource, path, additionalData);
|
||||
processor.PostProcess(resource, original.Path, additionalData);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,10 +24,20 @@ public unsafe struct TextureResourceHandle
|
|||
|
||||
public enum LoadState : byte
|
||||
{
|
||||
Constructing = 0x00,
|
||||
Constructed = 0x01,
|
||||
Async2 = 0x02,
|
||||
AsyncRequested = 0x03,
|
||||
Async4 = 0x04,
|
||||
AsyncLoading = 0x05,
|
||||
Async6 = 0x06,
|
||||
Success = 0x07,
|
||||
Async = 0x03,
|
||||
Unknown8 = 0x08,
|
||||
Failure = 0x09,
|
||||
FailedSubResource = 0x0A,
|
||||
FailureB = 0x0B,
|
||||
FailureC = 0x0C,
|
||||
FailureD = 0x0D,
|
||||
None = 0xFF,
|
||||
}
|
||||
|
||||
|
|
@ -74,6 +84,9 @@ public unsafe struct ResourceHandle
|
|||
[FieldOffset(0x58)]
|
||||
public int FileNameLength;
|
||||
|
||||
[FieldOffset(0xA8)]
|
||||
public byte UnkState;
|
||||
|
||||
[FieldOffset(0xA9)]
|
||||
public LoadState LoadState;
|
||||
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@ public enum RecordType : byte
|
|||
ResourceLoad = 0x02,
|
||||
FileLoad = 0x04,
|
||||
Destruction = 0x08,
|
||||
ResourceComplete = 0x10,
|
||||
}
|
||||
|
||||
internal unsafe struct Record
|
||||
|
|
@ -141,4 +142,37 @@ internal unsafe struct Record
|
|||
LoadState = handle->LoadState,
|
||||
Crc64 = 0,
|
||||
};
|
||||
|
||||
public static Record CreateResourceComplete(CiByteString path, ResourceHandle* handle, Utf8GamePath originalPath, ReadOnlySpan<byte> additionalData)
|
||||
=> new()
|
||||
{
|
||||
Time = DateTime.UtcNow,
|
||||
Path = CombinedPath(path, additionalData),
|
||||
OriginalPath = originalPath.Path.IsOwned ? originalPath.Path : originalPath.Path.Clone(),
|
||||
Collection = null,
|
||||
Handle = handle,
|
||||
ResourceType = handle->FileType.ToFlag(),
|
||||
Category = handle->Category.ToFlag(),
|
||||
RefCount = handle->RefCount,
|
||||
RecordType = RecordType.ResourceComplete,
|
||||
Synchronously = false,
|
||||
ReturnValue = OptionalBool.Null,
|
||||
CustomLoad = OptionalBool.Null,
|
||||
AssociatedGameObject = string.Empty,
|
||||
LoadState = handle->LoadState,
|
||||
Crc64 = 0,
|
||||
};
|
||||
|
||||
private static CiByteString CombinedPath(CiByteString path, ReadOnlySpan<byte> additionalData)
|
||||
{
|
||||
if (additionalData.Length is 0)
|
||||
return path.IsOwned ? path : path.Clone();
|
||||
|
||||
fixed (byte* ptr = additionalData)
|
||||
{
|
||||
// If a path has additional data and is split, it is always in the form of |{additionalData}|{path},
|
||||
// so we can just read from the start of additional data - 1 and sum their length +2 for the pipes.
|
||||
return new CiByteString(new ReadOnlySpan<byte>(ptr - 1, additionalData.Length + 2 + path.Length)).Clone();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -48,6 +48,7 @@ public sealed class ResourceWatcher : IDisposable, ITab, IUiService
|
|||
_resources.ResourceRequested += OnResourceRequested;
|
||||
_destructor.Subscribe(OnResourceDestroyed, ResourceHandleDestructor.Priority.ResourceWatcher);
|
||||
_loader.ResourceLoaded += OnResourceLoaded;
|
||||
_loader.ResourceComplete += OnResourceComplete;
|
||||
_loader.FileLoaded += OnFileLoaded;
|
||||
_loader.PapRequested += OnPapRequested;
|
||||
UpdateFilter(_ephemeral.ResourceLoggingFilter, false);
|
||||
|
|
@ -74,6 +75,7 @@ public sealed class ResourceWatcher : IDisposable, ITab, IUiService
|
|||
_resources.ResourceRequested -= OnResourceRequested;
|
||||
_destructor.Unsubscribe(OnResourceDestroyed);
|
||||
_loader.ResourceLoaded -= OnResourceLoaded;
|
||||
_loader.ResourceComplete -= OnResourceComplete;
|
||||
_loader.FileLoaded -= OnFileLoaded;
|
||||
_loader.PapRequested -= OnPapRequested;
|
||||
}
|
||||
|
|
@ -255,6 +257,23 @@ public sealed class ResourceWatcher : IDisposable, ITab, IUiService
|
|||
_newRecords.Enqueue(record);
|
||||
}
|
||||
|
||||
private unsafe void OnResourceComplete(ResourceHandle* resource, CiByteString path, Utf8GamePath original, ReadOnlySpan<byte> additionalData, bool isAsync)
|
||||
{
|
||||
if (!isAsync)
|
||||
return;
|
||||
|
||||
if (_ephemeral.EnableResourceLogging && FilterMatch(path, out var match))
|
||||
Penumbra.Log.Information(
|
||||
$"[ResourceLoader] [DONE] [{resource->FileType}] Finished loading {match} into 0x{(ulong)resource:X}, state {resource->LoadState}.");
|
||||
|
||||
if (!_ephemeral.EnableResourceWatcher)
|
||||
return;
|
||||
|
||||
var record = Record.CreateResourceComplete(path, resource, original, additionalData);
|
||||
if (!_ephemeral.OnlyAddMatchingResources || _table.WouldBeVisible(record))
|
||||
_newRecords.Enqueue(record);
|
||||
}
|
||||
|
||||
private unsafe void OnFileLoaded(ResourceHandle* resource, CiByteString path, bool success, bool custom, ReadOnlySpan<byte> _)
|
||||
{
|
||||
if (_ephemeral.EnableResourceLogging && FilterMatch(path, out var match))
|
||||
|
|
|
|||
|
|
@ -128,6 +128,7 @@ internal sealed class ResourceWatcherTable : Table<Record>
|
|||
RecordType.ResourceLoad => "LOAD",
|
||||
RecordType.FileLoad => "FILE",
|
||||
RecordType.Destruction => "DEST",
|
||||
RecordType.ResourceComplete => "DONE",
|
||||
_ => string.Empty,
|
||||
});
|
||||
}
|
||||
|
|
@ -317,10 +318,10 @@ internal sealed class ResourceWatcherTable : Table<Record>
|
|||
{
|
||||
LoadState.None => FilterValue.HasFlag(LoadStateFlag.None),
|
||||
LoadState.Success => FilterValue.HasFlag(LoadStateFlag.Success),
|
||||
LoadState.Async => FilterValue.HasFlag(LoadStateFlag.Async),
|
||||
LoadState.Failure => FilterValue.HasFlag(LoadStateFlag.Failed),
|
||||
LoadState.FailedSubResource => FilterValue.HasFlag(LoadStateFlag.FailedSub),
|
||||
_ => FilterValue.HasFlag(LoadStateFlag.Unknown),
|
||||
<= LoadState.Constructed => FilterValue.HasFlag(LoadStateFlag.Unknown),
|
||||
< LoadState.Success => FilterValue.HasFlag(LoadStateFlag.Async),
|
||||
> LoadState.Success => FilterValue.HasFlag(LoadStateFlag.Failed),
|
||||
};
|
||||
|
||||
public override void DrawColumn(Record item, int _)
|
||||
|
|
@ -332,12 +333,12 @@ internal sealed class ResourceWatcherTable : Table<Record>
|
|||
{
|
||||
LoadState.Success => (FontAwesomeIcon.CheckCircle, ColorId.IncreasedMetaValue.Value(),
|
||||
$"Successfully loaded ({(byte)item.LoadState})."),
|
||||
LoadState.Async => (FontAwesomeIcon.Clock, ColorId.FolderLine.Value(), $"Loading asynchronously ({(byte)item.LoadState})."),
|
||||
LoadState.Failure => (FontAwesomeIcon.Times, ColorId.DecreasedMetaValue.Value(),
|
||||
$"Failed to load ({(byte)item.LoadState})."),
|
||||
LoadState.FailedSubResource => (FontAwesomeIcon.ExclamationCircle, ColorId.DecreasedMetaValue.Value(),
|
||||
$"Dependencies failed to load ({(byte)item.LoadState})."),
|
||||
_ => (FontAwesomeIcon.QuestionCircle, ColorId.UndefinedMod.Value(), $"Unknown state ({(byte)item.LoadState})."),
|
||||
<= LoadState.Constructed => (FontAwesomeIcon.QuestionCircle, ColorId.UndefinedMod.Value(), $"Not yet loaded ({(byte)item.LoadState})."),
|
||||
< LoadState.Success => (FontAwesomeIcon.Clock, ColorId.FolderLine.Value(), $"Loading asynchronously ({(byte)item.LoadState})."),
|
||||
> LoadState.Success => (FontAwesomeIcon.Times, ColorId.DecreasedMetaValue.Value(),
|
||||
$"Failed to load ({(byte)item.LoadState})."),
|
||||
};
|
||||
using (var font = ImRaii.PushFont(UiBuilder.IconFont))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -80,6 +80,7 @@ public class DebugTab : Window, ITab, IUiService
|
|||
private readonly StainService _stains;
|
||||
private readonly GlobalVariablesDrawer _globalVariablesDrawer;
|
||||
private readonly ResourceManagerService _resourceManager;
|
||||
private readonly ResourceLoader _resourceLoader;
|
||||
private readonly CollectionResolver _collectionResolver;
|
||||
private readonly DrawObjectState _drawObjectState;
|
||||
private readonly PathState _pathState;
|
||||
|
|
@ -109,7 +110,7 @@ public class DebugTab : Window, ITab, IUiService
|
|||
public DebugTab(PerformanceTracker performance, Configuration config, CollectionManager collectionManager, ObjectManager objects,
|
||||
IClientState clientState, IDataManager dataManager,
|
||||
ValidityChecker validityChecker, ModManager modManager, HttpApi httpApi, ActorManager actors, StainService stains,
|
||||
ResourceManagerService resourceManager, CollectionResolver collectionResolver,
|
||||
ResourceManagerService resourceManager, ResourceLoader resourceLoader, CollectionResolver collectionResolver,
|
||||
DrawObjectState drawObjectState, PathState pathState, SubfileHelper subfileHelper, IdentifiedCollectionCache identifiedCollectionCache,
|
||||
CutsceneService cutsceneService, ModImportManager modImporter, ImportPopup importPopup, FrameworkManager framework,
|
||||
TextureManager textureManager, ShaderReplacementFixer shaderReplacementFixer, RedrawService redraws, DictEmote emotes,
|
||||
|
|
@ -133,6 +134,7 @@ public class DebugTab : Window, ITab, IUiService
|
|||
_actors = actors;
|
||||
_stains = stains;
|
||||
_resourceManager = resourceManager;
|
||||
_resourceLoader = resourceLoader;
|
||||
_collectionResolver = collectionResolver;
|
||||
_drawObjectState = drawObjectState;
|
||||
_pathState = pathState;
|
||||
|
|
@ -191,6 +193,7 @@ public class DebugTab : Window, ITab, IUiService
|
|||
DrawShaderReplacementFixer();
|
||||
DrawData();
|
||||
DrawCrcCache();
|
||||
DrawResourceLoader();
|
||||
DrawResourceProblems();
|
||||
_renderTargetDrawer.Draw();
|
||||
_hookOverrides.Draw();
|
||||
|
|
@ -1099,6 +1102,35 @@ public class DebugTab : Window, ITab, IUiService
|
|||
}
|
||||
}
|
||||
|
||||
private unsafe void DrawResourceLoader()
|
||||
{
|
||||
if (!ImUtf8.CollapsingHeader("Resource Loader"u8))
|
||||
return;
|
||||
|
||||
var ongoingLoads = _resourceLoader.OngoingLoads;
|
||||
var ongoingLoadCount = ongoingLoads.Count;
|
||||
ImUtf8.Text($"Ongoing Loads: {ongoingLoadCount}");
|
||||
|
||||
if (ongoingLoadCount == 0)
|
||||
return;
|
||||
|
||||
using var table = ImUtf8.Table("ongoingLoadTable"u8, 3);
|
||||
if (!table)
|
||||
return;
|
||||
|
||||
ImUtf8.TableSetupColumn("Resource Handle"u8, ImGuiTableColumnFlags.WidthStretch, 0.2f);
|
||||
ImUtf8.TableSetupColumn("Actual Path"u8, ImGuiTableColumnFlags.WidthStretch, 0.4f);
|
||||
ImUtf8.TableSetupColumn("Original Path"u8, ImGuiTableColumnFlags.WidthStretch, 0.4f);
|
||||
ImGui.TableHeadersRow();
|
||||
|
||||
foreach (var (handle, original) in ongoingLoads)
|
||||
{
|
||||
ImUtf8.DrawTableColumn($"0x{handle:X}");
|
||||
ImUtf8.DrawTableColumn(((ResourceHandle*)handle)->CsHandle.FileName);
|
||||
ImUtf8.DrawTableColumn(original.Path.Span);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Draw resources with unusual reference count. </summary>
|
||||
private unsafe void DrawResourceProblems()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue