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Check clientstate validity on every player watcher iteration.
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@ -214,6 +214,11 @@ namespace Penumbra.PlayerWatch
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for( var i = 0; i < ActorsPerFrame; ++i )
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for( var i = 0; i < ActorsPerFrame; ++i )
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{
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{
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if( _pi.ClientState.LocalPlayer == null )
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{
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return;
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}
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_frameTicker = _frameTicker < actors.Length - 2
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_frameTicker = _frameTicker < actors.Length - 2
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? _frameTicker + 2
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? _frameTicker + 2
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: 0;
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: 0;
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