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Add ReverseResolvePlayerPathsAsync.
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parent
f2ef0e15d3
commit
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6 changed files with 115 additions and 63 deletions
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@ -23,7 +23,7 @@ public class CollectionCache : IDisposable
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private readonly ModCollection _collection;
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public readonly CollectionModData ModData = new();
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public readonly SortedList<string, (SingleArray<IMod>, object?)> _changedItems = new();
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public readonly Dictionary<Utf8GamePath, ModPath> ResolvedFiles = new();
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public readonly ConcurrentDictionary<Utf8GamePath, ModPath> ResolvedFiles = new();
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public readonly MetaCache Meta;
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public readonly Dictionary<IMod, SingleArray<ModConflicts>> _conflicts = new();
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@ -146,7 +146,7 @@ public class CollectionCache : IDisposable
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ModData.RemovePath(modPath.Mod, path);
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if (fullPath.FullName.Length > 0)
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{
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ResolvedFiles.Add(path, new ModPath(Mod.ForcedFiles, fullPath));
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ResolvedFiles.TryAdd(path, new ModPath(Mod.ForcedFiles, fullPath));
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InvokeResolvedFileChange(_collection, ResolvedFileChanged.Type.Replaced, path, fullPath, modPath.Path,
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Mod.ForcedFiles);
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}
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@ -157,7 +157,7 @@ public class CollectionCache : IDisposable
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}
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else if (fullPath.FullName.Length > 0)
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{
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ResolvedFiles.Add(path, new ModPath(Mod.ForcedFiles, fullPath));
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ResolvedFiles.TryAdd(path, new ModPath(Mod.ForcedFiles, fullPath));
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InvokeResolvedFileChange(_collection, ResolvedFileChanged.Type.Added, path, fullPath, FullPath.Empty, Mod.ForcedFiles);
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}
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}
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@ -56,7 +56,7 @@ public partial class ModCollection
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}
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internal IReadOnlyDictionary<Utf8GamePath, ModPath> ResolvedFiles
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=> _cache?.ResolvedFiles ?? new Dictionary<Utf8GamePath, ModPath>();
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=> _cache?.ResolvedFiles ?? new ConcurrentDictionary<Utf8GamePath, ModPath>();
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internal IReadOnlyDictionary<string, (SingleArray<IMod>, object?)> ChangedItems
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=> _cache?.ChangedItems ?? new Dictionary<string, (SingleArray<IMod>, object?)>();
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