Simplify passing of the device (suggested by @rootdarkarchon)

This commit is contained in:
Exter-N 2025-03-12 15:18:20 +01:00
parent e5620e17e0
commit e7f7077e96

View file

@ -50,11 +50,11 @@ public sealed class TextureManager(IDataManager gameData, Logger logger, ITextur
public Task SaveAs(CombinedTexture.TextureSaveType type, bool mipMaps, bool asTex, string input, string output)
=> Enqueue(new SaveAsAction(this, type, uiBuilder.Device, mipMaps, asTex, input, output));
=> Enqueue(new SaveAsAction(this, type, mipMaps, asTex, input, output));
public Task SaveAs(CombinedTexture.TextureSaveType type, bool mipMaps, bool asTex, BaseImage image, string path, byte[]? rgba = null,
int width = 0, int height = 0)
=> Enqueue(new SaveAsAction(this, type, uiBuilder.Device, mipMaps, asTex, image, path, rgba, width, height));
=> Enqueue(new SaveAsAction(this, type, mipMaps, asTex, image, path, rgba, width, height));
private Task Enqueue(IAction action)
{
@ -159,30 +159,27 @@ public sealed class TextureManager(IDataManager gameData, Logger logger, ITextur
private readonly string _outputPath;
private readonly ImageInputData _input;
private readonly CombinedTexture.TextureSaveType _type;
private readonly Device? _device;
private readonly bool _mipMaps;
private readonly bool _asTex;
public SaveAsAction(TextureManager textures, CombinedTexture.TextureSaveType type, Device? device, bool mipMaps, bool asTex,
string input, string output)
public SaveAsAction(TextureManager textures, CombinedTexture.TextureSaveType type, bool mipMaps, bool asTex, string input,
string output)
{
_textures = textures;
_input = new ImageInputData(input);
_outputPath = output;
_type = type;
_device = device;
_mipMaps = mipMaps;
_asTex = asTex;
}
public SaveAsAction(TextureManager textures, CombinedTexture.TextureSaveType type, Device? device, bool mipMaps, bool asTex,
BaseImage image, string path, byte[]? rgba = null, int width = 0, int height = 0)
public SaveAsAction(TextureManager textures, CombinedTexture.TextureSaveType type, bool mipMaps, bool asTex, BaseImage image,
string path, byte[]? rgba = null, int width = 0, int height = 0)
{
_textures = textures;
_input = new ImageInputData(image, rgba, width, height);
_outputPath = path;
_type = type;
_device = device;
_mipMaps = mipMaps;
_asTex = asTex;
}
@ -207,8 +204,8 @@ public sealed class TextureManager(IDataManager gameData, Logger logger, ITextur
rgba, width, height),
CombinedTexture.TextureSaveType.AsIs when imageTypeBehaviour is TextureType.Dds => AddMipMaps(image.AsDds!, _mipMaps),
CombinedTexture.TextureSaveType.Bitmap => ConvertToRgbaDds(image, _mipMaps, cancel, rgba, width, height),
CombinedTexture.TextureSaveType.BC3 => ConvertToCompressedDds(image, _mipMaps, false, _device, cancel, rgba, width, height),
CombinedTexture.TextureSaveType.BC7 => ConvertToCompressedDds(image, _mipMaps, true, _device, cancel, rgba, width, height),
CombinedTexture.TextureSaveType.BC3 => _textures.ConvertToCompressedDds(image, _mipMaps, false, cancel, rgba, width, height),
CombinedTexture.TextureSaveType.BC7 => _textures.ConvertToCompressedDds(image, _mipMaps, true, cancel, rgba, width, height),
_ => throw new Exception("Wrong save type."),
};
@ -326,8 +323,8 @@ public sealed class TextureManager(IDataManager gameData, Logger logger, ITextur
}
/// <summary> Convert an existing image to a block compressed .dds. Does not create a deep copy of an existing dds of the correct format and just returns the existing one. </summary>
public static BaseImage ConvertToCompressedDds(BaseImage input, bool mipMaps, bool bc7, Device? device, CancellationToken cancel,
byte[]? rgba = null, int width = 0, int height = 0)
public BaseImage ConvertToCompressedDds(BaseImage input, bool mipMaps, bool bc7, CancellationToken cancel, byte[]? rgba = null,
int width = 0, int height = 0)
{
switch (input.Type.ReduceToBehaviour())
{
@ -337,12 +334,12 @@ public sealed class TextureManager(IDataManager gameData, Logger logger, ITextur
cancel.ThrowIfCancellationRequested();
var dds = ConvertToDds(rgba, width, height).AsDds!;
cancel.ThrowIfCancellationRequested();
return CreateCompressed(dds, mipMaps, bc7, device, cancel);
return CreateCompressed(dds, mipMaps, bc7, cancel);
}
case TextureType.Dds:
{
var scratch = input.AsDds!;
return CreateCompressed(scratch, mipMaps, bc7, device, cancel);
return CreateCompressed(scratch, mipMaps, bc7, cancel);
}
default: return new BaseImage();
}
@ -390,7 +387,7 @@ public sealed class TextureManager(IDataManager gameData, Logger logger, ITextur
}
/// <summary> Create a BC3 or BC7 block-compressed .dds from the input (optionally with mipmaps). Returns input (+ mipmaps) if it is already the correct format. </summary>
public static ScratchImage CreateCompressed(ScratchImage input, bool mipMaps, bool bc7, Device? device, CancellationToken cancel)
public ScratchImage CreateCompressed(ScratchImage input, bool mipMaps, bool bc7, CancellationToken cancel)
{
var format = bc7 ? DXGIFormat.BC7UNorm : DXGIFormat.BC3UNorm;
if (input.Meta.Format == format)
@ -405,8 +402,9 @@ public sealed class TextureManager(IDataManager gameData, Logger logger, ITextur
input = AddMipMaps(input, mipMaps);
cancel.ThrowIfCancellationRequested();
// See https://github.com/microsoft/DirectXTex/wiki/Compress#parameters for the format condition.
if (device is not null && format is DXGIFormat.BC6HUF16 or DXGIFormat.BC6HSF16 or DXGIFormat.BC7UNorm or DXGIFormat.BC7UNormSRGB)
if (format is DXGIFormat.BC6HUF16 or DXGIFormat.BC6HSF16 or DXGIFormat.BC7UNorm or DXGIFormat.BC7UNormSRGB)
{
var device = uiBuilder.Device;
var dxgiDevice = device.QueryInterface<DxgiDevice>();
using var deviceClone = new Device(dxgiDevice.Adapter, device.CreationFlags, device.FeatureLevel);