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Make Resource Trees honor Incognito Mode
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parent
a6661f15e8
commit
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13 changed files with 123 additions and 75 deletions
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@ -31,6 +31,7 @@ public sealed class CollectionPanel : IDisposable
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private readonly InheritanceUi _inheritanceUi;
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private readonly ModStorage _mods;
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private readonly FilenameService _fileNames;
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private readonly IncognitoService _incognito;
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private readonly IFontHandle _nameFont;
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private static readonly IReadOnlyDictionary<CollectionType, (string Name, uint Border)> Buttons = CreateButtons();
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@ -41,7 +42,8 @@ public sealed class CollectionPanel : IDisposable
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private int _draggedIndividualAssignment = -1;
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public CollectionPanel(DalamudPluginInterface pi, CommunicatorService communicator, CollectionManager manager,
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CollectionSelector selector, ActorManager actors, ITargetManager targets, ModStorage mods, FilenameService fileNames)
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CollectionSelector selector, ActorManager actors, ITargetManager targets, ModStorage mods, FilenameService fileNames,
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IncognitoService incognito)
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{
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_collections = manager.Storage;
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_active = manager.Active;
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@ -50,8 +52,9 @@ public sealed class CollectionPanel : IDisposable
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_targets = targets;
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_mods = mods;
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_fileNames = fileNames;
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_incognito = incognito;
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_individualAssignmentUi = new IndividualAssignmentUi(communicator, actors, manager);
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_inheritanceUi = new InheritanceUi(manager, _selector);
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_inheritanceUi = new InheritanceUi(manager, incognito);
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_nameFont = pi.UiBuilder.FontAtlas.NewGameFontHandle(new GameFontStyle(GameFontFamilyAndSize.Jupiter23));
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}
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@ -415,7 +418,7 @@ public sealed class CollectionPanel : IDisposable
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/// <summary> Respect incognito mode for names of identifiers. </summary>
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private string Name(ActorIdentifier id, string? name)
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=> _selector.IncognitoMode && id.Type is IdentifierType.Player or IdentifierType.Owned
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=> _incognito.IncognitoMode && id.Type is IdentifierType.Player or IdentifierType.Owned
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? id.Incognito(name)
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: name ?? id.ToString();
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@ -423,7 +426,7 @@ public sealed class CollectionPanel : IDisposable
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private string Name(ModCollection? collection)
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=> collection == null ? "Unassigned" :
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collection == ModCollection.Empty ? "Use No Mods" :
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_selector.IncognitoMode ? collection.AnonymizedName : collection.Name;
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_incognito.IncognitoMode ? collection.AnonymizedName : collection.Name;
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private void DrawIndividualButton(string intro, Vector2 width, string tooltip, char suffix, params ActorIdentifier[] identifiers)
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{
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