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Move ActorEquip and related structs to GameData.
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8 changed files with 8 additions and 6 deletions
29
Penumbra.GameData/Structs/WeaponType.cs
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29
Penumbra.GameData/Structs/WeaponType.cs
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using System;
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namespace Penumbra.GameData.Structs
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{
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public readonly struct WeaponType : IEquatable<WeaponType>
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{
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public readonly ushort Value;
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public WeaponType( ushort value )
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=> Value = value;
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public static implicit operator WeaponType( ushort id ) => new( id );
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public static explicit operator ushort( WeaponType id )
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=> id.Value;
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public override string ToString()
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=> Value.ToString();
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public bool Equals( WeaponType other )
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=> Value == other.Value;
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public override bool Equals( object? obj )
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=> obj is WeaponType other && Equals( other );
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public override int GetHashCode()
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=> Value.GetHashCode();
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}
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}
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