namespace Penumbra.GameData; public static class Offsets { // ActorManager.Data public const int AgentCharaCardDataWorldId = 0xC0; // ObjectIdentification public const int DrawObjectGetModelTypeVfunc = 50; private const int DrawObjectModelBase = 0x8E8; public const int DrawObjectModelUnk1 = DrawObjectModelBase; public const int DrawObjectModelUnk2 = DrawObjectModelBase + 0x08; public const int DrawObjectModelUnk3 = DrawObjectModelBase + 0x20; public const int DrawObjectModelUnk4 = DrawObjectModelBase + 0x28; // PathResolver.AnimationState public const int GetGameObjectIdxVfunc = 28; public const int TimeLinePtr = 0x50; // PathResolver.Meta public const int UpdateModelSkip = 0x90c; public const int GetEqpIndirectSkip1 = 0xA30; public const int GetEqpIndirectSkip2 = 0xA28; // FontReloader public const int ReloadFontsVfunc = 43; // ObjectReloader public const int EnableDrawVfunc = 16; public const int DisableDrawVfunc = 17; // ResourceHandle public const int ResourceHandleGetDataVfunc = 23; public const int ResourceHandleGetLengthVfunc = 17; }