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Improve texture saving
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parent
93b0996794
commit
e5620e17e0
5 changed files with 50 additions and 20 deletions
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@ -138,7 +138,7 @@ public partial class MtrlTab
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foreach (var constant in Mtrl.ShaderPackage.Constants)
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{
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var values = Mtrl.GetConstantValue<byte>(constant);
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if (values != null)
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if (values != [])
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SetMaterialParameter(constant.Id, 0, values);
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}
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@ -134,7 +134,7 @@ public partial class ModEditWindow
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tt, !isActive || !canSaveInPlace || _center.IsLeftCopy && _currentSaveAs == (int)CombinedTexture.TextureSaveType.AsIs))
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{
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_center.SaveAs(_left.Type, _textures, _left.Path, (CombinedTexture.TextureSaveType)_currentSaveAs, _addMipMaps);
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InvokeChange(Mod, _left.Path);
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AddChangeTask(_left.Path);
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AddReloadTask(_left.Path, false);
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}
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@ -159,7 +159,7 @@ public partial class ModEditWindow
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!canConvertInPlace || _left.Format is DXGIFormat.BC7Typeless or DXGIFormat.BC7UNorm or DXGIFormat.BC7UNormSRGB))
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{
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_center.SaveAsTex(_textures, _left.Path, CombinedTexture.TextureSaveType.BC7, _left.MipMaps > 1);
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InvokeChange(Mod, _left.Path);
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AddChangeTask(_left.Path);
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AddReloadTask(_left.Path, false);
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}
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@ -169,7 +169,7 @@ public partial class ModEditWindow
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!canConvertInPlace || _left.Format is DXGIFormat.BC3Typeless or DXGIFormat.BC3UNorm or DXGIFormat.BC3UNormSRGB))
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{
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_center.SaveAsTex(_textures, _left.Path, CombinedTexture.TextureSaveType.BC3, _left.MipMaps > 1);
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InvokeChange(Mod, _left.Path);
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AddChangeTask(_left.Path);
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AddReloadTask(_left.Path, false);
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}
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@ -180,7 +180,7 @@ public partial class ModEditWindow
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|| _left.Format is DXGIFormat.B8G8R8A8UNorm or DXGIFormat.B8G8R8A8Typeless or DXGIFormat.B8G8R8A8UNormSRGB))
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{
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_center.SaveAsTex(_textures, _left.Path, CombinedTexture.TextureSaveType.Bitmap, _left.MipMaps > 1);
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InvokeChange(Mod, _left.Path);
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AddChangeTask(_left.Path);
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AddReloadTask(_left.Path, false);
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}
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}
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@ -235,7 +235,7 @@ public partial class ModEditWindow
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if (a)
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{
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_center.SaveAs(null, _textures, b, (CombinedTexture.TextureSaveType)_currentSaveAs, _addMipMaps);
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InvokeChange(Mod, b);
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AddChangeTask(b);
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if (b == _left.Path)
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AddReloadTask(_left.Path, false);
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else if (b == _right.Path)
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@ -245,6 +245,17 @@ public partial class ModEditWindow
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_forceTextureStartPath = false;
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}
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private void AddChangeTask(string path)
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{
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_center.SaveTask.ContinueWith(t =>
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{
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if (!t.IsCompletedSuccessfully)
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return;
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_framework.RunOnFrameworkThread(() => InvokeChange(Mod, path));
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}, TaskScheduler.Default);
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}
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private void AddReloadTask(string path, bool right)
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{
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_center.SaveTask.ContinueWith(t =>
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