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Lift "shaders known" restriction for saving materials
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1 changed files with 1 additions and 1 deletions
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@ -216,7 +216,7 @@ public sealed partial class MtrlTab : IWritable, IDisposable
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}
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public bool Valid
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=> _shadersKnown && Mtrl.Valid;
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=> Mtrl.Valid; // FIXME This should be _shadersKnown && Mtrl.Valid but the algorithm for _shadersKnown is flawed as of 7.2.
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public byte[] Write()
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{
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