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Draw associated BNPCs in debug tab.
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parent
23f46438a2
commit
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2 changed files with 168 additions and 42 deletions
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@ -1 +1 @@
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Subproject commit 6a0daf2f309c27c5a260825bce31094987fce3d1
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Subproject commit 4a639dbeebc3cbbaf8518b7626892855689f7440
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@ -1,6 +1,10 @@
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using Dalamud.Interface;
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using Dalamud.Interface.Utility;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Raii;
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using OtterGui.Widgets;
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using Penumbra.Collections.Cache;
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using Penumbra.Collections.Manager;
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using Penumbra.Meta.Manipulations;
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using Penumbra.Mods;
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@ -20,60 +24,182 @@ public class ModPanelConflictsTab : ITab
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_selector = selector;
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}
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private int? _currentPriority = null;
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public ReadOnlySpan<byte> Label
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=> "Conflicts"u8;
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public bool IsVisible
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=> _collectionManager.Active.Current.Conflicts(_selector.Selected!).Count > 0;
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private readonly ConditionalWeakTable<IMod, object> _expandedMods = new();
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private int GetPriority(ModConflicts conflicts)
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{
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if (conflicts.Mod2.Index < 0)
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return conflicts.Mod2.Priority;
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return _collectionManager.Active.Current[conflicts.Mod2.Index].Settings?.Priority ?? 0;
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}
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public void DrawContent()
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{
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using var box = ImRaii.ListBox("##conflicts", -Vector2.One);
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if (!box)
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using var table = ImRaii.Table("conflicts", 3, ImGuiTableFlags.RowBg | ImGuiTableFlags.ScrollY, ImGui.GetContentRegionAvail());
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if (!table)
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return;
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var buttonSize = new Vector2(ImGui.GetFrameHeight());
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var spacing = ImGui.GetStyle().ItemInnerSpacing with { Y = ImGui.GetStyle().ItemSpacing.Y };
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var priorityRowWidth = ImGui.CalcTextSize("Priority").X + 20 * ImGuiHelpers.GlobalScale + 2 * buttonSize.X;
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var priorityWidth = priorityRowWidth - 2 * (buttonSize.X + spacing.X);
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using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, spacing);
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ImGui.TableSetupColumn("Conflicting Mod", ImGuiTableColumnFlags.WidthStretch);
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ImGui.TableSetupColumn("Priority", ImGuiTableColumnFlags.WidthFixed, priorityRowWidth);
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ImGui.TableSetupColumn("Files", ImGuiTableColumnFlags.WidthFixed, ImGui.CalcTextSize("Files").X + spacing.X);
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ImGui.TableSetupScrollFreeze(2, 2);
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ImGui.TableHeadersRow();
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DrawCurrentRow(priorityWidth);
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// Can not be null because otherwise the tab bar is never drawn.
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var mod = _selector.Selected!;
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foreach (var conflict in _collectionManager.Active.Current.Conflicts(mod))
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foreach (var (conflict, index) in _collectionManager.Active.Current.Conflicts(mod).OrderByDescending(GetPriority)
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.ThenBy(c => c.Mod2.Name.Lower).WithIndex())
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{
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if (ImGui.Selectable(conflict.Mod2.Name) && conflict.Mod2 is Mod otherMod)
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_selector.SelectByValue(otherMod);
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var hovered = ImGui.IsItemHovered();
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var rightClicked = ImGui.IsItemClicked(ImGuiMouseButton.Right);
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ImGui.SameLine();
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using (var color = ImRaii.PushColor(ImGuiCol.Text,
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conflict.HasPriority ? ColorId.HandledConflictMod.Value() : ColorId.ConflictingMod.Value()))
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{
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var priority = conflict.Mod2.Index < 0
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? conflict.Mod2.Priority
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: _collectionManager.Active.Current[conflict.Mod2.Index].Settings!.Priority;
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ImGui.TextUnformatted($"(Priority {priority})");
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hovered |= ImGui.IsItemHovered();
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rightClicked |= ImGui.IsItemClicked(ImGuiMouseButton.Right);
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}
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if (conflict.Mod2 is Mod otherMod2)
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{
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if (hovered)
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ImGui.SetTooltip("Click to jump to mod, Control + Right-Click to disable mod.");
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if (rightClicked && ImGui.GetIO().KeyCtrl)
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_collectionManager.Editor.SetModState(_collectionManager.Active.Current, otherMod2, false);
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}
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using var indent = ImRaii.PushIndent(30f);
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foreach (var data in conflict.Conflicts)
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{
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unsafe
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{
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var _ = data switch
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{
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Utf8GamePath p => ImGuiNative.igSelectable_Bool(p.Path.Path, 0, ImGuiSelectableFlags.None, Vector2.Zero) > 0,
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MetaManipulation m => ImGui.Selectable(m.Manipulation?.ToString() ?? string.Empty),
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_ => false,
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};
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}
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}
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using var id = ImRaii.PushId(index);
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DrawConflictRow(conflict, priorityWidth, buttonSize);
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}
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}
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private void DrawCurrentRow(float priorityWidth)
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{
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ImGui.TableNextColumn();
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using var c = ImRaii.PushColor(ImGuiCol.Text, ColorId.FolderLine.Value());
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ImGui.AlignTextToFramePadding();
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ImGui.TextUnformatted(_selector.Selected!.Name);
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ImGui.TableNextColumn();
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var priority = _collectionManager.Active.Current[_selector.Selected!.Index].Settings!.Priority;
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ImGui.SetNextItemWidth(priorityWidth);
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if (ImGui.InputInt("##priority", ref priority, 0, 0, ImGuiInputTextFlags.EnterReturnsTrue))
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_currentPriority = priority;
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if (ImGui.IsItemDeactivatedAfterEdit() && _currentPriority.HasValue)
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{
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if (_currentPriority != _collectionManager.Active.Current[_selector.Selected!.Index].Settings!.Priority)
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_collectionManager.Editor.SetModPriority(_collectionManager.Active.Current, (Mod)_selector.Selected!,
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_currentPriority.Value);
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_currentPriority = null;
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}
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else if (ImGui.IsItemDeactivated())
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{
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_currentPriority = null;
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}
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ImGui.TableNextColumn();
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}
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private void DrawConflictSelectable(ModConflicts conflict)
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{
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ImGui.AlignTextToFramePadding();
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if (ImGui.Selectable(conflict.Mod2.Name) && conflict.Mod2 is Mod otherMod)
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_selector.SelectByValue(otherMod);
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var hovered = ImGui.IsItemHovered();
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var rightClicked = ImGui.IsItemClicked(ImGuiMouseButton.Right);
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if (conflict.Mod2 is Mod otherMod2)
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{
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if (hovered)
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ImGui.SetTooltip("Click to jump to mod, Control + Right-Click to disable mod.");
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if (rightClicked && ImGui.GetIO().KeyCtrl)
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_collectionManager.Editor.SetModState(_collectionManager.Active.Current, otherMod2, false);
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}
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}
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private bool DrawExpandedFiles(ModConflicts conflict)
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{
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if (!_expandedMods.TryGetValue(conflict.Mod2, out _))
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return false;
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using var indent = ImRaii.PushIndent(30f);
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foreach (var data in conflict.Conflicts)
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{
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unsafe
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{
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var _ = data switch
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{
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Utf8GamePath p => ImGuiNative.igSelectable_Bool(p.Path.Path, 0, ImGuiSelectableFlags.None, Vector2.Zero) > 0,
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MetaManipulation m => ImGui.Selectable(m.Manipulation?.ToString() ?? string.Empty),
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_ => false,
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};
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}
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}
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return true;
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}
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private void DrawConflictRow(ModConflicts conflict, float priorityWidth, Vector2 buttonSize)
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{
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ImGui.TableNextColumn();
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DrawConflictSelectable(conflict);
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var expanded = DrawExpandedFiles(conflict);
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ImGui.TableNextColumn();
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var conflictPriority = DrawPriorityInput(conflict, priorityWidth);
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ImGui.SameLine();
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var selectedPriority = _collectionManager.Active.Current[_selector.Selected!.Index].Settings!.Priority;
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DrawPriorityButtons(conflict.Mod2 as Mod, conflictPriority, selectedPriority, buttonSize);
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ImGui.TableNextColumn();
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DrawExpandButton(conflict.Mod2, expanded, buttonSize);
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}
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private void DrawExpandButton(IMod mod, bool expanded, Vector2 buttonSize)
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{
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var (icon, tt) = expanded
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? (FontAwesomeIcon.CaretUp.ToIconString(), "Hide the conflicting files for this mod.")
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: (FontAwesomeIcon.CaretDown.ToIconString(), "Show the conflicting files for this mod.");
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if (ImGuiUtil.DrawDisabledButton(icon, buttonSize, tt, false, true))
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{
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if (expanded)
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_expandedMods.Remove(mod);
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else
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_expandedMods.Add(mod, new object());
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}
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}
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private int DrawPriorityInput(ModConflicts conflict, float priorityWidth)
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{
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using var color = ImRaii.PushColor(ImGuiCol.Text,
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conflict.HasPriority ? ColorId.HandledConflictMod.Value() : ColorId.ConflictingMod.Value());
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using var disabled = ImRaii.Disabled(conflict.Mod2.Index < 0);
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var priority = _currentPriority ?? GetPriority(conflict);
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ImGui.SetNextItemWidth(priorityWidth);
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if (ImGui.InputInt("##priority", ref priority, 0, 0, ImGuiInputTextFlags.EnterReturnsTrue))
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_currentPriority = priority;
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if (ImGui.IsItemDeactivatedAfterEdit() && _currentPriority.HasValue)
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{
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if (_currentPriority != GetPriority(conflict))
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_collectionManager.Editor.SetModPriority(_collectionManager.Active.Current, (Mod)conflict.Mod2, _currentPriority.Value);
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_currentPriority = null;
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}
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else if (ImGui.IsItemDeactivated())
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{
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_currentPriority = null;
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}
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return priority;
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}
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private void DrawPriorityButtons(Mod? conflict, int conflictPriority, int selectedPriority, Vector2 buttonSize)
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{
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if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.SortNumericUpAlt.ToIconString(), buttonSize,
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$"Set the priority of the currently selected mod to this mods priority plus one. ({selectedPriority} -> {conflictPriority + 1})", selectedPriority > conflictPriority, true))
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_collectionManager.Editor.SetModPriority(_collectionManager.Active.Current, _selector.Selected!, conflictPriority + 1);
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ImGui.SameLine();
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if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.SortNumericDownAlt.ToIconString(), buttonSize,
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$"Set the priority of this mod to the currently selected mods priority minus one. ({conflictPriority} -> {selectedPriority - 1})",
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selectedPriority > conflictPriority || conflict == null, true))
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_collectionManager.Editor.SetModPriority(_collectionManager.Active.Current, conflict!, selectedPriority - 1);
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}
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}
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