namespace Penumbra.GameData.Actors; public enum ScreenActor : ushort { CutsceneStart = 200, GPosePlayer = 201, CutsceneEnd = 240, CharacterScreen = CutsceneEnd, ExamineScreen = 241, FittingRoom = 242, DyePreview = 243, Portrait = 244, Card6 = 245, Card7 = 246, Card8 = 247, ScreenEnd = Card8 + 1, }