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Try to improve launch times somewhat.
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parent
98bc14882b
commit
f29bdee010
5 changed files with 147 additions and 117 deletions
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Linq;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Logging;
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using Newtonsoft.Json.Linq;
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using Penumbra.String;
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using Character = FFXIVClientStructs.FFXIV.Client.Game.Character.Character;
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@ -124,18 +123,18 @@ public partial class ActorManager
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if (split.Length < 2)
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throw new IdentifierParseError($"The identifier string {userString} does not contain a type and a value.");
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var type = IdentifierType.Invalid;
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var playerName = ByteString.Empty;
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ushort worldId = 0;
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var kind = ObjectKind.Player;
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var objectId = 0u;
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IdentifierType type;
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var playerName = ByteString.Empty;
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ushort worldId = 0;
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var kind = ObjectKind.Player;
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var objectId = 0u;
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(ByteString, ushort) ParsePlayer(string player)
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{
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var parts = player.Split('@', 2, StringSplitOptions.TrimEntries | StringSplitOptions.RemoveEmptyEntries);
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if (!VerifyPlayerName(parts[0]))
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throw new IdentifierParseError($"{parts[0]} is not a valid player name.");
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if (!ByteString.FromString(parts[0], out var p, false))
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if (!ByteString.FromString(parts[0], out var p))
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throw new IdentifierParseError($"The player string {parts[0]} contains invalid symbols.");
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var world = parts.Length == 2
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@ -214,7 +213,7 @@ public partial class ActorManager
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type = IdentifierType.Retainer;
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if (!VerifyRetainerName(split[1]))
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throw new IdentifierParseError($"{split[1]} is not a valid player name.");
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if (!ByteString.FromString(split[1], out playerName, false))
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if (!ByteString.FromString(split[1], out playerName))
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throw new IdentifierParseError($"The retainer string {split[1]} contains invalid symbols.");
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break;
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