using System; namespace Penumbra.GameData.Structs { public readonly struct SetId : IComparable< SetId > { public readonly ushort Value; public SetId( ushort value ) => Value = value; public static implicit operator SetId( ushort id ) => new( id ); public static explicit operator ushort( SetId id ) => id.Value; public override string ToString() => Value.ToString(); public int CompareTo( SetId other ) => Value.CompareTo( other.Value ); } }