Add changelog.

This commit is contained in:
Ottermandias 2023-01-17 16:46:17 +01:00
parent bff99da585
commit f9b8717582
2 changed files with 46 additions and 29 deletions

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@ -8,6 +8,7 @@ EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{F89C9EAE-25C8-43BE-8108-5921E5A93502}" Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{F89C9EAE-25C8-43BE-8108-5921E5A93502}"
ProjectSection(SolutionItems) = preProject ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig .editorconfig = .editorconfig
base_repo.json = base_repo.json
EndProjectSection EndProjectSection
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Penumbra.GameData", "Penumbra.GameData\Penumbra.GameData.csproj", "{EE551E87-FDB3-4612-B500-DC870C07C605}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Penumbra.GameData", "Penumbra.GameData\Penumbra.GameData.csproj", "{EE551E87-FDB3-4612-B500-DC870C07C605}"

View file

@ -31,29 +31,45 @@ public partial class ConfigWindow
Add6_1_0( ret ); Add6_1_0( ret );
Add6_1_1( ret ); Add6_1_1( ret );
Add6_2_0( ret ); Add6_2_0( ret );
Add6_3_0( ret );
return ret; return ret;
} }
private static void Add6_3_0( Changelog log )
=> log.NextVersion( "Version 0.6.3.0" )
.RegisterEntry( "Add an Assign Current Target button for individual assignments" )
.RegisterEntry( "Try identifying all banner actors correctly for PvE duties, Crystalline Conflict and Mahjong." )
.RegisterEntry( "Please let me know if this does not work for anything except identical twins.", 1 )
.RegisterEntry( "Add handling for the 3 new screen actors (now 8 total, for PvE dutie portraits)." )
.RegisterEntry( "Update the Battle NPC name database for 6.3." )
.RegisterEntry( "Added API/IPC functions to obtain or set group or individual collections." )
.RegisterEntry( "Maybe fix a problem with textures sometimes not loading from their corresponding collection." )
.RegisterEntry( "Another try to fix a problem with the collection selectors breaking state." )
.RegisterEntry( "Fix a problem identifying companions." )
.RegisterEntry( "Fix a problem when deleting collections assigned to Groups." )
.RegisterEntry( "Fix a problem when using the Assign Currently Played Character button and then logging onto a different character without restarting in between." )
.RegisterEntry( "Some miscellaneous backend changes." );
private static void Add6_2_0( Changelog log ) private static void Add6_2_0( Changelog log )
=> log.NextVersion( "Version 0.6.2.0" ) => log.NextVersion( "Version 0.6.2.0" )
.RegisterEntry( "Updated Penumbra for .net7, Dalamud API 8 and patch 6.3." ) .RegisterEntry( "Update Penumbra for .net7, Dalamud API 8 and patch 6.3." )
.RegisterEntry( "Added a Bulktag chat command to toggle all mods with specific tags. (by SoyaX)" ) .RegisterEntry( "Add a Bulktag chat command to toggle all mods with specific tags. (by SoyaX)" )
.RegisterEntry( "Added placeholder options for setting individual collections via chat command." ) .RegisterEntry( "Add placeholder options for setting individual collections via chat command." )
.RegisterEntry( "Added toggles to swap left and/or right rings separately for ring item swap." ) .RegisterEntry( "Add toggles to swap left and/or right rings separately for ring item swap." )
.RegisterEntry( "Added handling for looping sound effects caused by animations in non-base collections." ) .RegisterEntry( "Add handling for looping sound effects caused by animations in non-base collections." )
.RegisterEntry( "Added an option to not use any mods at all in the Inspect/Try-On window." ) .RegisterEntry( "Add an option to not use any mods at all in the Inspect/Try-On window." )
.RegisterEntry( "Added handling for Mahjong actors." ) .RegisterEntry( "Add handling for Mahjong actors." )
.RegisterEntry( "Improved hint text for File Swaps in Advanced Editing, also inverted file swap display order." ) .RegisterEntry( "Improve hint text for File Swaps in Advanced Editing, also inverted file swap display order." )
.RegisterEntry( "Fixed a problem where the collection selectors could get desynchronized after adding or deleting collections." ) .RegisterEntry( "Fix a problem where the collection selectors could get desynchronized after adding or deleting collections." )
.RegisterEntry( "Fixed a problem that could cause setting state to get desynchronized." ) .RegisterEntry( "Fix a problem that could cause setting state to get desynchronized." )
.RegisterEntry( "Fixed an oversight where some special screen actors did not actually respect the settings made for them." ) .RegisterEntry( "Fix an oversight where some special screen actors did not actually respect the settings made for them." )
.RegisterEntry( "Added collection and associated game object to Full Resource Logging." ) .RegisterEntry( "Add collection and associated game object to Full Resource Logging." )
.RegisterEntry( "Added performance tracking for DEBUG-compiled versions (i.e. testing only)." ) .RegisterEntry( "Add performance tracking for DEBUG-compiled versions (i.e. testing only)." )
.RegisterEntry( "Added some information to .mdl display and fix not respecting padding when reading them. (0.6.1.3)" ) .RegisterEntry( "Add some information to .mdl display and fix not respecting padding when reading them. (0.6.1.3)" )
.RegisterEntry( "Fixed association of some vfx game objects. (0.6.1.3)" ) .RegisterEntry( "Fix association of some vfx game objects. (0.6.1.3)" )
.RegisterEntry( "Stopped forcing AVFX files to load synchronously. (0.6.1.3)" ) .RegisterEntry( "Stop forcing AVFX files to load synchronously. (0.6.1.3)" )
.RegisterEntry( "Fixed an issue when incorporating deduplicated meta files. (0.6.1.2)" ); .RegisterEntry( "Fix an issue when incorporating deduplicated meta files. (0.6.1.2)" );
private static void Add6_1_1( Changelog log ) private static void Add6_1_1( Changelog log )
=> log.NextVersion( "Version 0.6.1.1" ) => log.NextVersion( "Version 0.6.1.1" )
@ -66,7 +82,7 @@ public partial class ConfigWindow
private static void Add6_1_0( Changelog log ) private static void Add6_1_0( Changelog log )
=> log.NextVersion( "Version 0.6.1.0 (Happy New Year! Edition)" ) => log.NextVersion( "Version 0.6.1.0 (Happy New Year! Edition)" )
.RegisterEntry( "Added a prototype for Item Swapping." ) .RegisterEntry( "Add a prototype for Item Swapping." )
.RegisterEntry( "A new tab in Advanced Editing.", 1 ) .RegisterEntry( "A new tab in Advanced Editing.", 1 )
.RegisterEntry( "Swapping of Hair, Tail, Ears, Equipment and Accessories is supported. Weapons and Faces may be coming.", 1 ) .RegisterEntry( "Swapping of Hair, Tail, Ears, Equipment and Accessories is supported. Weapons and Faces may be coming.", 1 )
.RegisterEntry( "The manipulations currently in use by the selected mod with its currents settings (ignoring enabled state)" .RegisterEntry( "The manipulations currently in use by the selected mod with its currents settings (ignoring enabled state)"
@ -74,19 +90,19 @@ public partial class ConfigWindow
.RegisterEntry( "You can write a swap to a new mod, or to a new option in the currently selected mod.", 1 ) .RegisterEntry( "You can write a swap to a new mod, or to a new option in the currently selected mod.", 1 )
.RegisterEntry( "The swaps are not heavily tested yet, and may also be not perfectly efficient. Please leave feedback.", 1 ) .RegisterEntry( "The swaps are not heavily tested yet, and may also be not perfectly efficient. Please leave feedback.", 1 )
.RegisterEntry( "More detailed help or explanations will be added later.", 1 ) .RegisterEntry( "More detailed help or explanations will be added later.", 1 )
.RegisterEntry( "Heavily improved Chat Commands. Use /penumbra help for more information." ) .RegisterEntry( "Heavily improve Chat Commands. Use /penumbra help for more information." )
.RegisterEntry( "Penumbra now considers meta manipulations for Changed Items." ) .RegisterEntry( "Penumbra now considers meta manipulations for Changed Items." )
.RegisterEntry( "Penumbra now tries to associate battle voices to specific actors, so that they work in collections." ) .RegisterEntry( "Penumbra now tries to associate battle voices to specific actors, so that they work in collections." )
.RegisterEntry( "Heavily improved .atex and .avfx handling, Penumbra can now associate VFX to specific actors far better, including ground effects." ) .RegisterEntry( "Heavily improve .atex and .avfx handling, Penumbra can now associate VFX to specific actors far better, including ground effects." )
.RegisterEntry( "Improved some file handling for Mare-Interaction." ) .RegisterEntry( "Improve some file handling for Mare-Interaction." )
.RegisterEntry( "Added Equipment Slots to Demihuman IMC Edits." ) .RegisterEntry( "Add Equipment Slots to Demihuman IMC Edits." )
.RegisterEntry( "Added a toggle to keep metadata edits that apply the default value (and thus do not really change anything) on import from TexTools .meta files." ) .RegisterEntry( "Add a toggle to keep metadata edits that apply the default value (and thus do not really change anything) on import from TexTools .meta files." )
.RegisterEntry( "Added an option to directly change the 'Wait For Plugins To Load'-Dalamud Option from Penumbra." ) .RegisterEntry( "Add an option to directly change the 'Wait For Plugins To Load'-Dalamud Option from Penumbra." )
.RegisterEntry( "Added API to copy mod settings from one mod to another." ) .RegisterEntry( "Add API to copy mod settings from one mod to another." )
.RegisterEntry( "Fixed a problem where creating individual collections did not trigger events." ) .RegisterEntry( "Fix a problem where creating individual collections did not trigger events." )
.RegisterEntry( "Added a Hack to support Anamnesis Redrawing better. (0.6.0.6)" ) .RegisterEntry( "Add a Hack to support Anamnesis Redrawing better. (0.6.0.6)" )
.RegisterEntry( "Fixed another problem with the aesthetician. (0.6.0.6)" ) .RegisterEntry( "Fix another problem with the aesthetician. (0.6.0.6)" )
.RegisterEntry( "Fixed a problem with the export directory not being respected. (0.6.0.6)" ); .RegisterEntry( "Fix a problem with the export directory not being respected. (0.6.0.6)" );
private static void Add6_0_5( Changelog log ) private static void Add6_0_5( Changelog log )
=> log.NextVersion( "Version 0.6.0.5" ) => log.NextVersion( "Version 0.6.0.5" )