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Make Resource Trees honor Incognito Mode
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a6661f15e8
commit
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13 changed files with 123 additions and 75 deletions
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@ -15,6 +15,7 @@ namespace Penumbra.Interop.ResourceTree;
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public class ResourceTree
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{
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public readonly string Name;
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public readonly string AnonymizedName;
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public readonly int GameObjectIndex;
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public readonly nint GameObjectAddress;
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public readonly nint DrawObjectAddress;
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@ -22,6 +23,7 @@ public class ResourceTree
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public readonly bool PlayerRelated;
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public readonly bool Networked;
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public readonly string CollectionName;
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public readonly string AnonymizedCollectionName;
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public readonly List<ResourceNode> Nodes;
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public readonly HashSet<ResourceNode> FlatNodes;
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@ -29,18 +31,20 @@ public class ResourceTree
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public CustomizeData CustomizeData;
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public GenderRace RaceCode;
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public ResourceTree(string name, int gameObjectIndex, nint gameObjectAddress, nint drawObjectAddress, bool localPlayerRelated, bool playerRelated, bool networked, string collectionName)
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public ResourceTree(string name, string anonymizedName, int gameObjectIndex, nint gameObjectAddress, nint drawObjectAddress, bool localPlayerRelated, bool playerRelated, bool networked, string collectionName, string anonymizedCollectionName)
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{
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Name = name;
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GameObjectIndex = gameObjectIndex;
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GameObjectAddress = gameObjectAddress;
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DrawObjectAddress = drawObjectAddress;
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LocalPlayerRelated = localPlayerRelated;
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Networked = networked;
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PlayerRelated = playerRelated;
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CollectionName = collectionName;
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Nodes = new List<ResourceNode>();
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FlatNodes = new HashSet<ResourceNode>();
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Name = name;
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AnonymizedName = anonymizedName;
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GameObjectIndex = gameObjectIndex;
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GameObjectAddress = gameObjectAddress;
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DrawObjectAddress = drawObjectAddress;
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LocalPlayerRelated = localPlayerRelated;
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Networked = networked;
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PlayerRelated = playerRelated;
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CollectionName = collectionName;
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AnonymizedCollectionName = anonymizedCollectionName;
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Nodes = new List<ResourceNode>();
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FlatNodes = new HashSet<ResourceNode>();
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}
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public void ProcessPostfix(Action<ResourceNode, ResourceNode?> action)
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