Try to handle Mahjong actors.

This commit is contained in:
Ottermandias 2023-01-08 13:34:04 +01:00
parent b7408f15fb
commit f27d49f5d6

View file

@ -10,6 +10,7 @@ using Penumbra.GameData.Actors;
using Penumbra.GameData.Enums;
using Penumbra.Util;
using Character = FFXIVClientStructs.FFXIV.Client.Game.Character.Character;
using CustomizeData = Penumbra.GameData.Structs.CustomizeData;
using GameObject = FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject;
using ObjectKind = Dalamud.Game.ClientState.Objects.Enums.ObjectKind;
@ -17,6 +18,48 @@ namespace Penumbra.Interop.Resolver;
public unsafe partial class PathResolver
{
private static ResolveData IdentifyMahjong( GameObject* gameObject )
{
static bool SearchPlayer( Character* character, int idx, out ActorIdentifier id )
{
var other = ( Character* )Dalamud.Objects.GetObjectAddress( idx );
if( other == null || !CustomizeData.Equals( ( CustomizeData* )character->CustomizeData, ( CustomizeData* )other->CustomizeData ) )
{
id = ActorIdentifier.Invalid;
return false;
}
id = Penumbra.Actors.FromObject( &other->GameObject, out _, false, true );
return true;
}
static ActorIdentifier SearchPlayers( Character* gameObject, int idx1, int idx2, int idx3 )
=> SearchPlayer( gameObject, idx1, out var id ) || SearchPlayer( gameObject, idx2, out id ) || SearchPlayer( gameObject, idx3, out id )
? id
: ActorIdentifier.Invalid;
var identifier = gameObject->ObjectIndex switch
{
0 => Penumbra.Actors.GetCurrentPlayer(),
2 => Penumbra.Actors.FromObject( gameObject, out _, false, true ),
4 => Penumbra.Actors.FromObject( gameObject, out _, false, true ),
6 => Penumbra.Actors.FromObject( gameObject, out _, false, true ),
240 => Penumbra.Actors.GetCurrentPlayer(),
241 => SearchPlayers( ( Character* )gameObject, 2, 4, 6 ),
242 => SearchPlayers( ( Character* )gameObject, 4, 2, 6 ),
243 => SearchPlayers( ( Character* )gameObject, 6, 2, 4 ),
_ => ActorIdentifier.Invalid,
};
var collection = ( identifier.IsValid ? CollectionByIdentifier( identifier ) : null )
?? CheckYourself( identifier, gameObject )
?? CollectionByAttributes( gameObject )
?? Penumbra.CollectionManager.Default;
return IdentifiedCache.Set( collection, identifier, gameObject );
}
// Identify the correct collection for a GameObject by index and name.
public static ResolveData IdentifyCollection( GameObject* gameObject, bool useCache )
{
@ -45,6 +88,12 @@ public unsafe partial class PathResolver
return IdentifiedCache.Set( collection2, ActorIdentifier.Invalid, gameObject );
}
// Mahjong special case.
if( Dalamud.ClientState.TerritoryType == 831 )
{
return IdentifyMahjong( gameObject );
}
// Aesthetician. The relevant actor is yourself, so use player collection when possible.
if( Dalamud.GameGui.GetAddonByName( "ScreenLog", 1 ) == IntPtr.Zero )
{