using System; using System.IO; using System.Text; using System.Text.RegularExpressions; using Dalamud.Logging; using Penumbra.GameData.Enums; using Penumbra.GameData.Structs; namespace Penumbra.GameData.Data; internal class GamePathParser : IGamePathParser { public GameObjectInfo GetFileInfo(string path) { path = path.ToLowerInvariant().Replace('\\', '/'); var (fileType, objectType, match) = ParseGamePath(path); if (match is not { Success: true }) return new GameObjectInfo { FileType = fileType, ObjectType = objectType, }; try { var groups = match.Groups; switch (objectType) { case ObjectType.Accessory: return HandleEquipment(fileType, groups); case ObjectType.Equipment: return HandleEquipment(fileType, groups); case ObjectType.Weapon: return HandleWeapon(fileType, groups); case ObjectType.Map: return HandleMap(fileType, groups); case ObjectType.Monster: return HandleMonster(fileType, groups); case ObjectType.DemiHuman: return HandleDemiHuman(fileType, groups); case ObjectType.Character: return HandleCustomization(fileType, groups); case ObjectType.Icon: return HandleIcon(fileType, groups); } } catch (Exception e) { PluginLog.Error($"Could not parse {path}:\n{e}"); } return new GameObjectInfo { FileType = fileType, ObjectType = objectType, }; } public string VfxToKey(string path) { var match = GamePaths.Vfx.Tmb().Match(path); if (match.Success) return match.Groups["key"].Value.ToLowerInvariant(); match = GamePaths.Vfx.Pap().Match(path); return match.Success ? match.Groups["key"].Value.ToLowerInvariant() : string.Empty; } private const string CharacterFolder = "chara"; private const string EquipmentFolder = "equipment"; private const string PlayerFolder = "human"; private const string WeaponFolder = "weapon"; private const string AccessoryFolder = "accessory"; private const string DemiHumanFolder = "demihuman"; private const string MonsterFolder = "monster"; private const string CommonFolder = "common"; private const string UiFolder = "ui"; private const string IconFolder = "icon"; private const string LoadingFolder = "loadingimage"; private const string MapFolder = "map"; private const string InterfaceFolder = "uld"; private const string FontFolder = "font"; private const string HousingFolder = "hou"; private const string VfxFolder = "vfx"; private const string WorldFolder1 = "bgcommon"; private const string WorldFolder2 = "bg"; public ObjectType PathToObjectType(string path) { if (path.Length == 0) return ObjectType.Unknown; var folders = path.Split('/'); if (folders.Length < 2) return ObjectType.Unknown; return folders[0] switch { CharacterFolder => folders[1] switch { EquipmentFolder => ObjectType.Equipment, AccessoryFolder => ObjectType.Accessory, WeaponFolder => ObjectType.Weapon, PlayerFolder => ObjectType.Character, DemiHumanFolder => ObjectType.DemiHuman, MonsterFolder => ObjectType.Monster, CommonFolder => ObjectType.Character, _ => ObjectType.Unknown, }, UiFolder => folders[1] switch { IconFolder => ObjectType.Icon, LoadingFolder => ObjectType.LoadingScreen, MapFolder => ObjectType.Map, InterfaceFolder => ObjectType.Interface, _ => ObjectType.Unknown, }, CommonFolder => folders[1] switch { FontFolder => ObjectType.Font, _ => ObjectType.Unknown, }, HousingFolder => ObjectType.Housing, WorldFolder1 => folders[1] switch { HousingFolder => ObjectType.Housing, _ => ObjectType.World, }, WorldFolder2 => ObjectType.World, VfxFolder => ObjectType.Vfx, _ => ObjectType.Unknown, }; } private (FileType, ObjectType, Match?) ParseGamePath(string path) { if (!Names.ExtensionToFileType.TryGetValue(Path.GetExtension(path), out var fileType)) fileType = FileType.Unknown; var objectType = PathToObjectType(path); static Match TestCharacterTextures(string path) { var regexes = new Regex[] { GamePaths.Character.Tex.Regex(), GamePaths.Character.Tex.FolderRegex(), GamePaths.Character.Tex.SkinRegex(), GamePaths.Character.Tex.CatchlightRegex(), GamePaths.Character.Tex.DecalRegex(), }; foreach (var regex in regexes) { var match = regex.Match(path); if (match.Success) return match; } return Match.Empty; } var match = (fileType, objectType) switch { (FileType.Font, ObjectType.Font) => GamePaths.Font.Regex().Match(path), (FileType.Imc, ObjectType.Weapon) => GamePaths.Weapon.Imc.Regex().Match(path), (FileType.Imc, ObjectType.Monster) => GamePaths.Monster.Imc.Regex().Match(path), (FileType.Imc, ObjectType.DemiHuman) => GamePaths.DemiHuman.Imc.Regex().Match(path), (FileType.Imc, ObjectType.Equipment) => GamePaths.Equipment.Imc.Regex().Match(path), (FileType.Imc, ObjectType.Accessory) => GamePaths.Accessory.Imc.Regex().Match(path), (FileType.Model, ObjectType.Weapon) => GamePaths.Weapon.Mdl.Regex().Match(path), (FileType.Model, ObjectType.Monster) => GamePaths.Monster.Mdl.Regex().Match(path), (FileType.Model, ObjectType.DemiHuman) => GamePaths.DemiHuman.Mdl.Regex().Match(path), (FileType.Model, ObjectType.Equipment) => GamePaths.Equipment.Mdl.Regex().Match(path), (FileType.Model, ObjectType.Accessory) => GamePaths.Accessory.Mdl.Regex().Match(path), (FileType.Model, ObjectType.Character) => GamePaths.Character.Mdl.Regex().Match(path), (FileType.Material, ObjectType.Weapon) => GamePaths.Weapon.Mtrl.Regex().Match(path), (FileType.Material, ObjectType.Monster) => GamePaths.Monster.Mtrl.Regex().Match(path), (FileType.Material, ObjectType.DemiHuman) => GamePaths.DemiHuman.Mtrl.Regex().Match(path), (FileType.Material, ObjectType.Equipment) => GamePaths.Equipment.Mtrl.Regex().Match(path), (FileType.Material, ObjectType.Accessory) => GamePaths.Accessory.Mtrl.Regex().Match(path), (FileType.Material, ObjectType.Character) => GamePaths.Character.Mtrl.Regex().Match(path), (FileType.Texture, ObjectType.Weapon) => GamePaths.Weapon.Tex.Regex().Match(path), (FileType.Texture, ObjectType.Monster) => GamePaths.Monster.Tex.Regex().Match(path), (FileType.Texture, ObjectType.DemiHuman) => GamePaths.DemiHuman.Tex.Regex().Match(path), (FileType.Texture, ObjectType.Equipment) => GamePaths.Equipment.Tex.Regex().Match(path), (FileType.Texture, ObjectType.Accessory) => GamePaths.Accessory.Tex.Regex().Match(path), (FileType.Texture, ObjectType.Character) => TestCharacterTextures(path), (FileType.Texture, ObjectType.Icon) => GamePaths.Icon.Regex().Match(path), (FileType.Texture, ObjectType.Map) => GamePaths.Map.Regex().Match(path), _ => Match.Empty, }; return (fileType, objectType, match.Success ? match : null); } private static GameObjectInfo HandleEquipment(FileType fileType, GroupCollection groups) { var setId = ushort.Parse(groups["id"].Value); if (fileType == FileType.Imc) return GameObjectInfo.Equipment(fileType, setId); var gr = Names.GenderRaceFromCode(groups["race"].Value); var slot = Names.SuffixToEquipSlot[groups["slot"].Value]; if (fileType == FileType.Model) return GameObjectInfo.Equipment(fileType, setId, gr, slot); var variant = byte.Parse(groups["variant"].Value); return GameObjectInfo.Equipment(fileType, setId, gr, slot, variant); } private static GameObjectInfo HandleWeapon(FileType fileType, GroupCollection groups) { var weaponId = ushort.Parse(groups["weapon"].Value); var setId = ushort.Parse(groups["id"].Value); if (fileType is FileType.Imc or FileType.Model) return GameObjectInfo.Weapon(fileType, setId, weaponId); var variant = byte.Parse(groups["variant"].Value); return GameObjectInfo.Weapon(fileType, setId, weaponId, variant); } private static GameObjectInfo HandleMonster(FileType fileType, GroupCollection groups) { var monsterId = ushort.Parse(groups["monster"].Value); var bodyId = ushort.Parse(groups["id"].Value); if (fileType is FileType.Imc or FileType.Model) return GameObjectInfo.Monster(fileType, monsterId, bodyId); var variant = byte.Parse(groups["variant"].Value); return GameObjectInfo.Monster(fileType, monsterId, bodyId, variant); } private static GameObjectInfo HandleDemiHuman(FileType fileType, GroupCollection groups) { var demiHumanId = ushort.Parse(groups["id"].Value); var equipId = ushort.Parse(groups["equip"].Value); if (fileType == FileType.Imc) return GameObjectInfo.DemiHuman(fileType, demiHumanId, equipId); var slot = Names.SuffixToEquipSlot[groups["slot"].Value]; if (fileType == FileType.Model) return GameObjectInfo.DemiHuman(fileType, demiHumanId, equipId, slot); var variant = byte.Parse(groups["variant"].Value); return GameObjectInfo.DemiHuman(fileType, demiHumanId, equipId, slot, variant); } private static GameObjectInfo HandleCustomization(FileType fileType, GroupCollection groups) { if (groups["catchlight"].Success) return GameObjectInfo.Customization(fileType, CustomizationType.Iris); if (groups["skin"].Success) return GameObjectInfo.Customization(fileType, CustomizationType.Skin); var id = ushort.Parse(groups["id"].Value); if (groups["location"].Success) { var tmpType = groups["location"].Value == "face" ? CustomizationType.DecalFace : groups["location"].Value == "equip" ? CustomizationType.DecalEquip : CustomizationType.Unknown; return GameObjectInfo.Customization(fileType, tmpType, id); } var gr = Names.GenderRaceFromCode(groups["race"].Value); var bodySlot = Names.StringToBodySlot[groups["type"].Value]; var type = groups["slot"].Success ? Names.SuffixToCustomizationType[groups["slot"].Value] : CustomizationType.Skin; if (fileType == FileType.Material) { var variant = groups["variant"].Success ? byte.Parse(groups["variant"].Value) : (byte)0; return GameObjectInfo.Customization(fileType, type, id, gr, bodySlot, variant); } return GameObjectInfo.Customization(fileType, type, id, gr, bodySlot); } private static GameObjectInfo HandleIcon(FileType fileType, GroupCollection groups) { var hq = groups["hq"].Success; var hr = groups["hr"].Success; var id = uint.Parse(groups["id"].Value); if (!groups["lang"].Success) return GameObjectInfo.Icon(fileType, id, hq, hr); var language = groups["lang"].Value switch { "en" => Dalamud.ClientLanguage.English, "ja" => Dalamud.ClientLanguage.Japanese, "de" => Dalamud.ClientLanguage.German, "fr" => Dalamud.ClientLanguage.French, _ => Dalamud.ClientLanguage.English, }; return GameObjectInfo.Icon(fileType, id, hq, hr, language); } private static GameObjectInfo HandleMap(FileType fileType, GroupCollection groups) { var map = Encoding.ASCII.GetBytes(groups["id"].Value); var variant = byte.Parse(groups["variant"].Value); if (groups["suffix"].Success) { var suffix = Encoding.ASCII.GetBytes(groups["suffix"].Value)[0]; return GameObjectInfo.Map(fileType, map[0], map[1], map[2], map[3], variant, suffix); } return GameObjectInfo.Map(fileType, map[0], map[1], map[2], map[3], variant); } }