mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 10:17:22 +01:00
Make crashhandler somewhat more stable, support multi boxing maybe?
This commit is contained in:
parent
c55d6966cd
commit
f3ceb9034e
8 changed files with 105 additions and 61 deletions
|
|
@ -2,11 +2,11 @@
|
|||
|
||||
namespace Penumbra.CrashHandler;
|
||||
|
||||
public sealed class GameEventLogWriter : IDisposable
|
||||
public sealed class GameEventLogWriter(int pid) : IDisposable
|
||||
{
|
||||
public readonly ICharacterBaseBufferWriter CharacterBase = CharacterBaseBuffer.CreateWriter();
|
||||
public readonly IModdedFileBufferWriter FileLoaded = ModdedFileBuffer.CreateWriter();
|
||||
public readonly IAnimationInvocationBufferWriter AnimationFuncInvoked = AnimationInvocationBuffer.CreateWriter();
|
||||
public readonly ICharacterBaseBufferWriter CharacterBase = CharacterBaseBuffer.CreateWriter(pid);
|
||||
public readonly IModdedFileBufferWriter FileLoaded = ModdedFileBuffer.CreateWriter(pid);
|
||||
public readonly IAnimationInvocationBufferWriter AnimationFuncInvoked = AnimationInvocationBuffer.CreateWriter(pid);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue