mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-13 20:24:17 +01:00
328 lines
16 KiB
C#
328 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using Dalamud.Logging;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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namespace Penumbra.GameData.Data;
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internal class GamePathParser : IGamePathParser
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{
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public GameObjectInfo GetFileInfo(string path)
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{
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path = path.ToLowerInvariant().Replace('\\', '/');
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var (fileType, objectType, match) = ParseGamePath(path);
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if (match is not { Success: true })
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return new GameObjectInfo
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{
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FileType = fileType,
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ObjectType = objectType,
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};
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try
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{
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var groups = match.Groups;
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switch (objectType)
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{
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case ObjectType.Accessory: return HandleEquipment(fileType, groups);
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case ObjectType.Equipment: return HandleEquipment(fileType, groups);
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case ObjectType.Weapon: return HandleWeapon(fileType, groups);
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case ObjectType.Map: return HandleMap(fileType, groups);
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case ObjectType.Monster: return HandleMonster(fileType, groups);
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case ObjectType.DemiHuman: return HandleDemiHuman(fileType, groups);
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case ObjectType.Character: return HandleCustomization(fileType, groups);
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case ObjectType.Icon: return HandleIcon(fileType, groups);
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}
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}
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catch (Exception e)
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{
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PluginLog.Error($"Could not parse {path}:\n{e}");
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}
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return new GameObjectInfo
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{
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FileType = fileType,
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ObjectType = objectType,
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};
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}
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public string VfxToKey(string path)
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{
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var match = _vfxRegexTmb.Match(path);
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if (match.Success)
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return match.Groups["key"].Value.ToLowerInvariant();
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match = _vfxRegexPap.Match(path);
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return match.Success ? match.Groups["key"].Value.ToLowerInvariant() : string.Empty;
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}
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private const string CharacterFolder = "chara";
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private const string EquipmentFolder = "equipment";
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private const string PlayerFolder = "human";
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private const string WeaponFolder = "weapon";
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private const string AccessoryFolder = "accessory";
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private const string DemiHumanFolder = "demihuman";
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private const string MonsterFolder = "monster";
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private const string CommonFolder = "common";
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private const string UiFolder = "ui";
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private const string IconFolder = "icon";
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private const string LoadingFolder = "loadingimage";
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private const string MapFolder = "map";
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private const string InterfaceFolder = "uld";
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private const string FontFolder = "font";
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private const string HousingFolder = "hou";
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private const string VfxFolder = "vfx";
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private const string WorldFolder1 = "bgcommon";
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private const string WorldFolder2 = "bg";
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// @formatter:off
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// language=regex
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private readonly IReadOnlyDictionary<FileType, IReadOnlyDictionary<ObjectType, IReadOnlyList<Regex>>> _regexes = new Dictionary<FileType, IReadOnlyDictionary<ObjectType, IReadOnlyList<Regex>>>()
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{
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[FileType.Font] = new Dictionary<ObjectType, IReadOnlyList<Regex>>
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{
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[ObjectType.Font] = CreateRegexes(@"common/font/(?'fontname'.*)_(?'id'\d\d)(_lobby)?\.fdt"),
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},
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[FileType.Texture] = new Dictionary<ObjectType, IReadOnlyList<Regex>>
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{
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[ObjectType.Icon] = CreateRegexes(@"ui/icon/(?'group'\d*)(/(?'lang'[a-z]{2}))?(/(?'hq'hq))?/(?'id'\d*)(?'hr'_hr1)?\.tex"),
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[ObjectType.Map] = CreateRegexes(@"ui/map/(?'id'[a-z0-9]{4})/(?'variant'\d{2})/\k'id'\k'variant'(?'suffix'[a-z])?(_[a-z])?\.tex"),
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[ObjectType.Weapon] = CreateRegexes(@"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/texture/v(?'variant'\d{2})_w\k'id'b\k'weapon'(_[a-z])?_[a-z]\.tex"),
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[ObjectType.Monster] = CreateRegexes(@"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/texture/v(?'variant'\d{2})_m\k'monster'b\k'id'(_[a-z])?_[a-z]\.tex"),
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[ObjectType.Equipment] = CreateRegexes(@"chara/equipment/e(?'id'\d{4})/texture/v(?'variant'\d{2})_c(?'race'\d{4})e\k'id'_(?'slot'[a-z]{3})(_[a-z])?_[a-z]\.tex"),
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[ObjectType.DemiHuman] = CreateRegexes(@"chara/demihuman/d(?'id'\d{4})/obj/equipment/e(?'equip'\d{4})/texture/v(?'variant'\d{2})_d\k'id'e\k'equip'_(?'slot'[a-z]{3})(_[a-z])?_[a-z]\.tex"),
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[ObjectType.Accessory] = CreateRegexes(@"chara/accessory/a(?'id'\d{4})/texture/v(?'variant'\d{2})_c(?'race'\d{4})a\k'id'_(?'slot'[a-z]{3})_[a-z]\.tex"),
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[ObjectType.Character] = CreateRegexes( @"chara/human/c(?'race'\d{4})/obj/(?'type'[a-z]+)/(?'typeabr'[a-z])(?'id'\d{4})/texture/(?'minus'(--)?)(v(?'variant'\d{2})_)?c\k'race'\k'typeabr'\k'id'(_(?'slot'[a-z]{3}))?(_[a-z])?_[a-z]\.tex"
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, @"chara/human/c(?'race'\d{4})/obj/(?'type'[a-z]+)/(?'typeabr'[a-z])(?'id'\d{4})/texture"
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, @"chara/common/texture/skin(?'skin'.*)\.tex"
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, @"chara/common/texture/(?'catchlight'catchlight)(.*)\.tex"
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, @"chara/common/texture/decal_(?'location'[a-z]+)/[-_]?decal_(?'id'\d+).tex"),
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},
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[FileType.Model] = new Dictionary<ObjectType, IReadOnlyList<Regex>>
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{
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[ObjectType.Weapon] = CreateRegexes(@"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/model/w\k'id'b\k'weapon'\.mdl"),
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[ObjectType.Monster] = CreateRegexes(@"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/model/m\k'monster'b\k'id'\.mdl"),
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[ObjectType.Equipment] = CreateRegexes(@"chara/equipment/e(?'id'\d{4})/model/c(?'race'\d{4})e\k'id'_(?'slot'[a-z]{3})\.mdl"),
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[ObjectType.DemiHuman] = CreateRegexes(@"chara/demihuman/d(?'id'\d{4})/obj/equipment/e(?'equip'\d{4})/model/d\k'id'e\k'equip'_(?'slot'[a-z]{3})\.mdl"),
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[ObjectType.Accessory] = CreateRegexes(@"chara/accessory/a(?'id'\d{4})/model/c(?'race'\d{4})a\k'id'_(?'slot'[a-z]{3})\.mdl"),
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[ObjectType.Character] = CreateRegexes(@"chara/human/c(?'race'\d{4})/obj/(?'type'[a-z]+)/(?'typeabr'[a-z])(?'id'\d{4})/model/c\k'race'\k'typeabr'\k'id'_(?'slot'[a-z]{3})\.mdl"),
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},
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[FileType.Material] = new Dictionary<ObjectType, IReadOnlyList<Regex>>
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{
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[ObjectType.Weapon] = CreateRegexes(@"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/material/v(?'variant'\d{4})/mt_w\k'id'b\k'weapon'_[a-z]+\.mtrl"),
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[ObjectType.Monster] = CreateRegexes(@"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/material/v(?'variant'\d{4})/mt_m\k'monster'b\k'id'_[a-z]+\.mtrl"),
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[ObjectType.Equipment] = CreateRegexes(@"chara/equipment/e(?'id'\d{4})/material/v(?'variant'\d{4})/mt_c(?'race'\d{4})e\k'id'_(?'slot'[a-z]{3})_[a-z]+\.mtrl"),
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[ObjectType.DemiHuman] = CreateRegexes(@"chara/demihuman/d(?'id'\d{4})/obj/equipment/e(?'equip'\d{4})/material/v(?'variant'\d{4})/mt_d\k'id'e\k'equip'_(?'slot'[a-z]{3})_[a-z]+\.mtrl"),
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[ObjectType.Accessory] = CreateRegexes(@"chara/accessory/a(?'id'\d{4})/material/v(?'variant'\d{4})/mt_c(?'race'\d{4})a\k'id'_(?'slot'[a-z]{3})_[a-z]+\.mtrl"),
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[ObjectType.Character] = CreateRegexes(@"chara/human/c(?'race'\d{4})/obj/(?'type'[a-z]+)/(?'typeabr'[a-z])(?'id'\d{4})/material(/v(?'variant'\d{4}))?/mt_c\k'race'\k'typeabr'\k'id'(_(?'slot'[a-z]{3}))?_[a-z]+\.mtrl"),
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},
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[FileType.Imc] = new Dictionary<ObjectType, IReadOnlyList<Regex>>
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{
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[ObjectType.Weapon] = CreateRegexes(@"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/b\k'weapon'\.imc"),
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[ObjectType.Monster] = CreateRegexes(@"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/b\k'id'\.imc"),
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[ObjectType.Equipment] = CreateRegexes(@"chara/equipment/e(?'id'\d{4})/e\k'id'\.imc"),
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[ObjectType.DemiHuman] = CreateRegexes(@"chara/demihuman/d(?'id'\d{4})/obj/equipment/e(?'equip'\d{4})/e\k'equip'\.imc"),
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[ObjectType.Accessory] = CreateRegexes(@"chara/accessory/a(?'id'\d{4})/a\k'id'\.imc"),
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},
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};
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private static IReadOnlyList<Regex> CreateRegexes(params string[] regexes)
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=> regexes.Select(s => new Regex(s, RegexOptions.Compiled)).ToArray();
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// @formatter:on
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public ObjectType PathToObjectType(string path)
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{
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if (path.Length == 0)
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return ObjectType.Unknown;
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var folders = path.Split('/');
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if (folders.Length < 2)
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return ObjectType.Unknown;
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return folders[0] switch
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{
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CharacterFolder => folders[1] switch
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{
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EquipmentFolder => ObjectType.Equipment,
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AccessoryFolder => ObjectType.Accessory,
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WeaponFolder => ObjectType.Weapon,
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PlayerFolder => ObjectType.Character,
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DemiHumanFolder => ObjectType.DemiHuman,
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MonsterFolder => ObjectType.Monster,
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CommonFolder => ObjectType.Character,
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_ => ObjectType.Unknown,
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},
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UiFolder => folders[1] switch
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{
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IconFolder => ObjectType.Icon,
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LoadingFolder => ObjectType.LoadingScreen,
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MapFolder => ObjectType.Map,
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InterfaceFolder => ObjectType.Interface,
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_ => ObjectType.Unknown,
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},
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CommonFolder => folders[1] switch
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{
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FontFolder => ObjectType.Font,
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_ => ObjectType.Unknown,
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},
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HousingFolder => ObjectType.Housing,
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WorldFolder1 => folders[1] switch
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{
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HousingFolder => ObjectType.Housing,
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_ => ObjectType.World,
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},
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WorldFolder2 => ObjectType.World,
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VfxFolder => ObjectType.Vfx,
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_ => ObjectType.Unknown,
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};
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}
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private (FileType, ObjectType, Match?) ParseGamePath(string path)
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{
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if (!Names.ExtensionToFileType.TryGetValue(Path.GetExtension(path), out var fileType))
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fileType = FileType.Unknown;
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var objectType = PathToObjectType(path);
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if (!_regexes.TryGetValue(fileType, out var objectDict))
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return (fileType, objectType, null);
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if (!objectDict.TryGetValue(objectType, out var regexes))
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return (fileType, objectType, null);
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foreach (var regex in regexes)
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{
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var match = regex.Match(path);
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if (match.Success)
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return (fileType, objectType, match);
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}
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return (fileType, objectType, null);
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}
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private static GameObjectInfo HandleEquipment(FileType fileType, GroupCollection groups)
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{
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var setId = ushort.Parse(groups["id"].Value);
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if (fileType == FileType.Imc)
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return GameObjectInfo.Equipment(fileType, setId);
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var gr = Names.GenderRaceFromCode(groups["race"].Value);
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var slot = Names.SuffixToEquipSlot[groups["slot"].Value];
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if (fileType == FileType.Model)
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return GameObjectInfo.Equipment(fileType, setId, gr, slot);
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var variant = byte.Parse(groups["variant"].Value);
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return GameObjectInfo.Equipment(fileType, setId, gr, slot, variant);
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}
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private static GameObjectInfo HandleWeapon(FileType fileType, GroupCollection groups)
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{
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var weaponId = ushort.Parse(groups["weapon"].Value);
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var setId = ushort.Parse(groups["id"].Value);
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if (fileType is FileType.Imc or FileType.Model)
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return GameObjectInfo.Weapon(fileType, setId, weaponId);
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var variant = byte.Parse(groups["variant"].Value);
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return GameObjectInfo.Weapon(fileType, setId, weaponId, variant);
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}
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private static GameObjectInfo HandleMonster(FileType fileType, GroupCollection groups)
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{
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var monsterId = ushort.Parse(groups["monster"].Value);
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var bodyId = ushort.Parse(groups["id"].Value);
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if (fileType is FileType.Imc or FileType.Model)
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return GameObjectInfo.Monster(fileType, monsterId, bodyId);
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var variant = byte.Parse(groups["variant"].Value);
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return GameObjectInfo.Monster(fileType, monsterId, bodyId, variant);
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}
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private static GameObjectInfo HandleDemiHuman(FileType fileType, GroupCollection groups)
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{
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var demiHumanId = ushort.Parse(groups["id"].Value);
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var equipId = ushort.Parse(groups["equip"].Value);
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if (fileType == FileType.Imc)
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return GameObjectInfo.DemiHuman(fileType, demiHumanId, equipId);
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var slot = Names.SuffixToEquipSlot[groups["slot"].Value];
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if (fileType == FileType.Model)
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return GameObjectInfo.DemiHuman(fileType, demiHumanId, equipId, slot);
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var variant = byte.Parse(groups["variant"].Value);
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return GameObjectInfo.DemiHuman(fileType, demiHumanId, equipId, slot, variant);
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}
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private static GameObjectInfo HandleCustomization(FileType fileType, GroupCollection groups)
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{
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if (groups["catchlight"].Success)
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return GameObjectInfo.Customization(fileType, CustomizationType.Iris);
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if (groups["skin"].Success)
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return GameObjectInfo.Customization(fileType, CustomizationType.Skin);
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var id = ushort.Parse(groups["id"].Value);
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if (groups["location"].Success)
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{
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var tmpType = groups["location"].Value == "face" ? CustomizationType.DecalFace
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: groups["location"].Value == "equip" ? CustomizationType.DecalEquip : CustomizationType.Unknown;
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return GameObjectInfo.Customization(fileType, tmpType, id);
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}
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var gr = Names.GenderRaceFromCode(groups["race"].Value);
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var bodySlot = Names.StringToBodySlot[groups["type"].Value];
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var type = groups["slot"].Success
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? Names.SuffixToCustomizationType[groups["slot"].Value]
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: CustomizationType.Skin;
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if (fileType == FileType.Material)
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{
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var variant = groups["variant"].Success ? byte.Parse(groups["variant"].Value) : (byte)0;
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return GameObjectInfo.Customization(fileType, type, id, gr, bodySlot, variant);
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}
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return GameObjectInfo.Customization(fileType, type, id, gr, bodySlot);
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}
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private static GameObjectInfo HandleIcon(FileType fileType, GroupCollection groups)
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{
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var hq = groups["hq"].Success;
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var hr = groups["hr"].Success;
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var id = uint.Parse(groups["id"].Value);
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if (!groups["lang"].Success)
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return GameObjectInfo.Icon(fileType, id, hq, hr);
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var language = groups["lang"].Value switch
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{
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"en" => Dalamud.ClientLanguage.English,
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"ja" => Dalamud.ClientLanguage.Japanese,
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"de" => Dalamud.ClientLanguage.German,
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"fr" => Dalamud.ClientLanguage.French,
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_ => Dalamud.ClientLanguage.English,
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};
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return GameObjectInfo.Icon(fileType, id, hq, hr, language);
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}
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private static GameObjectInfo HandleMap(FileType fileType, GroupCollection groups)
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{
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var map = Encoding.ASCII.GetBytes(groups["id"].Value);
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var variant = byte.Parse(groups["variant"].Value);
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if (groups["suffix"].Success)
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{
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var suffix = Encoding.ASCII.GetBytes(groups["suffix"].Value)[0];
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return GameObjectInfo.Map(fileType, map[0], map[1], map[2], map[3], variant, suffix);
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}
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return GameObjectInfo.Map(fileType, map[0], map[1], map[2], map[3], variant);
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}
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private readonly Regex _vfxRegexTmb = new(@"chara[\/]action[\/](?'key'[^\s]+?)\.tmb", RegexOptions.Compiled | RegexOptions.IgnoreCase);
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private readonly Regex _vfxRegexPap = new(@"chara[\/]human[\/]c0101[\/]animation[\/]a0001[\/][^\s]+?[\/](?'key'[^\s]+?)\.pap",
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RegexOptions.Compiled | RegexOptions.IgnoreCase);
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}
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