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1.0.2.0
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6cb4f7ac8a
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1 changed files with 32 additions and 3 deletions
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@ -47,18 +47,46 @@ public class PenumbraChangelog
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Add8_2_0(Changelog);
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Add8_3_0(Changelog);
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Add1_0_0_0(Changelog);
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Add1_0_2_0(Changelog);
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}
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#region Changelogs
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private static void Add1_0_2_0(Changelog log)
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=> log.NextVersion("Version 1.0.2.0")
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.RegisterEntry("Updated to .net8 and XIV 6.58, using some new framework facilities to improve performance and stability.")
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.RegisterHighlight(
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"Added an experimental crash handler that is supposed to write a Penumbra.log file when the game crashes, containing Penumbra-specific information.")
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.RegisterEntry("Various improvements to model import/export by ackwell (throughout all patches).")
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.RegisterHighlight(
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"Added predefined tags that can be setup in the Settings tab and can be more easily applied or removed from mods. (by DZD)")
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.RegisterEntry(
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"The first empty option in a single-select option group imported from a TTMP will now keep its location instead of being moved to the first option.")
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.RegisterEntry("Further empty options are still removed.", 1)
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.RegisterEntry("Made it more obvious if a user has not set their root directory yet.")
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.RegisterEntry("Added the characterglass.shpk shader file to special shader treatment to fix issues when replacing it. (By Ny)")
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.RegisterEntry("Fixed some issues with the file sizes of compressed files.")
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.RegisterEntry("Fixed an issue where reloading a mod did not ensure settings for that mod being correct afterwards.")
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.RegisterEntry("Added an option to automatically redraw the player character when saving files. (1.0.0.8)")
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.RegisterEntry("Fixed issue with manipulating mods not triggering some events. (1.0.0.7)")
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.RegisterEntry("Fixed issue with temporary mods not triggering some events. (1.0.0.6)")
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.RegisterEntry("Fixed issue when renaming mods while the advanced edit window is open. (1.0.0.6)")
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.RegisterEntry("Fixed issue with empty option groups. (1.0.0.5)")
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.RegisterEntry("Fixed issues with cutscene character identification. (1.0.0.4)")
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.RegisterEntry("Added locale environment information to support info. (1.0.0.4)")
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.RegisterEntry("Fixed an issue with copied mod settings in IPC missing unused settings. (1.0.0.3)");
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private static void Add1_0_0_0(Changelog log)
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=> log.NextVersion("Version 1.0.0.0")
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.RegisterHighlight("Mods in the mod selector can now be filtered by changed item categories.")
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.RegisterHighlight("Model Editing options in the Advanced Editing Window have been greatly extended (by ackwell):")
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.RegisterEntry("Attributes and referenced materials can now be set per mesh.", 1)
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.RegisterEntry("Model files (.mdl) can now be exported to the well-established glTF format, which can be imported e.g. by Blender.", 1)
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.RegisterEntry("Model files (.mdl) can now be exported to the well-established glTF format, which can be imported e.g. by Blender.",
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1)
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.RegisterEntry("glTF files can also be imported back to a .mdl file.", 1)
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.RegisterHighlight("Model Export and Import are a work in progress and may encounter issues, not support all cases or produce wrong results, please let us know!", 1)
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.RegisterHighlight(
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"Model Export and Import are a work in progress and may encounter issues, not support all cases or produce wrong results, please let us know!",
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1)
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.RegisterEntry("The last selected mod and the open/close state of the Advanced Editing Window are now stored across launches.")
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.RegisterEntry("Footsteps of certain mounts will now be associated to collections correctly.")
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.RegisterEntry("Save-in-Place in the texture tab now requires the configurable modifier.")
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@ -67,7 +95,8 @@ public class PenumbraChangelog
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.RegisterEntry("Fixed an issue with the mod panels header not updating its data when the selected mod updates.")
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.RegisterEntry("Fixed some issues with EQDP files for invalid characters.")
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.RegisterEntry("Fixed an issue with the FileDialog being drawn twice in certain situations.")
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.RegisterEntry("A lot of backend changes that should not have an effect on users, but may cause issues if something got messed up.");
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.RegisterEntry(
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"A lot of backend changes that should not have an effect on users, but may cause issues if something got messed up.");
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private static void Add8_3_0(Changelog log)
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=> log.NextVersion("Version 0.8.3.0")
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