mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 18:27:24 +01:00
118 lines
No EOL
3.2 KiB
C#
118 lines
No EOL
3.2 KiB
C#
using System;
|
|
using Penumbra.GameData.Enums;
|
|
using Penumbra.String.Functions;
|
|
|
|
namespace Penumbra.GameData.Structs;
|
|
|
|
public readonly unsafe struct CharacterEquip
|
|
{
|
|
public const int Slots = 10;
|
|
public const int Size = CharacterArmor.Size * Slots;
|
|
|
|
public static readonly CharacterEquip Null = new(null);
|
|
|
|
private readonly CharacterArmor* _armor;
|
|
|
|
public IntPtr Address
|
|
=> ( IntPtr )_armor;
|
|
|
|
public ref CharacterArmor this[ int idx ]
|
|
=> ref _armor[ idx ];
|
|
|
|
public ref CharacterArmor this[ uint idx ]
|
|
=> ref _armor[ idx ];
|
|
|
|
public ref CharacterArmor this[ EquipSlot slot ]
|
|
=> ref _armor[ IndexOf( slot ) ];
|
|
|
|
public ref CharacterArmor Head
|
|
=> ref _armor[ 0 ];
|
|
|
|
public ref CharacterArmor Body
|
|
=> ref _armor[ 1 ];
|
|
|
|
public ref CharacterArmor Hands
|
|
=> ref _armor[ 2 ];
|
|
|
|
public ref CharacterArmor Legs
|
|
=> ref _armor[ 3 ];
|
|
|
|
public ref CharacterArmor Feet
|
|
=> ref _armor[ 4 ];
|
|
|
|
public ref CharacterArmor Ears
|
|
=> ref _armor[ 5 ];
|
|
|
|
public ref CharacterArmor Neck
|
|
=> ref _armor[ 6 ];
|
|
|
|
public ref CharacterArmor Wrists
|
|
=> ref _armor[ 7 ];
|
|
|
|
public ref CharacterArmor RFinger
|
|
=> ref _armor[ 8 ];
|
|
|
|
public ref CharacterArmor LFinger
|
|
=> ref _armor[ 9 ];
|
|
|
|
public CharacterEquip( CharacterArmor* val )
|
|
=> _armor = val;
|
|
|
|
public static implicit operator CharacterEquip( CharacterArmor* val )
|
|
=> new(val);
|
|
|
|
public static implicit operator CharacterEquip( IntPtr val )
|
|
=> new(( CharacterArmor* )val);
|
|
|
|
public static implicit operator CharacterEquip( ReadOnlySpan< CharacterArmor > val )
|
|
{
|
|
if( val.Length != 10 )
|
|
{
|
|
throw new ArgumentException( "Invalid number of equipment pieces in span." );
|
|
}
|
|
|
|
fixed( CharacterArmor* ptr = val )
|
|
{
|
|
return new CharacterEquip( ptr );
|
|
}
|
|
}
|
|
|
|
public static implicit operator bool( CharacterEquip equip )
|
|
=> equip._armor != null;
|
|
|
|
public static bool operator true( CharacterEquip equip )
|
|
=> equip._armor != null;
|
|
|
|
public static bool operator false( CharacterEquip equip )
|
|
=> equip._armor == null;
|
|
|
|
public static bool operator !( CharacterEquip equip )
|
|
=> equip._armor == null;
|
|
|
|
private static int IndexOf( EquipSlot slot )
|
|
{
|
|
return slot switch
|
|
{
|
|
EquipSlot.Head => 0,
|
|
EquipSlot.Body => 1,
|
|
EquipSlot.Hands => 2,
|
|
EquipSlot.Legs => 3,
|
|
EquipSlot.Feet => 4,
|
|
EquipSlot.Ears => 5,
|
|
EquipSlot.Neck => 6,
|
|
EquipSlot.Wrists => 7,
|
|
EquipSlot.RFinger => 8,
|
|
EquipSlot.LFinger => 9,
|
|
_ => throw new ArgumentOutOfRangeException( nameof( slot ), slot, null ),
|
|
};
|
|
}
|
|
|
|
|
|
public void Load( CharacterEquip source )
|
|
{
|
|
MemoryUtility.MemCpyUnchecked( _armor, source._armor, sizeof( CharacterArmor ) * 10 );
|
|
}
|
|
|
|
public bool Equals( CharacterEquip other )
|
|
=> MemoryUtility.MemCmpUnchecked( ( void* )_armor, ( void* )other._armor, sizeof( CharacterArmor ) * 10 ) == 0;
|
|
} |