Move ActorEquip and related structs to GameData.

This commit is contained in:
Ottermandias 2021-07-25 02:25:46 +02:00
parent c7a17d0180
commit fce9ec5659
8 changed files with 8 additions and 6 deletions

View file

@ -0,0 +1,29 @@
using System;
namespace Penumbra.GameData.Structs
{
public readonly struct WeaponType : IEquatable<WeaponType>
{
public readonly ushort Value;
public WeaponType( ushort value )
=> Value = value;
public static implicit operator WeaponType( ushort id ) => new( id );
public static explicit operator ushort( WeaponType id )
=> id.Value;
public override string ToString()
=> Value.ToString();
public bool Equals( WeaponType other )
=> Value == other.Value;
public override bool Equals( object? obj )
=> obj is WeaponType other && Equals( other );
public override int GetHashCode()
=> Value.GetHashCode();
}
}