Penumbra/Penumbra.GameData/Actors/ActorManager.Data.cs

96 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Dalamud;
using Dalamud.Data;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Plugin;
using Dalamud.Utility;
using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Data;
namespace Penumbra.GameData.Actors;
public sealed partial class ActorManager : DataSharer
{
/// <summary> Worlds available for players. </summary>
public IReadOnlyDictionary<ushort, string> Worlds { get; }
/// <summary> Valid Mount names in title case by mount id. </summary>
public IReadOnlyDictionary<uint, string> Mounts { get; }
/// <summary> Valid Companion names in title case by companion id. </summary>
public IReadOnlyDictionary<uint, string> Companions { get; }
/// <summary> Valid BNPC names in title case by BNPC Name id. </summary>
public IReadOnlyDictionary<uint, string> BNpcs { get; }
/// <summary> Valid ENPC names in title case by ENPC id. </summary>
public IReadOnlyDictionary<uint, string> ENpcs { get; }
public ActorManager(DalamudPluginInterface pluginInterface, ObjectTable objects, ClientState state, DataManager gameData,
Func<ushort, short> toParentIdx)
: this(pluginInterface, objects, state, gameData, gameData.Language, toParentIdx)
{ }
public ActorManager(DalamudPluginInterface pluginInterface, ObjectTable objects, ClientState state, DataManager gameData,
ClientLanguage language, Func<ushort, short> toParentIdx)
: base(pluginInterface, language, 1)
{
_objects = objects;
_clientState = state;
_toParentIdx = toParentIdx;
Worlds = TryCatchData("Worlds", () => CreateWorldData(gameData));
Mounts = TryCatchData("Mounts", () => CreateMountData(gameData));
Companions = TryCatchData("Companions", () => CreateCompanionData(gameData));
BNpcs = TryCatchData("BNpcs", () => CreateBNpcData(gameData));
ENpcs = TryCatchData("ENpcs", () => CreateENpcData(gameData));
ActorIdentifier.Manager = this;
}
protected override void DisposeInternal()
{
DisposeTag("Worlds");
DisposeTag("Mounts");
DisposeTag("Companions");
DisposeTag("BNpcs");
DisposeTag("ENpcs");
}
~ActorManager()
=> Dispose();
private readonly ObjectTable _objects;
private readonly ClientState _clientState;
private readonly Func<ushort, short> _toParentIdx;
private IReadOnlyDictionary<ushort, string> CreateWorldData(DataManager gameData)
=> gameData.GetExcelSheet<World>(Language)!
.Where(w => w.IsPublic && !w.Name.RawData.IsEmpty)
.ToDictionary(w => (ushort)w.RowId, w => w.Name.ToString());
private IReadOnlyDictionary<uint, string> CreateMountData(DataManager gameData)
=> gameData.GetExcelSheet<Mount>(Language)!
.Where(m => m.Singular.RawData.Length > 0 && m.Order >= 0)
.ToDictionary(m => m.RowId, m => CultureInfo.InvariantCulture.TextInfo.ToTitleCase(m.Singular.ToDalamudString().ToString()));
private IReadOnlyDictionary<uint, string> CreateCompanionData(DataManager gameData)
=> gameData.GetExcelSheet<Companion>(Language)!
.Where(c => c.Singular.RawData.Length > 0 && c.Order < ushort.MaxValue)
.ToDictionary(c => c.RowId, c => CultureInfo.InvariantCulture.TextInfo.ToTitleCase(c.Singular.ToDalamudString().ToString()));
private IReadOnlyDictionary<uint, string> CreateBNpcData(DataManager gameData)
=> gameData.GetExcelSheet<BNpcName>(Language)!
.Where(n => n.Singular.RawData.Length > 0)
.ToDictionary(n => n.RowId, n => CultureInfo.InvariantCulture.TextInfo.ToTitleCase(n.Singular.ToDalamudString().ToString()));
private IReadOnlyDictionary<uint, string> CreateENpcData(DataManager gameData)
=> gameData.GetExcelSheet<ENpcResident>(Language)!
.Where(e => e.Singular.RawData.Length > 0)
.ToDictionary(e => e.RowId, e => CultureInfo.InvariantCulture.TextInfo.ToTitleCase(e.Singular.ToDalamudString().ToString()));
}