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Skin Fixer: Make resolving skin.shpk for new draw objects async
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1 changed files with 16 additions and 12 deletions
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@ -3,6 +3,7 @@ using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Dalamud.Hooking;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
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@ -102,6 +103,8 @@ public unsafe class SkinFixer : IDisposable
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if (((CharacterBase*)drawObject)->GetModelType() != CharacterBase.ModelType.Human)
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return;
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Task.Run(delegate
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{
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nint skinShpk;
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try
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{
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@ -116,6 +119,7 @@ public unsafe class SkinFixer : IDisposable
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if (skinShpk != nint.Zero && _skinShpks.TryAdd(drawObject, skinShpk) && skinShpk != _utility.DefaultSkinShpkResource)
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Interlocked.Increment(ref _moddedSkinShpkCount);
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});
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}
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private void OnCharacterBaseDestructor(nint characterBase)
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