mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 18:27:24 +01:00
Skin Fixer (fixes modding of skin.shpk)
This commit is contained in:
parent
4f71065d67
commit
ead88f9fa6
8 changed files with 302 additions and 30 deletions
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@ -33,6 +33,7 @@ public unsafe partial class CharacterUtility : IDisposable
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public event Action LoadingFinished;
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public nint DefaultTransparentResource { get; private set; }
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public nint DefaultDecalResource { get; private set; }
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public nint DefaultSkinShpkResource { get; private set; }
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/// <summary>
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/// The relevant indices depend on which meta manipulations we allow for.
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@ -102,6 +103,12 @@ public unsafe partial class CharacterUtility : IDisposable
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anyMissing |= DefaultDecalResource == nint.Zero;
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}
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if (DefaultSkinShpkResource == nint.Zero)
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{
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DefaultSkinShpkResource = (nint)Address->SkinShpkResource;
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anyMissing |= DefaultSkinShpkResource == nint.Zero;
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}
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if (anyMissing)
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return;
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@ -149,6 +156,7 @@ public unsafe partial class CharacterUtility : IDisposable
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Address->TransparentTexResource = (TextureResourceHandle*)DefaultTransparentResource;
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Address->DecalTexResource = (TextureResourceHandle*)DefaultDecalResource;
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Address->SkinShpkResource = (ResourceHandle*)DefaultSkinShpkResource;
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}
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public void Dispose()
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161
Penumbra/Interop/Services/SkinFixer.cs
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161
Penumbra/Interop/Services/SkinFixer.cs
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@ -0,0 +1,161 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Threading;
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using Dalamud.Hooking;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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using FFXIVClientStructs.FFXIV.Client.System.Resource;
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using FFXIVClientStructs.FFXIV.Client.System.Resource.Handle;
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using Penumbra.GameData;
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using Penumbra.GameData.Enums;
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using Penumbra.Interop.PathResolving;
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using Penumbra.Interop.ResourceLoading;
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using Penumbra.String.Classes;
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namespace Penumbra.Interop.Services;
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public unsafe class SkinFixer : IDisposable
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{
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public static readonly Utf8GamePath SkinShpkPath =
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Utf8GamePath.FromSpan("shader/sm5/shpk/skin.shpk"u8, out var p) ? p : Utf8GamePath.Empty;
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[Signature(Sigs.HumanVTable, ScanType = ScanType.StaticAddress)]
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private readonly nint* _humanVTable = null!;
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private delegate nint OnRenderMaterialDelegate(nint drawObject, OnRenderMaterialParams* param);
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[StructLayout(LayoutKind.Explicit)]
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private struct OnRenderMaterialParams
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{
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[FieldOffset(0x0)]
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public Model* Model;
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[FieldOffset(0x8)]
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public uint MaterialIndex;
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}
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private readonly Hook<OnRenderMaterialDelegate> _onRenderMaterialHook;
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private readonly CollectionResolver _collectionResolver;
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private readonly GameEventManager _gameEvents;
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private readonly ResourceLoader _resources;
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private readonly CharacterUtility _utility;
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private readonly ConcurrentDictionary<nint /* CharacterBase* */, nint /* ResourceHandle* */> _skinShpks = new();
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private readonly object _lock = new();
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private bool _enabled = true;
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private int _moddedSkinShpkCount = 0;
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private ulong _slowPathCallDelta = 0;
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public bool Enabled
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{
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get => _enabled;
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set => _enabled = value;
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}
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public int ModdedSkinShpkCount
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=> _moddedSkinShpkCount;
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public SkinFixer(CollectionResolver collectionResolver, GameEventManager gameEvents, ResourceLoader resources, CharacterUtility utility, DrawObjectState _)
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{
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SignatureHelper.Initialise(this);
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_collectionResolver = collectionResolver;
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_gameEvents = gameEvents;
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_resources = resources;
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_utility = utility;
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_onRenderMaterialHook = Hook<OnRenderMaterialDelegate>.FromAddress(_humanVTable[62], OnRenderHumanMaterial);
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_gameEvents.CharacterBaseCreated += OnCharacterBaseCreated; // The dependency on DrawObjectState shall ensure that this handler is registered after its one.
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_gameEvents.CharacterBaseDestructor += OnCharacterBaseDestructor;
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_onRenderMaterialHook.Enable();
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}
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~SkinFixer()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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_onRenderMaterialHook.Dispose();
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_gameEvents.CharacterBaseCreated -= OnCharacterBaseCreated;
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_gameEvents.CharacterBaseDestructor -= OnCharacterBaseDestructor;
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foreach (var skinShpk in _skinShpks.Values)
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if (skinShpk != nint.Zero)
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((ResourceHandle*)skinShpk)->DecRef();
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_skinShpks.Clear();
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_moddedSkinShpkCount = 0;
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}
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public ulong GetAndResetSlowPathCallDelta()
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=> Interlocked.Exchange(ref _slowPathCallDelta, 0);
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private void OnCharacterBaseCreated(uint modelCharaId, nint customize, nint equipment, nint drawObject)
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{
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if (((CharacterBase*)drawObject)->GetModelType() != CharacterBase.ModelType.Human)
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return;
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nint skinShpk;
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try
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{
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var data = _collectionResolver.IdentifyCollection((DrawObject*)drawObject, true);
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skinShpk = data.Valid ? (nint)_resources.LoadResolvedResource(ResourceCategory.Shader, ResourceType.Shpk, SkinShpkPath.Path, data) : nint.Zero;
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}
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catch (Exception e)
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{
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Penumbra.Log.Error($"Error while resolving skin.shpk for human {drawObject:X}: {e}");
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skinShpk = nint.Zero;
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}
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if (skinShpk != nint.Zero && _skinShpks.TryAdd(drawObject, skinShpk) && skinShpk != _utility.DefaultSkinShpkResource)
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Interlocked.Increment(ref _moddedSkinShpkCount);
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}
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private void OnCharacterBaseDestructor(nint characterBase)
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{
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if (_skinShpks.Remove(characterBase, out var skinShpk) && skinShpk != nint.Zero)
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{
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((ResourceHandle*)skinShpk)->DecRef();
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if (skinShpk != _utility.DefaultSkinShpkResource)
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Interlocked.Decrement(ref _moddedSkinShpkCount);
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}
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}
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private nint OnRenderHumanMaterial(nint human, OnRenderMaterialParams* param)
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{
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if (!_enabled || // Can be toggled on the debug tab.
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_moddedSkinShpkCount == 0 || // If we don't have any on-screen instances of modded skin.shpk, we don't need the slow path at all.
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!_skinShpks.TryGetValue(human, out var skinShpk) || skinShpk == nint.Zero)
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return _onRenderMaterialHook!.Original(human, param);
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var material = param->Model->Materials[param->MaterialIndex];
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var shpkResource = ((Structs.MtrlResource*)material->MaterialResourceHandle)->ShpkResourceHandle;
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if ((nint)shpkResource != skinShpk)
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return _onRenderMaterialHook!.Original(human, param);
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Interlocked.Increment(ref _slowPathCallDelta);
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// Performance considerations:
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// - This function is called from several threads simultaneously, hence the need for synchronization in the swapping path ;
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// - Function is called each frame for each material on screen, after culling, i. e. up to thousands of times a frame in crowded areas ;
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// - Swapping path is taken up to hundreds of times a frame.
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// At the time of writing, the lock doesn't seem to have a noticeable impact in either framerate or CPU usage, but the swapping path shall still be avoided as much as possible.
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lock (_lock)
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try
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{
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_utility.Address->SkinShpkResource = (Structs.ResourceHandle*)skinShpk;
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return _onRenderMaterialHook!.Original(human, param);
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}
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finally
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{
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_utility.Address->SkinShpkResource = (Structs.ResourceHandle*)_utility.DefaultSkinShpkResource;
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}
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}
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}
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@ -10,6 +10,7 @@ public unsafe struct CharacterUtilityData
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{
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public const int IndexTransparentTex = 72;
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public const int IndexDecalTex = 73;
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public const int IndexSkinShpk = 76;
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public static readonly MetaIndex[] EqdpIndices = Enum.GetNames< MetaIndex >()
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.Zip( Enum.GetValues< MetaIndex >() )
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@ -95,5 +96,8 @@ public unsafe struct CharacterUtilityData
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[FieldOffset( 8 + IndexDecalTex * 8 )]
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public TextureResourceHandle* DecalTexResource;
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[FieldOffset( 8 + IndexSkinShpk * 8 )]
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public ResourceHandle* SkinShpkResource;
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// not included resources have no known use case.
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}
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@ -8,8 +8,11 @@ public unsafe struct MtrlResource
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[FieldOffset( 0x00 )]
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public ResourceHandle Handle;
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[FieldOffset( 0xC8 )]
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public ShaderPackageResourceHandle* ShpkResourceHandle;
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[FieldOffset( 0xD0 )]
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public ushort* TexSpace; // Contains the offsets for the tex files inside the string list.
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public TextureEntry* TexSpace; // Contains the offsets for the tex files inside the string list.
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[FieldOffset( 0xE0 )]
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public byte* StringList;
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@ -24,8 +27,21 @@ public unsafe struct MtrlResource
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=> StringList + ShpkOffset;
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public byte* TexString( int idx )
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=> StringList + *( TexSpace + 4 + idx * 8 );
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=> StringList + TexSpace[idx].PathOffset;
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public bool TexIsDX11( int idx )
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=> *(TexSpace + 5 + idx * 8) >= 0x8000;
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=> TexSpace[idx].Flags >= 0x8000;
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[StructLayout(LayoutKind.Explicit, Size = 0x10)]
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public struct TextureEntry
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{
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[FieldOffset( 0x00 )]
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public TextureResourceHandle* ResourceHandle;
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[FieldOffset( 0x08 )]
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public ushort PathOffset;
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[FieldOffset( 0x0A )]
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public ushort Flags;
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}
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}
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@ -1,5 +1,7 @@
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using System;
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using System.Runtime.InteropServices;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
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using FFXIVClientStructs.FFXIV.Client.System.Resource;
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using Penumbra.GameData;
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using Penumbra.GameData.Enums;
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@ -18,12 +20,22 @@ public unsafe struct TextureResourceHandle
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public IntPtr Unk;
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[FieldOffset( 0x118 )]
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public IntPtr KernelTexture;
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public Texture* KernelTexture;
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[FieldOffset( 0x20 )]
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public IntPtr NewKernelTexture;
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}
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[StructLayout(LayoutKind.Explicit)]
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public unsafe struct ShaderPackageResourceHandle
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{
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[FieldOffset( 0x0 )]
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public ResourceHandle Handle;
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[FieldOffset( 0xB0 )]
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public ShaderPackage* ShaderPackage;
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}
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[StructLayout( LayoutKind.Explicit )]
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public unsafe struct ResourceHandle
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{
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@ -81,6 +81,7 @@ public class Penumbra : IDalamudPlugin
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{
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_services.GetRequiredService<PathResolver>();
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}
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_services.GetRequiredService<SkinFixer>();
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SetupInterface();
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SetupApi();
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@ -117,7 +117,8 @@ public static class ServiceManager
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=> services.AddSingleton<ResourceLoader>()
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.AddSingleton<ResourceWatcher>()
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.AddSingleton<ResourceTreeFactory>()
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.AddSingleton<MetaFileManager>();
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.AddSingleton<MetaFileManager>()
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.AddSingleton<SkinFixer>();
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private static IServiceCollection AddResolvers(this IServiceCollection services)
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=> services.AddSingleton<AnimationHookService>()
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@ -34,6 +34,9 @@ using CharacterBase = FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CharacterBa
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using CharacterUtility = Penumbra.Interop.Services.CharacterUtility;
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using ObjectKind = Dalamud.Game.ClientState.Objects.Enums.ObjectKind;
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using ResidentResourceManager = Penumbra.Interop.Services.ResidentResourceManager;
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using Penumbra.Interop.Services;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
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using static Lumina.Data.Parsing.Layer.LayerCommon;
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namespace Penumbra.UI.Tabs;
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@ -63,6 +66,7 @@ public class DebugTab : Window, ITab
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private readonly ImportPopup _importPopup;
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private readonly FrameworkManager _framework;
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private readonly TextureManager _textureManager;
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private readonly SkinFixer _skinFixer;
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public DebugTab(StartTracker timer, PerformanceTracker performance, Configuration config, CollectionManager collectionManager,
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ValidityChecker validityChecker, ModManager modManager, HttpApi httpApi, ActorService actorService,
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@ -70,7 +74,7 @@ public class DebugTab : Window, ITab
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ResourceManagerService resourceManager, PenumbraIpcProviders ipc, CollectionResolver collectionResolver,
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DrawObjectState drawObjectState, PathState pathState, SubfileHelper subfileHelper, IdentifiedCollectionCache identifiedCollectionCache,
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CutsceneService cutsceneService, ModImportManager modImporter, ImportPopup importPopup, FrameworkManager framework,
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TextureManager textureManager)
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TextureManager textureManager, SkinFixer skinFixer)
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: base("Penumbra Debug Window", ImGuiWindowFlags.NoCollapse, false)
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{
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IsOpen = true;
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@ -103,6 +107,7 @@ public class DebugTab : Window, ITab
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_importPopup = importPopup;
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_framework = framework;
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_textureManager = textureManager;
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_skinFixer = skinFixer;
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}
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public ReadOnlySpan<byte> Label
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@ -144,6 +149,8 @@ public class DebugTab : Window, ITab
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ImGui.NewLine();
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DrawPlayerModelInfo();
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ImGui.NewLine();
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DrawGlobalVariableInfo();
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ImGui.NewLine();
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DrawDebugTabIpc();
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ImGui.NewLine();
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}
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@ -338,7 +345,7 @@ public class DebugTab : Window, ITab
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if (!ImGui.CollapsingHeader("Actors"))
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return;
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using var table = Table("##actors", 4, ImGuiTableFlags.RowBg | ImGuiTableFlags.SizingFixedFit,
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using var table = Table("##actors", 5, ImGuiTableFlags.RowBg | ImGuiTableFlags.SizingFixedFit,
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-Vector2.UnitX);
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if (!table)
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return;
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@ -350,6 +357,7 @@ public class DebugTab : Window, ITab
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ImGuiUtil.DrawTableColumn(name);
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ImGuiUtil.DrawTableColumn(string.Empty);
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ImGuiUtil.DrawTableColumn(string.Empty);
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ImGuiUtil.DrawTableColumn(_actorService.AwaitedService.ToString(id));
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ImGuiUtil.DrawTableColumn(string.Empty);
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}
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@ -363,6 +371,7 @@ public class DebugTab : Window, ITab
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{
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ImGuiUtil.DrawTableColumn($"{((GameObject*)obj.Address)->ObjectIndex}");
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ImGuiUtil.DrawTableColumn($"0x{obj.Address:X}");
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ImGuiUtil.DrawTableColumn((obj.Address == nint.Zero) ? string.Empty : $"0x{(nint)((Character*)obj.Address)->GameObject.GetDrawObject():X}");
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var identifier = _actorService.AwaitedService.FromObject(obj, false, true, false);
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ImGuiUtil.DrawTableColumn(_actorService.AwaitedService.ToString(identifier));
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var id = obj.ObjectKind == ObjectKind.BattleNpc ? $"{identifier.DataId} | {obj.DataId}" : identifier.DataId.ToString();
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@ -582,35 +591,63 @@ public class DebugTab : Window, ITab
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if (!ImGui.CollapsingHeader("Character Utility"))
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return;
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using var table = Table("##CharacterUtility", 6, ImGuiTableFlags.RowBg | ImGuiTableFlags.SizingFixedFit,
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var enableSkinFixer = _skinFixer.Enabled;
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if (ImGui.Checkbox("Enable Skin Fixer", ref enableSkinFixer))
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_skinFixer.Enabled = enableSkinFixer;
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if (enableSkinFixer)
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{
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ImGui.SameLine();
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ImGui.Dummy(ImGuiHelpers.ScaledVector2(20, 0));
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ImGui.SameLine();
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ImGui.TextUnformatted($"\u0394 Slow-Path Calls: {_skinFixer.GetAndResetSlowPathCallDelta()}");
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ImGui.SameLine();
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ImGui.Dummy(ImGuiHelpers.ScaledVector2(20, 0));
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ImGui.SameLine();
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ImGui.TextUnformatted($"Draw Objects with Modded skin.shpk: {_skinFixer.ModdedSkinShpkCount}");
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}
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using var table = Table("##CharacterUtility", 7, ImGuiTableFlags.RowBg | ImGuiTableFlags.SizingFixedFit,
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-Vector2.UnitX);
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if (!table)
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return;
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for (var i = 0; i < CharacterUtility.RelevantIndices.Length; ++i)
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for (var idx = 0; idx < CharacterUtility.ReverseIndices.Length; ++idx)
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{
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var idx = CharacterUtility.RelevantIndices[i];
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var intern = new CharacterUtility.InternalIndex(i);
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var intern = CharacterUtility.ReverseIndices[idx];
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var resource = _characterUtility.Address->Resource(idx);
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ImGui.TableNextColumn();
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ImGui.TextUnformatted($"[{idx}]");
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ImGui.TableNextColumn();
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ImGui.TextUnformatted($"0x{(ulong)resource:X}");
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ImGui.TableNextColumn();
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if (resource == null)
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{
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ImGui.TableNextColumn();
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ImGui.TableNextColumn();
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ImGui.TableNextColumn();
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ImGui.TableNextColumn();
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continue;
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}
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UiHelpers.Text(resource);
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ImGui.TableNextColumn();
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ImGui.Selectable($"0x{resource->GetData().Data:X}");
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var data = (nint)ResourceHandle.GetData(resource);
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var length = ResourceHandle.GetLength(resource);
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ImGui.Selectable($"0x{data:X}");
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if (ImGui.IsItemClicked())
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{
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var (data, length) = resource->GetData();
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if (data != nint.Zero && length > 0)
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ImGui.SetClipboardText(string.Join("\n",
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new ReadOnlySpan<byte>((byte*)data, length).ToArray().Select(b => b.ToString("X2"))));
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new ReadOnlySpan<byte>((byte*)data, (int)length).ToArray().Select(b => b.ToString("X2"))));
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}
|
||||
|
||||
ImGuiUtil.HoverTooltip("Click to copy bytes to clipboard.");
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted($"{length}");
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted($"{resource->GetData().Length}");
|
||||
ImGui.TableNextColumn();
|
||||
if (intern.Value != -1)
|
||||
{
|
||||
ImGui.Selectable($"0x{_characterUtility.DefaultResource(intern).Address:X}");
|
||||
if (ImGui.IsItemClicked())
|
||||
ImGui.SetClipboardText(string.Join("\n",
|
||||
|
|
@ -622,6 +659,9 @@ public class DebugTab : Window, ITab
|
|||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted($"{_characterUtility.DefaultResource(intern).Size}");
|
||||
}
|
||||
else
|
||||
ImGui.TableNextColumn();
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawDebugTabMetaLists()
|
||||
|
|
@ -665,6 +705,18 @@ public class DebugTab : Window, ITab
|
|||
}
|
||||
}
|
||||
|
||||
private static void DrawCopyableAddress(string label, nint address)
|
||||
{
|
||||
using (var _ = PushFont(UiBuilder.MonoFont))
|
||||
if (ImGui.Selectable($"0x{address:X16} {label}"))
|
||||
ImGui.SetClipboardText($"{address:X16}");
|
||||
|
||||
ImGuiUtil.HoverTooltip("Click to copy address to clipboard.");
|
||||
}
|
||||
|
||||
private static unsafe void DrawCopyableAddress(string label, void* address)
|
||||
=> DrawCopyableAddress(label, (nint)address);
|
||||
|
||||
/// <summary> Draw information about the models, materials and resources currently loaded by the local player. </summary>
|
||||
private unsafe void DrawPlayerModelInfo()
|
||||
{
|
||||
|
|
@ -673,10 +725,14 @@ public class DebugTab : Window, ITab
|
|||
if (!ImGui.CollapsingHeader($"Player Model Info: {name}##Draw") || player == null)
|
||||
return;
|
||||
|
||||
DrawCopyableAddress("PlayerCharacter", player.Address);
|
||||
|
||||
var model = (CharacterBase*)((Character*)player.Address)->GameObject.GetDrawObject();
|
||||
if (model == null)
|
||||
return;
|
||||
|
||||
DrawCopyableAddress("CharacterBase", model);
|
||||
|
||||
using (var t1 = Table("##table", 2, ImGuiTableFlags.SizingFixedFit))
|
||||
{
|
||||
if (t1)
|
||||
|
|
@ -730,6 +786,19 @@ public class DebugTab : Window, ITab
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary> Draw information about some game global variables. </summary>
|
||||
private unsafe void DrawGlobalVariableInfo()
|
||||
{
|
||||
var header = ImGui.CollapsingHeader("Global Variables");
|
||||
ImGuiUtil.HoverTooltip("Draw information about global variables. Can provide useful starting points for a memory viewer.");
|
||||
if (!header)
|
||||
return;
|
||||
|
||||
DrawCopyableAddress("CharacterUtility", _characterUtility.Address);
|
||||
DrawCopyableAddress("ResidentResourceManager", _residentResources.Address);
|
||||
DrawCopyableAddress("Device", Device.Instance());
|
||||
}
|
||||
|
||||
/// <summary> Draw resources with unusual reference count. </summary>
|
||||
private unsafe void DrawResourceProblems()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue