using OtterGui.Classes;
namespace Penumbra.Communication;
///
/// - Parameter is the material resource handle for which the shader package has been loaded.
/// - Parameter is the associated game object.
///
public sealed class MtrlShpkLoaded() : EventWrapper(nameof(MtrlShpkLoaded))
{
public enum Priority
{
///
ShaderReplacementFixer = 0,
}
}