using FFXIVClientStructs.FFXIV.Client.Graphics.Scene; namespace Penumbra.GameData.Enums; public static class ModelTypeExtensions { public static string ToName(this CharacterBase.ModelType type) => type switch { CharacterBase.ModelType.DemiHuman => "Demihuman", CharacterBase.ModelType.Monster => "Monster", CharacterBase.ModelType.Human => "Human", CharacterBase.ModelType.Weapon => "Weapon", _ => string.Empty, }; public static CharacterBase.ModelType ToModelType(this ObjectType type) => type switch { ObjectType.DemiHuman => CharacterBase.ModelType.DemiHuman, ObjectType.Monster => CharacterBase.ModelType.Monster, ObjectType.Character => CharacterBase.ModelType.Human, ObjectType.Weapon => CharacterBase.ModelType.Weapon, _ => 0, }; }