Working on PathResolver

This commit is contained in:
Ottermandias 2022-03-16 14:33:25 +01:00
parent 6f527a1dbc
commit e7282384f5
29 changed files with 1170 additions and 527 deletions

View file

@ -0,0 +1,205 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud.Logging;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.System.Resource;
using FFXIVClientStructs.FFXIV.Client.System.Resource.Handle;
using FFXIVClientStructs.STD;
using Penumbra.GameData.ByteString;
namespace Penumbra.Interop.Loader;
public unsafe partial class ResourceLoader
{
// A static pointer to the SE Resource Manager
[Signature( "48 8B 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 32 C0", ScanType = ScanType.StaticAddress, UseFlags = SignatureUseFlags.Pointer )]
public static ResourceManager** ResourceManager;
// Gather some debugging data about penumbra-loaded objects.
public struct DebugData
{
public ResourceHandle* OriginalResource;
public ResourceHandle* ManipulatedResource;
public Utf8GamePath OriginalPath;
public FullPath ManipulatedPath;
public ResourceCategory Category;
public object? ResolverInfo;
public uint Extension;
}
private readonly SortedDictionary< FullPath, DebugData > _debugList = new();
private readonly List< (FullPath, DebugData?) > _deleteList = new();
public IReadOnlyDictionary< FullPath, DebugData > DebugList
=> _debugList;
public void EnableDebug()
{
ResourceLoaded += AddModifiedDebugInfo;
}
public void DisableDebug()
{
ResourceLoaded -= AddModifiedDebugInfo;
}
private void AddModifiedDebugInfo( ResourceHandle* handle, Utf8GamePath originalPath, FullPath? manipulatedPath, object? resolverInfo )
{
if( manipulatedPath == null )
{
return;
}
var crc = ( uint )originalPath.Path.Crc32;
var originalResource = ( *ResourceManager )->FindResourceHandle( &handle->Category, &handle->FileType, &crc );
_debugList[ manipulatedPath.Value ] = new DebugData()
{
OriginalResource = originalResource,
ManipulatedResource = handle,
Category = handle->Category,
Extension = handle->FileType,
OriginalPath = originalPath.Clone(),
ManipulatedPath = manipulatedPath.Value,
ResolverInfo = resolverInfo,
};
}
// Find a key in a StdMap.
private static TValue* FindInMap< TKey, TValue >( StdMap< TKey, TValue >* map, in TKey key )
where TKey : unmanaged, IComparable< TKey >
where TValue : unmanaged
{
if( map == null || map->Count == 0 )
{
return null;
}
var node = map->Head->Parent;
while( !node->IsNil )
{
switch( key.CompareTo( node->KeyValuePair.Item1 ) )
{
case 0: return &node->KeyValuePair.Item2;
case < 0:
node = node->Left;
break;
default:
node = node->Right;
break;
}
}
return null;
}
// Iterate in tree-order through a map, applying action to each KeyValuePair.
private static void IterateMap< TKey, TValue >( StdMap< TKey, TValue >* map, Action< TKey, TValue > action )
where TKey : unmanaged
where TValue : unmanaged
{
if( map == null || map->Count == 0 )
{
return;
}
for( var node = map->SmallestValue; !node->IsNil; node = node->Next() )
{
action( node->KeyValuePair.Item1, node->KeyValuePair.Item2 );
}
}
// Find a resource in the resource manager by its category, extension and crc-hash
public static ResourceHandle* FindResource( ResourceCategory cat, uint ext, uint crc32 )
{
var manager = *ResourceManager;
var category = ( ResourceGraph.CategoryContainer* )manager->ResourceGraph->ContainerArray + ( int )cat;
var extMap = FindInMap( category->MainMap, ext );
if( extMap == null )
{
return null;
}
var ret = FindInMap( extMap->Value, crc32 );
return ret == null ? null : ret->Value;
}
public delegate void ExtMapAction( ResourceCategory category, StdMap< uint, Pointer< StdMap< uint, Pointer< ResourceHandle > > > >* graph );
public delegate void ResourceMapAction( uint ext, StdMap< uint, Pointer< ResourceHandle > >* graph );
public delegate void ResourceAction( uint crc32, ResourceHandle* graph );
// Iteration functions through the resource manager.
public static void IterateGraphs( ExtMapAction action )
{
var manager = *ResourceManager;
foreach( var resourceType in Enum.GetValues< ResourceCategory >().SkipLast( 1 ) )
{
var graph = ( ResourceGraph.CategoryContainer* )manager->ResourceGraph->ContainerArray + ( int )resourceType;
action( resourceType, graph->MainMap );
}
}
public static void IterateExtMap( StdMap< uint, Pointer< StdMap< uint, Pointer< ResourceHandle > > > >* map, ResourceMapAction action )
=> IterateMap( map, ( ext, m ) => action( ext, m.Value ) );
public static void IterateResourceMap( StdMap< uint, Pointer< ResourceHandle > >* map, ResourceAction action )
=> IterateMap( map, ( crc, r ) => action( crc, r.Value ) );
public static void IterateResources( ResourceAction action )
{
IterateGraphs( ( _, extMap )
=> IterateExtMap( extMap, ( _, resourceMap )
=> IterateResourceMap( resourceMap, action ) ) );
}
public void UpdateDebugInfo()
{
var manager = *ResourceManager;
_deleteList.Clear();
foreach( var data in _debugList.Values )
{
var regularResource = FindResource( data.Category, data.Extension, ( uint )data.OriginalPath.Path.Crc32 );
var modifiedResource = FindResource( data.Category, data.Extension, ( uint )data.ManipulatedPath.InternalName.Crc32 );
if( modifiedResource == null )
{
_deleteList.Add( ( data.ManipulatedPath, null ) );
}
else if( regularResource != data.OriginalResource || modifiedResource != data.ManipulatedResource )
{
_deleteList.Add( ( data.ManipulatedPath, data with
{
OriginalResource = regularResource,
ManipulatedResource = modifiedResource,
} ) );
}
}
foreach( var (path, data) in _deleteList )
{
if( data == null )
{
_debugList.Remove( path );
}
else
{
_debugList[ path ] = data.Value;
}
}
}
// Logging functions for EnableFullLogging.
private static void LogPath( Utf8GamePath path, bool synchronous )
=> PluginLog.Information( $"[ResourceLoader] Requested {path} {( synchronous ? "synchronously." : "asynchronously." )}" );
private static void LogResource( ResourceHandle* handle, Utf8GamePath path, FullPath? manipulatedPath, object? _ )
{
var pathString = manipulatedPath != null ? $"custom file {manipulatedPath} instead of {path}" : path.ToString();
PluginLog.Information( $"[ResourceLoader] Loaded {pathString} to 0x{( ulong )handle:X}. (Refcount {handle->RefCount})" );
}
private static void LogLoadedFile( Utf8String path, bool success, bool custom )
=> PluginLog.Information( success
? $"[ResourceLoader] Loaded {path} from {( custom ? "local files" : "SqPack" )}"
: $"[ResourceLoader] Failed to load {path} from {( custom ? "local files" : "SqPack" )}." );
}

View file

@ -0,0 +1,178 @@
using System;
using System.Diagnostics;
using Dalamud.Hooking;
using Dalamud.Logging;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.System.Resource;
using Penumbra.GameData.ByteString;
using Penumbra.Interop.Structs;
using FileMode = Penumbra.Interop.Structs.FileMode;
using ResourceHandle = FFXIVClientStructs.FFXIV.Client.System.Resource.Handle.ResourceHandle;
namespace Penumbra.Interop.Loader;
public unsafe partial class ResourceLoader
{
// Resources can be obtained synchronously and asynchronously. We need to change behaviour in both cases.
// Both work basically the same, so we can reduce the main work to one function used by both hooks.
public delegate ResourceHandle* GetResourceSyncPrototype( ResourceManager* resourceManager, ResourceCategory* pCategoryId,
uint* pResourceType, int* pResourceHash, byte* pPath, void* pUnknown );
[Signature( "E8 ?? ?? 00 00 48 8D 8F ?? ?? 00 00 48 89 87 ?? ?? 00 00", DetourName = "GetResourceSyncDetour" )]
public Hook< GetResourceSyncPrototype > GetResourceSyncHook = null!;
public delegate ResourceHandle* GetResourceAsyncPrototype( ResourceManager* resourceManager, ResourceCategory* pCategoryId,
uint* pResourceType, int* pResourceHash, byte* pPath, void* pUnknown, bool isUnknown );
[Signature( "E8 ?? ?? ?? 00 48 8B D8 EB ?? F0 FF 83 ?? ?? 00 00", DetourName = "GetResourceAsyncDetour" )]
public Hook< GetResourceAsyncPrototype > GetResourceAsyncHook = null!;
private ResourceHandle* GetResourceSyncDetour( ResourceManager* resourceManager, ResourceCategory* categoryId, uint* resourceType,
int* resourceHash, byte* path, void* unk )
=> GetResourceHandler( true, resourceManager, categoryId, resourceType, resourceHash, path, unk, false );
private ResourceHandle* GetResourceAsyncDetour( ResourceManager* resourceManager, ResourceCategory* categoryId, uint* resourceType,
int* resourceHash, byte* path, void* unk, bool isUnk )
=> GetResourceHandler( false, resourceManager, categoryId, resourceType, resourceHash, path, unk, isUnk );
private ResourceHandle* CallOriginalHandler( bool isSync, ResourceManager* resourceManager, ResourceCategory* categoryId,
uint* resourceType, int* resourceHash, byte* path, void* unk, bool isUnk )
=> isSync
? GetResourceSyncHook.Original( resourceManager, categoryId, resourceType, resourceHash, path, unk )
: GetResourceAsyncHook.Original( resourceManager, categoryId, resourceType, resourceHash, path, unk, isUnk );
[Conditional( "DEBUG" )]
private static void CompareHash( int local, int game, Utf8GamePath path )
{
if( local != game )
{
PluginLog.Warning( "Hash function appears to have changed. {Hash1:X8} vs {Hash2:X8} for {Path}.", game, local, path );
}
}
private event Action< Utf8GamePath, FullPath?, object? >? PathResolved;
private ResourceHandle* GetResourceHandler( bool isSync, ResourceManager* resourceManager, ResourceCategory* categoryId, uint* resourceType,
int* resourceHash, byte* path, void* unk, bool isUnk )
{
if( !Utf8GamePath.FromPointer( path, out var gamePath ) )
{
PluginLog.Error( "Could not create GamePath from resource path." );
return CallOriginalHandler( isSync, resourceManager, categoryId, resourceType, resourceHash, path, unk, isUnk );
}
CompareHash( gamePath.Path.Crc32, *resourceHash, gamePath );
ResourceRequested?.Invoke( gamePath, isSync );
// If no replacements are being made, we still want to be able to trigger the event.
var (resolvedPath, data) = DoReplacements ? ResolvePath( gamePath.ToLower() ) : ( null, null );
PathResolved?.Invoke( gamePath, resolvedPath, data );
if( resolvedPath == null )
{
var retUnmodified = CallOriginalHandler( isSync, resourceManager, categoryId, resourceType, resourceHash, path, unk, isUnk );
ResourceLoaded?.Invoke( retUnmodified, gamePath, null, data );
return retUnmodified;
}
// Replace the hash and path with the correct one for the replacement.
*resourceHash = resolvedPath.Value.InternalName.Crc32;
path = resolvedPath.Value.InternalName.Path;
var retModified = CallOriginalHandler( isSync, resourceManager, categoryId, resourceType, resourceHash, path, unk, isUnk );
ResourceLoaded?.Invoke( retModified, gamePath, resolvedPath.Value, data );
return retModified;
}
// We need to use the ReadFile function to load local, uncompressed files instead of loading them from the SqPacks.
public delegate byte ReadFileDelegate( ResourceManager* resourceManager, SeFileDescriptor* fileDescriptor, int priority,
bool isSync );
[Signature( "E8 ?? ?? ?? ?? 84 C0 0F 84 ?? 00 00 00 4C 8B C3 BA 05" )]
public ReadFileDelegate ReadFile = null!;
// We hook ReadSqPack to redirect rooted files to ReadFile.
public delegate byte ReadSqPackPrototype( ResourceManager* resourceManager, SeFileDescriptor* pFileDesc, int priority, bool isSync );
[Signature( "E8 ?? ?? ?? ?? EB 05 E8 ?? ?? ?? ?? 84 C0 0F 84 ?? 00 00 00 4C 8B C3", DetourName = "ReadSqPackDetour" )]
public Hook< ReadSqPackPrototype > ReadSqPackHook = null!;
private byte ReadSqPackDetour( ResourceManager* resourceManager, SeFileDescriptor* fileDescriptor, int priority, bool isSync )
{
if( !DoReplacements )
{
return ReadSqPackHook.Original( resourceManager, fileDescriptor, priority, isSync );
}
if( fileDescriptor == null || fileDescriptor->ResourceHandle == null )
{
PluginLog.Error( "Failure to load file from SqPack: invalid File Descriptor." );
return ReadSqPackHook.Original( resourceManager, fileDescriptor, priority, isSync );
}
var valid = Utf8GamePath.FromSpan( fileDescriptor->ResourceHandle->FileNameSpan(), out var gamePath, false );
byte ret;
// The internal buffer size does not allow for more than 260 characters.
// We use the IsRooted check to signify paths replaced by us pointing to the local filesystem instead of an SqPack.
if( !valid || !gamePath.IsRooted() )
{
if( valid && ResourceLoadCustomization != null && gamePath.Path[ 0 ] == ( byte )'|' )
{
ret = ResourceLoadCustomization.Invoke( gamePath, resourceManager, fileDescriptor, priority, isSync );
}
else
{
ret = ReadSqPackHook.Original( resourceManager, fileDescriptor, priority, isSync );
FileLoaded?.Invoke( gamePath.Path, ret != 0, false );
}
}
else
{
// Specify that we are loading unpacked files from the drive.
// We need to copy the actual file path in UTF16 (Windows-Unicode) on two locations,
// but since we only allow ASCII in the game paths, this is just a matter of upcasting.
fileDescriptor->FileMode = FileMode.LoadUnpackedResource;
var fd = stackalloc byte[0x20 + 2 * gamePath.Length + 0x16];
fileDescriptor->FileDescriptor = fd;
var fdPtr = ( char* )( fd + 0x21 );
for( var i = 0; i < gamePath.Length; ++i )
{
( &fileDescriptor->Utf16FileName )[ i ] = ( char )gamePath.Path[ i ];
fdPtr[ i ] = ( char )gamePath.Path[ i ];
}
( &fileDescriptor->Utf16FileName )[ gamePath.Length ] = '\0';
fdPtr[ gamePath.Length ] = '\0';
// Use the SE ReadFile function.
ret = ReadFile( resourceManager, fileDescriptor, priority, isSync );
FileLoaded?.Invoke( gamePath.Path, ret != 0, true );
}
return ret;
}
// Customize file loading for any GamePaths that start with "|".
public delegate byte ResourceLoadCustomizationDelegate( Utf8GamePath gamePath, ResourceManager* resourceManager,
SeFileDescriptor* fileDescriptor, int priority, bool isSync );
public ResourceLoadCustomizationDelegate? ResourceLoadCustomization;
// Use the default method of path replacement.
public static (FullPath?, object?) DefaultReplacer( Utf8GamePath path )
{
var resolved = Penumbra.ModManager.ResolveSwappedOrReplacementPath( path );
return ( resolved, null );
}
private void DisposeHooks()
{
DisableHooks();
ReadSqPackHook.Dispose();
GetResourceSyncHook.Dispose();
GetResourceAsyncHook.Dispose();
}
}

View file

@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using Dalamud.Hooking;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.System.Resource.Handle;
using Penumbra.GameData.ByteString;
namespace Penumbra.Interop.Loader;
// Since 6.0, Mdl and Tex Files require special treatment, probably due to datamining protection.
public unsafe partial class ResourceLoader
{
// Custom ulong flag to signal our files as opposed to SE files.
public static readonly IntPtr CustomFileFlag = new(0xDEADBEEF);
// We need to keep a list of all CRC64 hash values of our replaced Mdl and Tex files,
// i.e. CRC32 of filename in the lower bytes, CRC32 of parent path in the upper bytes.
private readonly HashSet< ulong > _customFileCrc = new();
public IReadOnlySet< ulong > CustomFileCrc
=> _customFileCrc;
// The function that checks a files CRC64 to determine whether it is 'protected'.
// We use it to check against our stored CRC64s and if it corresponds, we return the custom flag.
public delegate IntPtr CheckFileStatePrototype( IntPtr unk1, ulong crc64 );
[Signature( "E8 ?? ?? ?? ?? 48 85 c0 74 ?? 45 0f b6 ce 48 89 44 24", DetourName = "CheckFileStateDetour" )]
public Hook< CheckFileStatePrototype > CheckFileStateHook = null!;
private IntPtr CheckFileStateDetour( IntPtr ptr, ulong crc64 )
=> _customFileCrc.Contains( crc64 ) ? CustomFileFlag : CheckFileStateHook.Original( ptr, crc64 );
// We use the local functions for our own files in the extern hook.
public delegate byte LoadTexFileLocalDelegate( ResourceHandle* handle, int unk1, IntPtr unk2, bool unk3 );
[Signature( "48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 83 EC 30 49 8B F0 44 88 4C 24 20" )]
public LoadTexFileLocalDelegate LoadTexFileLocal = null!;
public delegate byte LoadMdlFileLocalPrototype( ResourceHandle* handle, IntPtr unk1, bool unk2 );
[Signature( "40 55 53 56 57 41 56 41 57 48 8D 6C 24 D1 48 81 EC 98 00 00 00" )]
public LoadMdlFileLocalPrototype LoadMdlFileLocal = null!;
// We hook the extern functions to just return the local one if given the custom flag as last argument.
public delegate byte LoadTexFileExternPrototype( ResourceHandle* handle, int unk1, IntPtr unk2, bool unk3, IntPtr unk4 );
[Signature( "E8 ?? ?? ?? ?? 0F B6 E8 48 8B CB E8", DetourName = "LoadTexFileExternDetour" )]
public Hook< LoadTexFileExternPrototype > LoadTexFileExternHook = null!;
private byte LoadTexFileExternDetour( ResourceHandle* resourceHandle, int unk1, IntPtr unk2, bool unk3, IntPtr ptr )
=> ptr.Equals( CustomFileFlag )
? LoadTexFileLocal.Invoke( resourceHandle, unk1, unk2, unk3 )
: LoadTexFileExternHook.Original( resourceHandle, unk1, unk2, unk3, ptr );
public delegate byte LoadMdlFileExternPrototype( ResourceHandle* handle, IntPtr unk1, bool unk2, IntPtr unk3 );
[Signature( "E8 ?? ?? ?? ?? EB 02 B0 F1", DetourName = "LoadMdlFileExternDetour" )]
public Hook< LoadMdlFileExternPrototype > LoadMdlFileExternHook = null!;
private byte LoadMdlFileExternDetour( ResourceHandle* resourceHandle, IntPtr unk1, bool unk2, IntPtr ptr )
=> ptr.Equals( CustomFileFlag )
? LoadMdlFileLocal.Invoke( resourceHandle, unk1, unk2 )
: LoadMdlFileExternHook.Original( resourceHandle, unk1, unk2, ptr );
private void AddCrc( Utf8GamePath _, FullPath? path, object? _2 )
{
if( path is { Extension: ".mdl" or ".tex" } p )
{
_customFileCrc.Add( p.Crc64 );
}
}
private void EnableTexMdlTreatment()
{
PathResolved += AddCrc;
CheckFileStateHook.Enable();
LoadTexFileExternHook.Enable();
LoadMdlFileExternHook.Enable();
}
private void DisableTexMdlTreatment()
{
PathResolved -= AddCrc;
_customFileCrc.Clear();
_customFileCrc.TrimExcess();
CheckFileStateHook.Disable();
LoadTexFileExternHook.Disable();
LoadMdlFileExternHook.Disable();
}
private void DisposeTexMdlTreatment()
{
CheckFileStateHook.Dispose();
LoadTexFileExternHook.Dispose();
LoadMdlFileExternHook.Dispose();
}
}

View file

@ -0,0 +1,129 @@
using System;
using Dalamud.Utility.Signatures;
using Penumbra.GameData.ByteString;
using ResourceHandle = FFXIVClientStructs.FFXIV.Client.System.Resource.Handle.ResourceHandle;
namespace Penumbra.Interop.Loader;
public unsafe partial class ResourceLoader : IDisposable
{
// Toggle whether replacing paths is active, independently of hook and event state.
public bool DoReplacements { get; private set; }
// Hooks are required for everything, even events firing.
public bool HooksEnabled { get; private set; }
// This Logging just logs all file requests, returns and loads to the Dalamud log.
// Events can be used to make smarter logging.
public bool IsLoggingEnabled { get; private set; }
public void EnableFullLogging()
{
if( IsLoggingEnabled )
{
return;
}
IsLoggingEnabled = true;
ResourceRequested += LogPath;
ResourceLoaded += LogResource;
FileLoaded += LogLoadedFile;
EnableHooks();
}
public void DisableFullLogging()
{
if( !IsLoggingEnabled )
{
return;
}
IsLoggingEnabled = false;
ResourceRequested -= LogPath;
ResourceLoaded -= LogResource;
FileLoaded -= LogLoadedFile;
}
public void EnableReplacements()
{
if( DoReplacements )
{
return;
}
DoReplacements = true;
EnableTexMdlTreatment();
EnableHooks();
}
public void DisableReplacements()
{
if( !DoReplacements )
{
return;
}
DoReplacements = false;
DisableTexMdlTreatment();
}
public void EnableHooks()
{
if( HooksEnabled )
{
return;
}
HooksEnabled = true;
ReadSqPackHook.Enable();
GetResourceSyncHook.Enable();
GetResourceAsyncHook.Enable();
}
public void DisableHooks()
{
if( !HooksEnabled )
{
return;
}
HooksEnabled = false;
ReadSqPackHook.Disable();
GetResourceSyncHook.Disable();
GetResourceAsyncHook.Disable();
}
public ResourceLoader( Penumbra _ )
{
SignatureHelper.Initialise( this );
}
// Event fired whenever a resource is requested.
public delegate void ResourceRequestedDelegate( Utf8GamePath path, bool synchronous );
public event ResourceRequestedDelegate? ResourceRequested;
// Event fired whenever a resource is returned.
// If the path was manipulated by penumbra, manipulatedPath will be the file path of the loaded resource.
// resolveData is additional data returned by the current ResolvePath function and is user-defined.
public delegate void ResourceLoadedDelegate( ResourceHandle* handle, Utf8GamePath originalPath, FullPath? manipulatedPath,
object? resolveData );
public event ResourceLoadedDelegate? ResourceLoaded;
// Event fired whenever a resource is newly loaded.
// Success indicates the return value of the loading function (which does not imply that the resource was actually successfully loaded)
// custom is true if the file was loaded from local files instead of the default SqPacks.
public delegate void FileLoadedDelegate( Utf8String path, bool success, bool custom );
public event FileLoadedDelegate? FileLoaded;
// Customization point to control how path resolving is handled.
public Func< Utf8GamePath, (FullPath?, object?) > ResolvePath { get; set; } = DefaultReplacer;
public void Dispose()
{
DisableFullLogging();
DisposeHooks();
DisposeTexMdlTreatment();
}
}

View file

@ -0,0 +1,98 @@
using System;
using System.Text.RegularExpressions;
using Dalamud.Logging;
using Penumbra.GameData.ByteString;
namespace Penumbra.Interop.Loader;
// A logger class that contains the relevant data to log requested files via regex.
// Filters are case-insensitive.
public class ResourceLogger : IDisposable
{
// Enable or disable the logging of resources subject to the current filter.
public void SetState( bool value )
{
if( value == Penumbra.Config.EnableResourceLogging )
{
return;
}
Penumbra.Config.EnableResourceLogging = value;
Penumbra.Config.Save();
if( value )
{
_resourceLoader.ResourceRequested += OnResourceRequested;
}
else
{
_resourceLoader.ResourceRequested -= OnResourceRequested;
}
}
// Set the current filter to a new string, doing all other necessary work.
public void SetFilter( string newFilter )
{
if( newFilter == Filter )
{
return;
}
Penumbra.Config.ResourceLoggingFilter = newFilter;
Penumbra.Config.Save();
SetupRegex();
}
// Returns whether the current filter is a valid regular expression.
public bool ValidRegex
=> _filterRegex != null;
private readonly ResourceLoader _resourceLoader;
private Regex? _filterRegex;
private static string Filter
=> Penumbra.Config.ResourceLoggingFilter;
private void SetupRegex()
{
try
{
_filterRegex = new Regex( Filter, RegexOptions.Compiled | RegexOptions.IgnoreCase | RegexOptions.CultureInvariant );
}
catch
{
_filterRegex = null;
}
}
public ResourceLogger( ResourceLoader loader )
{
_resourceLoader = loader;
SetupRegex();
if( Penumbra.Config.EnableResourceLogging )
{
_resourceLoader.ResourceRequested += OnResourceRequested;
}
}
private void OnResourceRequested( Utf8GamePath data, bool synchronous )
{
var path = Match( data.Path );
if( path != null )
{
PluginLog.Information( $"{path} was requested {( synchronous ? "synchronously." : "asynchronously." )}" );
}
}
// Returns the converted string if the filter matches, and null otherwise.
// The filter matches if it is empty, if it is a valid and matching regex or if the given string contains it.
private string? Match( Utf8String data )
{
var s = data.ToString();
return Filter.Length == 0 || ( _filterRegex?.IsMatch( s ) ?? s.Contains( Filter, StringComparison.InvariantCultureIgnoreCase ) )
? s
: null;
}
public void Dispose()
=> _resourceLoader.ResourceRequested -= OnResourceRequested;
}