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Make crashhandler somewhat more stable, support multi boxing maybe?
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8 changed files with 105 additions and 61 deletions
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@ -9,13 +9,13 @@ public interface IBufferReader
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public IEnumerable<JsonObject> GetLines(DateTimeOffset crashTime);
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}
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public sealed class GameEventLogReader : IDisposable
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public sealed class GameEventLogReader(int pid) : IDisposable
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{
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public readonly (IBufferReader Reader, string TypeSingular, string TypePlural)[] Readers =
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[
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(CharacterBaseBuffer.CreateReader(), "CharacterLoaded", "CharactersLoaded"),
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(ModdedFileBuffer.CreateReader(), "ModdedFileLoaded", "ModdedFilesLoaded"),
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(AnimationInvocationBuffer.CreateReader(), "VFXFuncInvoked", "VFXFuncsInvoked"),
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(CharacterBaseBuffer.CreateReader(pid), "CharacterLoaded", "CharactersLoaded"),
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(ModdedFileBuffer.CreateReader(pid), "ModdedFileLoaded", "ModdedFilesLoaded"),
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(AnimationInvocationBuffer.CreateReader(pid), "VFXFuncInvoked", "VFXFuncsInvoked"),
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];
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public void Dispose()
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