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Stuff.
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parent
e33f49e097
commit
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12 changed files with 205 additions and 204 deletions
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@ -20,8 +20,8 @@ public class TempModManager : IDisposable
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{
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private readonly CommunicatorService _communicator;
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private readonly Dictionary<ModCollection, List<Mod.TemporaryMod>> _mods = new();
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private readonly List<Mod.TemporaryMod> _modsForAllCollections = new();
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private readonly Dictionary<ModCollection, List<TemporaryMod>> _mods = new();
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private readonly List<TemporaryMod> _modsForAllCollections = new();
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public TempModManager(CommunicatorService communicator)
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{
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@ -34,10 +34,10 @@ public class TempModManager : IDisposable
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_communicator.CollectionChange.Event -= OnCollectionChange;
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}
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public IReadOnlyDictionary<ModCollection, List<Mod.TemporaryMod>> Mods
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public IReadOnlyDictionary<ModCollection, List<TemporaryMod>> Mods
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=> _mods;
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public IReadOnlyList<Mod.TemporaryMod> ModsForAllCollections
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public IReadOnlyList<TemporaryMod> ModsForAllCollections
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=> _modsForAllCollections;
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public RedirectResult Register(string tag, ModCollection? collection, Dictionary<Utf8GamePath, FullPath> dict,
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@ -74,7 +74,7 @@ public class TempModManager : IDisposable
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}
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// Apply any new changes to the temporary mod.
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private void ApplyModChange(Mod.TemporaryMod mod, ModCollection? collection, bool created, bool removed)
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private void ApplyModChange(TemporaryMod mod, ModCollection? collection, bool created, bool removed)
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{
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if (collection != null)
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{
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@ -92,7 +92,7 @@ public class TempModManager : IDisposable
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/// <summary>
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/// Apply a mod change to a set of collections.
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/// </summary>
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public static void OnGlobalModChange(IEnumerable<ModCollection> collections, Mod.TemporaryMod mod, bool created, bool removed)
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public static void OnGlobalModChange(IEnumerable<ModCollection> collections, TemporaryMod mod, bool created, bool removed)
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{
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if (removed)
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foreach (var c in collections)
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@ -104,9 +104,9 @@ public class TempModManager : IDisposable
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// Find or create a mod with the given tag as name and the given priority, for the given collection (or all collections).
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// Returns the found or created mod and whether it was newly created.
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private Mod.TemporaryMod GetOrCreateMod(string tag, ModCollection? collection, int priority, out bool created)
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private TemporaryMod GetOrCreateMod(string tag, ModCollection? collection, int priority, out bool created)
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{
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List<Mod.TemporaryMod> list;
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List<TemporaryMod> list;
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if (collection == null)
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{
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list = _modsForAllCollections;
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@ -117,14 +117,14 @@ public class TempModManager : IDisposable
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}
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else
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{
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list = new List<Mod.TemporaryMod>();
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list = new List<TemporaryMod>();
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_mods.Add(collection, list);
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}
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var mod = list.Find(m => m.Priority == priority && m.Name == tag);
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if (mod == null)
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{
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mod = new Mod.TemporaryMod()
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mod = new TemporaryMod()
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{
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Name = tag,
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Priority = priority,
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