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Add Model Parsing and display them under Changed Items, also display variants there, and rework Data Sharing a bunch.
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parent
a64273bd73
commit
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21 changed files with 17032 additions and 332 deletions
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@ -63,12 +63,6 @@ public partial class ActorManager
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}
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}
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/// <summary>
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/// Return the world name including the Any World option.
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/// </summary>
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public string ToWorldName(ushort worldId)
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=> worldId == ushort.MaxValue ? "Any World" : Worlds.TryGetValue(worldId, out var name) ? name : "Invalid";
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/// <summary>
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/// Use stored data to convert an ActorIdentifier to a string.
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/// </summary>
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@ -77,17 +71,17 @@ public partial class ActorManager
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return id.Type switch
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{
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IdentifierType.Player => id.HomeWorld != _clientState.LocalPlayer?.HomeWorld.Id
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? $"{id.PlayerName} ({ToWorldName(id.HomeWorld)})"
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? $"{id.PlayerName} ({Data.ToWorldName(id.HomeWorld)})"
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: id.PlayerName.ToString(),
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IdentifierType.Retainer => id.PlayerName.ToString(),
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IdentifierType.Owned => id.HomeWorld != _clientState.LocalPlayer?.HomeWorld.Id
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? $"{id.PlayerName} ({ToWorldName(id.HomeWorld)})'s {ToName(id.Kind, id.DataId)}"
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: $"{id.PlayerName}s {ToName(id.Kind, id.DataId)}",
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? $"{id.PlayerName} ({Data.ToWorldName(id.HomeWorld)})'s {Data.ToName(id.Kind, id.DataId)}"
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: $"{id.PlayerName}s {Data.ToName(id.Kind, id.DataId)}",
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IdentifierType.Special => id.Special.ToName(),
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IdentifierType.Npc =>
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id.Index == ushort.MaxValue
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? ToName(id.Kind, id.DataId)
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: $"{ToName(id.Kind, id.DataId)} at {id.Index}",
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? Data.ToName(id.Kind, id.DataId)
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: $"{Data.ToName(id.Kind, id.DataId)} at {id.Index}",
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IdentifierType.UnkObject => id.PlayerName.IsEmpty
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? $"Unknown Object at {id.Index}"
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: $"{id.PlayerName} at {id.Index}",
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@ -95,32 +89,6 @@ public partial class ActorManager
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};
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}
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/// <summary>
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/// Convert a given ID for a certain ObjectKind to a name.
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/// </summary>
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/// <returns>Invalid or a valid name.</returns>
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public string ToName(ObjectKind kind, uint dataId)
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=> TryGetName(kind, dataId, out var ret) ? ret : "Invalid";
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/// <summary>
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/// Convert a given ID for a certain ObjectKind to a name.
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/// </summary>
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public bool TryGetName(ObjectKind kind, uint dataId, [NotNullWhen(true)] out string? name)
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{
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name = null;
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return kind switch
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{
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ObjectKind.MountType => Mounts.TryGetValue(dataId, out name),
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ObjectKind.Companion => Companions.TryGetValue(dataId, out name),
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(ObjectKind)15 => Ornaments.TryGetValue(dataId, out name), // TODO: CS Update
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ObjectKind.BattleNpc => BNpcs.TryGetValue(dataId, out name),
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ObjectKind.EventNpc => ENpcs.TryGetValue(dataId, out name),
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_ => false,
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};
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}
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/// <summary>
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/// Compute an ActorIdentifier from a GameObject. If check is true, the values are checked for validity.
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/// </summary>
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@ -395,7 +363,7 @@ public partial class ActorManager
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/// <summary> Checks if the world is a valid public world or ushort.MaxValue (any world). </summary>
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public bool VerifyWorld(ushort worldId)
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=> worldId == ushort.MaxValue || Worlds.ContainsKey(worldId);
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=> worldId == ushort.MaxValue || Data.Worlds.ContainsKey(worldId);
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/// <summary> Verify that the enum value is a specific actor and return the name if it is. </summary>
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public static bool VerifySpecial(SpecialActor actor)
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@ -418,10 +386,10 @@ public partial class ActorManager
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{
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return kind switch
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{
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ObjectKind.MountType => Mounts.ContainsKey(dataId),
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ObjectKind.Companion => Companions.ContainsKey(dataId),
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(ObjectKind)15 => Ornaments.ContainsKey(dataId), // TODO: CS Update
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ObjectKind.BattleNpc => BNpcs.ContainsKey(dataId),
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ObjectKind.MountType => Data.Mounts.ContainsKey(dataId),
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ObjectKind.Companion => Data.Companions.ContainsKey(dataId),
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(ObjectKind)15 => Data.Ornaments.ContainsKey(dataId), // TODO: CS Update
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ObjectKind.BattleNpc => Data.BNpcs.ContainsKey(dataId),
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_ => false,
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};
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}
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@ -429,11 +397,11 @@ public partial class ActorManager
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public bool VerifyNpcData(ObjectKind kind, uint dataId)
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=> kind switch
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{
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ObjectKind.MountType => Mounts.ContainsKey(dataId),
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ObjectKind.Companion => Companions.ContainsKey(dataId),
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(ObjectKind)15 => Ornaments.ContainsKey(dataId), // TODO: CS Update
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ObjectKind.BattleNpc => BNpcs.ContainsKey(dataId),
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ObjectKind.EventNpc => ENpcs.ContainsKey(dataId),
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ObjectKind.MountType => Data.Mounts.ContainsKey(dataId),
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ObjectKind.Companion => Data.Companions.ContainsKey(dataId),
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(ObjectKind)15 => Data.Ornaments.ContainsKey(dataId), // TODO: CS Update
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ObjectKind.BattleNpc => Data.BNpcs.ContainsKey(dataId),
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ObjectKind.EventNpc => Data.ENpcs.ContainsKey(dataId),
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_ => false,
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};
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}
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