diff --git a/Penumbra.GameData b/Penumbra.GameData index 15e7c8eb..73010350 160000 --- a/Penumbra.GameData +++ b/Penumbra.GameData @@ -1 +1 @@ -Subproject commit 15e7c8eb41867e6bbd3fe6a8885404df087bc7e7 +Subproject commit 73010350338ecd7b98ad85d127bed08d7d8718d4 diff --git a/Penumbra/Interop/Processing/SkinMtrlPathEarlyProcessing.cs b/Penumbra/Interop/Processing/SkinMtrlPathEarlyProcessing.cs index 4487eb7f..6be1b959 100644 --- a/Penumbra/Interop/Processing/SkinMtrlPathEarlyProcessing.cs +++ b/Penumbra/Interop/Processing/SkinMtrlPathEarlyProcessing.cs @@ -40,7 +40,7 @@ public static unsafe class SkinMtrlPathEarlyProcessing if (character->TempSlotData is not null) { - // TODO ClientStructs-ify + // TODO ClientStructs-ify (aers/FFXIVClientStructs#1564) var handle = *(ModelResourceHandle**)((nint)character->TempSlotData + 0xE0 * slotIndex + 0x8); if (handle != null) return handle; diff --git a/Penumbra/Interop/ResourceTree/ResolveContext.PathResolution.cs b/Penumbra/Interop/ResourceTree/ResolveContext.PathResolution.cs index b6d04769..c204f141 100644 --- a/Penumbra/Interop/ResourceTree/ResolveContext.PathResolution.cs +++ b/Penumbra/Interop/ResourceTree/ResolveContext.PathResolution.cs @@ -338,6 +338,34 @@ internal partial record ResolveContext return Utf8GamePath.FromByteString(path, out var gamePath) ? gamePath : Utf8GamePath.Empty; } + private Utf8GamePath ResolveKineDriverModulePath(uint partialSkeletonIndex) + { + // Correctness and Safety: + // Resolving a KineDriver module path through the game's code can use EST metadata for human skeletons. + // Additionally, it can dereference null pointers for human equipment skeletons. + return ModelType switch + { + ModelType.Human => ResolveHumanKineDriverModulePath(partialSkeletonIndex), + _ => ResolveKineDriverModulePathNative(partialSkeletonIndex), + }; + } + + private Utf8GamePath ResolveHumanKineDriverModulePath(uint partialSkeletonIndex) + { + var (raceCode, slot, set) = ResolveHumanSkeletonData(partialSkeletonIndex); + if (set.Id is 0) + return Utf8GamePath.Empty; + + var path = GamePaths.Kdb.Customization(raceCode, slot, set); + return Utf8GamePath.FromString(path, out var gamePath) ? gamePath : Utf8GamePath.Empty; + } + + private unsafe Utf8GamePath ResolveKineDriverModulePathNative(uint partialSkeletonIndex) + { + var path = CharacterBase->ResolveKdbPathAsByteString(partialSkeletonIndex); + return Utf8GamePath.FromByteString(path, out var gamePath) ? gamePath : Utf8GamePath.Empty; + } + private unsafe Utf8GamePath ResolveMaterialAnimationPath(ResourceHandle* imc) { var animation = ResolveImcData(imc).MaterialAnimationId; diff --git a/Penumbra/Interop/ResourceTree/ResolveContext.cs b/Penumbra/Interop/ResourceTree/ResolveContext.cs index b2364e33..bbe9b8ce 100644 --- a/Penumbra/Interop/ResourceTree/ResolveContext.cs +++ b/Penumbra/Interop/ResourceTree/ResolveContext.cs @@ -371,7 +371,8 @@ internal unsafe partial record ResolveContext( return node; } - public ResourceNode? CreateNodeFromPartialSkeleton(PartialSkeleton* sklb, ResourceHandle* phybHandle, uint partialSkeletonIndex) + public ResourceNode? CreateNodeFromPartialSkeleton(PartialSkeleton* sklb, ResourceHandle* phybHandle, ResourceHandle* kdbHandle, + uint partialSkeletonIndex) { if (sklb is null || sklb->SkeletonResourceHandle is null) return null; @@ -386,6 +387,8 @@ internal unsafe partial record ResolveContext( node.Children.Add(skpNode); if (CreateNodeFromPhyb(phybHandle, partialSkeletonIndex) is { } phybNode) node.Children.Add(phybNode); + if (CreateNodeFromKdb(kdbHandle, partialSkeletonIndex) is { } kdbNode) + node.Children.Add(kdbNode); Global.Nodes.Add((path, (nint)sklb->SkeletonResourceHandle), node); return node; @@ -427,6 +430,24 @@ internal unsafe partial record ResolveContext( return node; } + private ResourceNode? CreateNodeFromKdb(ResourceHandle* kdbHandle, uint partialSkeletonIndex) + { + if (kdbHandle is null) + return null; + + var path = ResolveKineDriverModulePath(partialSkeletonIndex); + + if (Global.Nodes.TryGetValue((path, (nint)kdbHandle), out var cached)) + return cached; + + var node = CreateNode(ResourceType.Phyb, 0, kdbHandle, path, false); + if (Global.WithUiData) + node.FallbackName = "KineDriver Module"; + Global.Nodes.Add((path, (nint)kdbHandle), node); + + return node; + } + internal ResourceNode.UiData GuessModelUiData(Utf8GamePath gamePath) { var path = gamePath.Path.Split((byte)'/'); diff --git a/Penumbra/Interop/ResourceTree/ResourceNode.cs b/Penumbra/Interop/ResourceTree/ResourceNode.cs index 3699ae0b..08dee818 100644 --- a/Penumbra/Interop/ResourceTree/ResourceNode.cs +++ b/Penumbra/Interop/ResourceTree/ResourceNode.cs @@ -45,7 +45,9 @@ public class ResourceNode : ICloneable /// Whether to treat the file as protected (require holding the Mod Deletion Modifier to make a quick import). public bool Protected - => ForceProtected || Internal || Type is ResourceType.Shpk or ResourceType.Sklb or ResourceType.Pbd; + => ForceProtected + || Internal + || Type is ResourceType.Shpk or ResourceType.Sklb or ResourceType.Skp or ResourceType.Phyb or ResourceType.Kdb or ResourceType.Pbd; internal ResourceNode(ResourceType type, nint objectAddress, nint resourceHandle, ulong length, ResolveContext? resolveContext) { diff --git a/Penumbra/Interop/ResourceTree/ResourceTree.cs b/Penumbra/Interop/ResourceTree/ResourceTree.cs index ddef347d..23fe26b8 100644 --- a/Penumbra/Interop/ResourceTree/ResourceTree.cs +++ b/Penumbra/Interop/ResourceTree/ResourceTree.cs @@ -121,7 +121,7 @@ public class ResourceTree( } } - AddSkeleton(Nodes, genericContext, model->EID, model->Skeleton, model->BonePhysicsModule); + AddSkeleton(Nodes, genericContext, model); AddMaterialAnimationSkeleton(Nodes, genericContext, model->MaterialAnimationSkeleton); AddWeapons(globalContext, model); @@ -178,8 +178,7 @@ public class ResourceTree( } } - AddSkeleton(weaponNodes, genericContext, subObject->EID, subObject->Skeleton, subObject->BonePhysicsModule, - $"Weapon #{weaponIndex}, "); + AddSkeleton(weaponNodes, genericContext, subObject, $"Weapon #{weaponIndex}, "); AddMaterialAnimationSkeleton(weaponNodes, genericContext, subObject->MaterialAnimationSkeleton, $"Weapon #{weaponIndex}, "); @@ -242,8 +241,11 @@ public class ResourceTree( } } + private unsafe void AddSkeleton(List nodes, ResolveContext context, CharacterBase* model, string prefix = "") + => AddSkeleton(nodes, context, model->EID, model->Skeleton, model->BonePhysicsModule, *(void**)((nint)model + 0x160), prefix); + private unsafe void AddSkeleton(List nodes, ResolveContext context, void* eid, Skeleton* skeleton, BonePhysicsModule* physics, - string prefix = "") + void* kineDriver, string prefix = "") { var eidNode = context.CreateNodeFromEid((ResourceHandle*)eid); if (eidNode != null) @@ -259,7 +261,9 @@ public class ResourceTree( for (var i = 0; i < skeleton->PartialSkeletonCount; ++i) { var phybHandle = physics != null ? physics->BonePhysicsResourceHandles[i] : null; - if (context.CreateNodeFromPartialSkeleton(&skeleton->PartialSkeletons[i], phybHandle, (uint)i) is { } sklbNode) + // TODO ClientStructs-ify (aers/FFXIVClientStructs#1562) + var kdbHandle = kineDriver != null ? *(ResourceHandle**)((nint)kineDriver + 0x20 + 0x18 * i) : null; + if (context.CreateNodeFromPartialSkeleton(&skeleton->PartialSkeletons[i], phybHandle, kdbHandle, (uint)i) is { } sklbNode) { if (context.Global.WithUiData) sklbNode.FallbackName = $"{prefix}Skeleton #{i}"; diff --git a/Penumbra/Interop/Structs/StructExtensions.cs b/Penumbra/Interop/Structs/StructExtensions.cs index 031d24b1..5a29bb6f 100644 --- a/Penumbra/Interop/Structs/StructExtensions.cs +++ b/Penumbra/Interop/Structs/StructExtensions.cs @@ -64,6 +64,15 @@ internal static class StructExtensions return ToOwnedByteString(character.ResolvePhybPath(pathBuffer, partialSkeletonIndex)); } + public static unsafe CiByteString ResolveKdbPathAsByteString(ref this CharacterBase character, uint partialSkeletonIndex) + { + // TODO ClientStructs-ify (aers/FFXIVClientStructs#1561) + var vf80 = (delegate* unmanaged)((nint*)character.VirtualTable)[80]; + var pathBuffer = stackalloc byte[CharacterBase.PathBufferSize]; + return ToOwnedByteString(vf80((CharacterBase*)Unsafe.AsPointer(ref character), pathBuffer, CharacterBase.PathBufferSize, + partialSkeletonIndex)); + } + private static unsafe CiByteString ToOwnedByteString(CStringPointer str) => str.HasValue ? new CiByteString(str.Value).Clone() : CiByteString.Empty;