Check clientstate validity on every player watcher iteration.

This commit is contained in:
Ottermandias 2021-08-17 18:30:34 +02:00
parent 556bff4e46
commit eea7cba805

View file

@ -214,6 +214,11 @@ namespace Penumbra.PlayerWatch
for( var i = 0; i < ActorsPerFrame; ++i )
{
if( _pi.ClientState.LocalPlayer == null )
{
return;
}
_frameTicker = _frameTicker < actors.Length - 2
? _frameTicker + 2
: 0;