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https://github.com/xivdev/Penumbra.git
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65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace Penumbra.GameData.Structs;
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[StructLayout(LayoutKind.Explicit, Pack = 1, Size = 7)]
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public struct CharacterWeapon : IEquatable<CharacterWeapon>
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{
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[FieldOffset(0)]
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public SetId Set;
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[FieldOffset(2)]
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public WeaponType Type;
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[FieldOffset(4)]
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public ushort Variant;
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[FieldOffset(6)]
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public StainId Stain;
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public ulong Value
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=> (ulong)Set | ((ulong)Type << 16) | ((ulong)Variant << 32) | ((ulong)Stain << 48);
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public override string ToString()
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=> $"{Set},{Type},{Variant},{Stain}";
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public CharacterWeapon(SetId set, WeaponType type, ushort variant, StainId stain)
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{
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Set = set;
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Type = type;
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Variant = variant;
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Stain = stain;
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}
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public CharacterWeapon(ulong value)
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{
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Set = (SetId)value;
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Type = (WeaponType)(value >> 16);
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Variant = (ushort)(value >> 32);
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Stain = (StainId)(value >> 48);
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}
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public CharacterArmor ToArmor()
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=> new(Set, (byte)Variant, Stain);
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public CharacterArmor ToArmor(StainId stain)
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=> new(Set, (byte)Variant, stain);
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public static readonly CharacterWeapon Empty = new(0, 0, 0, 0);
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public bool Equals(CharacterWeapon other)
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=> Value == other.Value;
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public override bool Equals(object? obj)
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=> obj is CharacterWeapon other && Equals(other);
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public override int GetHashCode()
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=> Value.GetHashCode();
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public static bool operator ==(CharacterWeapon left, CharacterWeapon right)
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=> left.Value == right.Value;
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public static bool operator !=(CharacterWeapon left, CharacterWeapon right)
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=> left.Value != right.Value;
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}
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