mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 10:17:22 +01:00
Timing test.
This commit is contained in:
parent
6bc0b77ad3
commit
f2997102c7
15 changed files with 220 additions and 59 deletions
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@ -77,11 +77,13 @@ public unsafe partial class CharacterUtility
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// Set the currently stored data of this resource to new values.
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private void SetResourceInternal( IntPtr data, int length )
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{
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TimingManager.StartTimer( TimingType.SetResource );
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if( Ready )
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{
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var resource = Penumbra.CharacterUtility.Address->Resource( GlobalIndex );
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resource->SetData( data, length );
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}
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TimingManager.StopTimer( TimingType.SetResource );
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}
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// Reset the currently stored data of this resource to its default values.
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@ -133,6 +135,7 @@ public unsafe partial class CharacterUtility
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{
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if( !Disposed )
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{
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TimingManager.StartTimer( TimingType.SetResource );
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var list = List._entries;
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var wasCurrent = ReferenceEquals( this, list.First?.Value );
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list.Remove( this );
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@ -159,6 +162,7 @@ public unsafe partial class CharacterUtility
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}
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Disposed = true;
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TimingManager.StopTimer( TimingType.SetResource );
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}
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}
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}
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@ -76,6 +76,7 @@ public unsafe partial class ResourceLoader
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return;
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}
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TimingManager.StartTimer( TimingType.DebugTimes );
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// Got some incomprehensible null-dereference exceptions here when hot-reloading penumbra.
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try
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{
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@ -96,6 +97,7 @@ public unsafe partial class ResourceLoader
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{
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Penumbra.Log.Error( e.ToString() );
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}
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TimingManager.StopTimer( TimingType.DebugTimes );
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}
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// Find a key in a StdMap.
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@ -202,6 +204,7 @@ public unsafe partial class ResourceLoader
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// Only used when the Replaced Resources Tab in the Debug tab is open.
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public void UpdateDebugInfo()
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{
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TimingManager.StartTimer( TimingType.DebugTimes );
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for( var i = 0; i < _debugList.Count; ++i )
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{
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var data = _debugList.Values[ i ];
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@ -220,6 +223,7 @@ public unsafe partial class ResourceLoader
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};
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}
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}
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TimingManager.StopTimer( TimingType.DebugTimes );
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}
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// Prevent resource management weirdness.
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@ -81,11 +81,15 @@ public unsafe partial class ResourceLoader
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internal ResourceHandle* GetResourceHandler( bool isSync, ResourceManager* resourceManager, ResourceCategory* categoryId,
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ResourceType* resourceType, int* resourceHash, byte* path, GetResourceParameters* pGetResParams, bool isUnk )
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{
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TimingManager.StartTimer( TimingType.GetResourceHandler );
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ResourceHandle* ret = null;
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if( !Utf8GamePath.FromPointer( path, out var gamePath ) )
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{
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Penumbra.Log.Error( "Could not create GamePath from resource path." );
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return CallOriginalHandler( isSync, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, isUnk );
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ret = CallOriginalHandler( isSync, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, isUnk );
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}
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else
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{
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CompareHash( ComputeHash( gamePath.Path, pGetResParams ), *resourceHash, gamePath );
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@ -99,16 +103,22 @@ public unsafe partial class ResourceLoader
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var retUnmodified =
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CallOriginalHandler( isSync, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, isUnk );
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ResourceLoaded?.Invoke( ( Structs.ResourceHandle* )retUnmodified, gamePath, null, data );
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return retUnmodified;
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ret = retUnmodified;
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}
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else
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{
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// Replace the hash and path with the correct one for the replacement.
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*resourceHash = ComputeHash( resolvedPath.Value.InternalName, pGetResParams );
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path = resolvedPath.Value.InternalName.Path;
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var retModified = CallOriginalHandler( isSync, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, isUnk );
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ResourceLoaded?.Invoke( ( Structs.ResourceHandle* )retModified, gamePath, resolvedPath.Value, data );
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return retModified;
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ret = CallOriginalHandler( isSync, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, isUnk );
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ResourceLoaded?.Invoke( ( Structs.ResourceHandle* )ret, gamePath, resolvedPath.Value, data );
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}
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}
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TimingManager.StopTimer( TimingType.GetResourceHandler );
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return ret;
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}
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@ -164,32 +174,31 @@ public unsafe partial class ResourceLoader
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private byte ReadSqPackDetour( ResourceManager* resourceManager, SeFileDescriptor* fileDescriptor, int priority, bool isSync )
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{
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TimingManager.StartTimer( TimingType.ReadSqPack );
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byte ret = 0;
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if( !DoReplacements )
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{
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return ReadSqPackHook.Original( resourceManager, fileDescriptor, priority, isSync );
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ret = ReadSqPackHook.Original( resourceManager, fileDescriptor, priority, isSync );
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}
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if( fileDescriptor == null || fileDescriptor->ResourceHandle == null )
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else if( fileDescriptor == null || fileDescriptor->ResourceHandle == null )
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{
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Penumbra.Log.Error( "Failure to load file from SqPack: invalid File Descriptor." );
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return ReadSqPackHook.Original( resourceManager, fileDescriptor, priority, isSync );
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ret = ReadSqPackHook.Original( resourceManager, fileDescriptor, priority, isSync );
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}
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if( !Utf8GamePath.FromSpan( fileDescriptor->ResourceHandle->FileNameSpan(), out var gamePath, false ) || gamePath.Length == 0 )
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else if( !Utf8GamePath.FromSpan( fileDescriptor->ResourceHandle->FileNameSpan(), out var gamePath, false ) || gamePath.Length == 0 )
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{
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return ReadSqPackHook.Original( resourceManager, fileDescriptor, priority, isSync );
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ret = ReadSqPackHook.Original(resourceManager, fileDescriptor, priority, isSync);
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}
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// Paths starting with a '|' are handled separately to allow for special treatment.
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// They are expected to also have a closing '|'.
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if( ResourceLoadCustomization == null || gamePath.Path[ 0 ] != ( byte )'|' )
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else if( ResourceLoadCustomization == null || gamePath.Path[ 0 ] != ( byte )'|' )
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{
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return DefaultLoadResource( gamePath.Path, resourceManager, fileDescriptor, priority, isSync );
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ret = DefaultLoadResource( gamePath.Path, resourceManager, fileDescriptor, priority, isSync );
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}
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else
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{
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// Split the path into the special-treatment part (between the first and second '|')
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// and the actual path.
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byte ret = 0;
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var split = gamePath.Path.Split( ( byte )'|', 3, false );
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fileDescriptor->ResourceHandle->FileNameData = split[2].Path;
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fileDescriptor->ResourceHandle->FileNameLength = split[2].Length;
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@ -206,6 +215,9 @@ public unsafe partial class ResourceLoader
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// Return original resource handle path so that they can be loaded separately.
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fileDescriptor->ResourceHandle->FileNameData = gamePath.Path.Path;
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fileDescriptor->ResourceHandle->FileNameLength = gamePath.Path.Length;
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}
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TimingManager.StopTimer( TimingType.ReadSqPack );
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return ret;
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}
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@ -126,6 +126,7 @@ public unsafe partial class PathResolver
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private ulong LoadTimelineResourcesDetour( IntPtr timeline )
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{
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TimingManager.StartTimer( TimingType.TimelineResources );
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ulong ret;
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var old = _animationLoadData;
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try
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@ -152,6 +153,7 @@ public unsafe partial class PathResolver
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_animationLoadData = old;
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TimingManager.StopTimer( TimingType.TimelineResources );
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return ret;
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}
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@ -246,6 +248,7 @@ public unsafe partial class PathResolver
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private IntPtr LoadCharacterVfxDetour( byte* vfxPath, VfxParams* vfxParams, byte unk1, byte unk2, float unk3, int unk4 )
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{
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TimingManager.StartTimer( TimingType.LoadCharacterVfx );
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var last = _animationLoadData;
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if( vfxParams != null && vfxParams->GameObjectId != unchecked( ( uint )-1 ) )
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{
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@ -264,7 +267,6 @@ public unsafe partial class PathResolver
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{
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_animationLoadData = ResolveData.Invalid;
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}
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var ret = _loadCharacterVfxHook.Original( vfxPath, vfxParams, unk1, unk2, unk3, unk4 );
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#if DEBUG
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var path = new ByteString( vfxPath );
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@ -272,6 +274,7 @@ public unsafe partial class PathResolver
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$"Load Character VFX: {path} {vfxParams->GameObjectId:X} {vfxParams->TargetCount} {unk1} {unk2} {unk3} {unk4} -> {ret:X} {_animationLoadData.ModCollection.Name} {_animationLoadData.AssociatedGameObject} {last.ModCollection.Name} {last.AssociatedGameObject}" );
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#endif
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_animationLoadData = last;
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TimingManager.StopTimer( TimingType.LoadCharacterVfx );
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return ret;
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}
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@ -282,6 +285,7 @@ public unsafe partial class PathResolver
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private IntPtr LoadAreaVfxDetour( uint vfxId, float* pos, GameObject* caster, float unk1, float unk2, byte unk3 )
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{
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TimingManager.StartTimer( TimingType.LoadAreaVfx );
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var last = _animationLoadData;
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if( caster != null )
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{
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@ -298,6 +302,7 @@ public unsafe partial class PathResolver
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$"Load Area VFX: {vfxId}, {pos[ 0 ]} {pos[ 1 ]} {pos[ 2 ]} {( caster != null ? new ByteString( caster->GetName() ).ToString() : "Unknown" )} {unk1} {unk2} {unk3} -> {ret:X} {_animationLoadData.ModCollection.Name} {_animationLoadData.AssociatedGameObject} {last.ModCollection.Name} {last.AssociatedGameObject}" );
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#endif
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_animationLoadData = last;
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TimingManager.StopTimer( TimingType.LoadAreaVfx );
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return ret;
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}
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@ -138,6 +138,7 @@ public unsafe partial class PathResolver
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private IntPtr CharacterBaseCreateDetour( uint a, IntPtr b, IntPtr c, byte d )
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{
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TimingManager.StartTimer( TimingType.CharacterBaseCreate );
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var meta = DisposableContainer.Empty;
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if( LastGameObject != null )
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{
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@ -170,6 +171,7 @@ public unsafe partial class PathResolver
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{
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meta.Dispose();
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}
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TimingManager.StopTimer( TimingType.CharacterBaseCreate );
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return ret;
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}
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@ -24,6 +24,7 @@ public unsafe partial class PathResolver
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return new ResolveData( Penumbra.CollectionManager.Default );
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}
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TimingManager.StartTimer( TimingType.IdentifyCollection );
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try
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{
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if( useCache && IdentifiedCache.TryGetValue( gameObject, out var data ) )
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@ -60,6 +61,7 @@ public unsafe partial class PathResolver
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?? CollectionByAttributes( gameObject )
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?? CheckOwnedCollection( identifier, owner )
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?? Penumbra.CollectionManager.Default;
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return IdentifiedCache.Set( collection, identifier, gameObject );
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}
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catch( Exception e )
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@ -67,25 +69,36 @@ public unsafe partial class PathResolver
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Penumbra.Log.Error( $"Error identifying collection:\n{e}" );
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return Penumbra.CollectionManager.Default.ToResolveData( gameObject );
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}
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finally
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{
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TimingManager.StopTimer( TimingType.IdentifyCollection );
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}
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}
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// Get the collection applying to the current player character
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// or the default collection if no player exists.
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public static ModCollection PlayerCollection()
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{
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TimingManager.StartTimer( TimingType.IdentifyCollection );
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var gameObject = ( GameObject* )Dalamud.Objects.GetObjectAddress( 0 );
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ModCollection ret;
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if( gameObject == null )
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{
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return Penumbra.CollectionManager.ByType( CollectionType.Yourself )
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ret = Penumbra.CollectionManager.ByType( CollectionType.Yourself )
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?? Penumbra.CollectionManager.Default;
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}
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else
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{
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var player = Penumbra.Actors.GetCurrentPlayer();
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return CollectionByIdentifier( player )
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ret = CollectionByIdentifier( player )
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?? CheckYourself( player, gameObject )
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?? CollectionByAttributes( gameObject )
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?? Penumbra.CollectionManager.Default;
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}
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TimingManager.StopTimer( TimingType.IdentifyCollection );
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return ret;
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}
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// Check both temporary and permanent character collections. Temporary first.
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private static ModCollection? CollectionByIdentifier( ActorIdentifier identifier )
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@ -95,6 +95,7 @@ public unsafe partial class PathResolver
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// Special handling for paths so that we do not store non-owned temporary strings in the dictionary.
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public void SetCollection( IntPtr gameObject, ByteString path, ModCollection collection )
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{
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TimingManager.StartTimer( TimingType.SetPathCollection );
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if( _pathCollections.ContainsKey( path ) || path.IsOwned )
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{
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_pathCollections[ path ] = collection.ToResolveData( gameObject );
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@ -103,6 +104,7 @@ public unsafe partial class PathResolver
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{
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_pathCollections[ path.Clone() ] = collection.ToResolveData( gameObject );
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}
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TimingManager.StopTimer( TimingType.SetPathCollection );
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}
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}
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}
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@ -113,7 +113,9 @@ public unsafe partial class PathResolver
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case ResourceType.Avfx:
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if( handle->FileSize == 0 )
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{
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TimingManager.StartTimer( TimingType.AddSubfile );
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_subFileCollection[ ( IntPtr )handle ] = resolveData;
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TimingManager.StopTimer( TimingType.AddSubfile );
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}
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break;
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@ -126,7 +128,9 @@ public unsafe partial class PathResolver
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{
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case ResourceType.Mtrl:
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case ResourceType.Avfx:
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TimingManager.StartTimer( TimingType.AddSubfile );
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_subFileCollection.TryRemove( ( IntPtr )handle, out _ );
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TimingManager.StopTimer( TimingType.AddSubfile );
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break;
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}
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}
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@ -48,6 +48,7 @@ public partial class PathResolver : IDisposable
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// The modified resolver that handles game path resolving.
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private bool CharacterResolver( Utf8GamePath gamePath, ResourceCategory _1, ResourceType type, int _2, out (FullPath?, ResolveData) data )
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{
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TimingManager.StartTimer( TimingType.CharacterResolver );
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// Check if the path was marked for a specific collection,
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// or if it is a file loaded by a material, and if we are currently in a material load,
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// or if it is a face decal path and the current mod collection is set.
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@ -71,6 +72,7 @@ public partial class PathResolver : IDisposable
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// We also need to handle defaulted materials against a non-default collection.
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var path = resolved == null ? gamePath.Path : resolved.Value.InternalName;
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SubfileHelper.HandleCollection( resolveData, path, nonDefault, type, resolved, out data );
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TimingManager.StopTimer( TimingType.CharacterResolver );
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return true;
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}
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@ -86,6 +86,9 @@ public class Penumbra : IDalamudPlugin
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{
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try
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{
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TimingManager.StartTimer( TimingType.TotalTime );
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TimingManager.StartTimer( TimingType.LaunchTime );
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Dalamud.Initialize( pluginInterface );
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Log = new Logger();
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DevPenumbraExists = CheckDevPluginPenumbra();
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@ -162,6 +165,7 @@ public class Penumbra : IDalamudPlugin
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{
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ResidentResources.Reload();
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}
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TimingManager.StopTimer( TimingType.LaunchTime );
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}
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catch
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{
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@ -304,6 +308,7 @@ public class Penumbra : IDalamudPlugin
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ResourceLogger?.Dispose();
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ResourceLoader?.Dispose();
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CharacterUtility?.Dispose();
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TimingManager.StopAllTimers();
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}
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// Collect all relevant files for penumbra configuration.
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90
Penumbra/TimingManager.cs
Normal file
90
Penumbra/TimingManager.cs
Normal file
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@ -0,0 +1,90 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using ImGuiNET;
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namespace Penumbra;
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public enum TimingType
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{
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TotalTime,
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LaunchTime,
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DebugTimes,
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UiMainWindow,
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UiAdvancedWindow,
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GetResourceHandler,
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ReadSqPack,
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CharacterResolver,
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IdentifyCollection,
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CharacterBaseCreate,
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TimelineResources,
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LoadCharacterVfx,
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LoadAreaVfx,
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AddSubfile,
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SetResource,
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SetPathCollection,
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}
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public static class TimingManager
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{
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public static readonly IReadOnlyList< ThreadLocal< Stopwatch > > StopWatches =
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#if DEBUG
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Enum.GetValues< TimingType >().Select( e => new ThreadLocal< Stopwatch >( () => new Stopwatch(), true ) ).ToArray();
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#else
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Array.Empty<ThreadLocal<Stopwatch>>();
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#endif
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[Conditional( "DEBUG" )]
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public static void StartTimer( TimingType timingType )
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{
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var stopWatch = StopWatches[ ( int )timingType ].Value;
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stopWatch!.Start();
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}
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[Conditional( "DEBUG" )]
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public static void StopTimer( TimingType timingType )
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{
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var stopWatch = StopWatches[ ( int )timingType ].Value;
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stopWatch!.Stop();
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}
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[Conditional( "DEBUG" )]
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public static void StopAllTimers()
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{
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foreach( var threadWatch in StopWatches )
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{
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foreach( var stopWatch in threadWatch.Values )
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{
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stopWatch.Stop();
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}
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}
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}
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[Conditional( "DEBUG" )]
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public static void CreateTimingReport()
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{
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try
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{
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var sb = new StringBuilder( 1024 );
|
||||
sb.AppendLine( "```" );
|
||||
foreach( var type in Enum.GetValues< TimingType >() )
|
||||
{
|
||||
var watches = StopWatches[ ( int )type ];
|
||||
var timeSum = watches.Values.Sum( w => w.ElapsedMilliseconds );
|
||||
|
||||
sb.AppendLine( $"{type,-20} - {timeSum,8} ms over {watches.Values.Count,2} Thread(s)" );
|
||||
}
|
||||
|
||||
sb.AppendLine( "```" );
|
||||
|
||||
ImGui.SetClipboardText( sb.ToString() );
|
||||
}
|
||||
catch( Exception ex )
|
||||
{
|
||||
Penumbra.Log.Error( $"Could not create timing report:\n{ex}" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -61,6 +61,7 @@ public partial class ModEditWindow : Window, IDisposable
|
|||
|
||||
public override void PreDraw()
|
||||
{
|
||||
TimingManager.StartTimer( TimingType.UiAdvancedWindow );
|
||||
var sb = new StringBuilder( 256 );
|
||||
|
||||
var redirections = 0;
|
||||
|
|
@ -125,6 +126,7 @@ public partial class ModEditWindow : Window, IDisposable
|
|||
_allowReduplicate = redirections != _editor.AvailableFiles.Count || _editor.MissingFiles.Count > 0;
|
||||
sb.Append( WindowBaseLabel );
|
||||
WindowName = sb.ToString();
|
||||
TimingManager.StopTimer( TimingType.UiAdvancedWindow );
|
||||
}
|
||||
|
||||
public override void OnClose()
|
||||
|
|
@ -135,6 +137,7 @@ public partial class ModEditWindow : Window, IDisposable
|
|||
|
||||
public override void Draw()
|
||||
{
|
||||
TimingManager.StartTimer( TimingType.UiAdvancedWindow );
|
||||
using var tabBar = ImRaii.TabBar( "##tabs" );
|
||||
if( !tabBar )
|
||||
{
|
||||
|
|
@ -152,6 +155,7 @@ public partial class ModEditWindow : Window, IDisposable
|
|||
_materialTab.Draw();
|
||||
DrawTextureTab();
|
||||
_swapWindow.DrawItemSwapPanel();
|
||||
TimingManager.StopTimer( TimingType.UiAdvancedWindow );
|
||||
}
|
||||
|
||||
// A row of three buttonSizes and a help marker that can be used for material suffix changing.
|
||||
|
|
|
|||
|
|
@ -29,6 +29,9 @@ public partial class ConfigWindow
|
|||
|
||||
private void DrawModSelectorSettings()
|
||||
{
|
||||
#if DEBUG
|
||||
ImGui.NewLine(); // Due to the timing button.
|
||||
#endif
|
||||
if( !ImGui.CollapsingHeader( "General" ) )
|
||||
{
|
||||
OpenTutorial( BasicTutorialSteps.GeneralSettings );
|
||||
|
|
|
|||
|
|
@ -370,6 +370,14 @@ public partial class ConfigWindow
|
|||
{
|
||||
_window._penumbra.ForceChangelogOpen();
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
ImGui.SetCursorPos( new Vector2( xPos, 5 * ImGui.GetFrameHeightWithSpacing() ) );
|
||||
if( ImGui.Button( "Copy Timings", new Vector2( width, 0 ) ) )
|
||||
{
|
||||
TimingManager.CreateTimingReport();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -54,6 +54,8 @@ public sealed partial class ConfigWindow : Window, IDisposable
|
|||
{
|
||||
try
|
||||
{
|
||||
TimingManager.StartTimer( TimingType.UiMainWindow );
|
||||
|
||||
if( Penumbra.ImcExceptions.Count > 0 )
|
||||
{
|
||||
DrawProblemWindow( $"There were {Penumbra.ImcExceptions.Count} errors while trying to load IMC files from the game data.\n"
|
||||
|
|
@ -101,6 +103,7 @@ public sealed partial class ConfigWindow : Window, IDisposable
|
|||
{
|
||||
Penumbra.Log.Error( $"Exception thrown during UI Render:\n{e}" );
|
||||
}
|
||||
TimingManager.StopTimer( TimingType.UiMainWindow );
|
||||
}
|
||||
|
||||
private static void DrawProblemWindow( string text, bool withExceptions )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue