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123 lines
4 KiB
C#
123 lines
4 KiB
C#
using System;
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using System.IO;
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namespace Penumbra.GameData.Files;
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public partial class ShpkFile
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{
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public byte[] Write()
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{
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using var stream = new MemoryStream();
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using var blobs = new MemoryStream();
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using (var w = new BinaryWriter(stream))
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{
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w.Write(ShPkMagic);
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w.Write(Unknown1);
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w.Write(DirectXVersion switch
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{
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DXVersion.DirectX9 => DX9Magic,
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DXVersion.DirectX11 => DX11Magic,
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_ => throw new NotImplementedException(),
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});
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long offsetsPosition = stream.Position;
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w.Write(0u); // Placeholder for file size
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w.Write(0u); // Placeholder for blobs offset
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w.Write(0u); // Placeholder for strings offset
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w.Write((uint)VertexShaders.Length);
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w.Write((uint)PixelShaders.Length);
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w.Write(MaterialParamsSize);
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w.Write((uint)MaterialParams.Length);
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w.Write((uint)Constants.Length);
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w.Write((uint)Samplers.Length);
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w.Write((uint)UnknownA.Length);
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w.Write((uint)UnknownB.Length);
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w.Write((uint)UnknownC.Length);
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w.Write(Unknown2);
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w.Write(Unknown3);
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w.Write(Unknown4);
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WriteShaderArray(w, VertexShaders, blobs, Strings);
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WriteShaderArray(w, PixelShaders, blobs, Strings);
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foreach (var materialParam in MaterialParams)
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{
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w.Write(materialParam.Id);
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w.Write(materialParam.ByteOffset);
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w.Write(materialParam.ByteSize);
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}
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WriteResourceArray(w, Constants, Strings);
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WriteResourceArray(w, Samplers, Strings);
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w.Write(Unknowns.Item1);
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w.Write(Unknowns.Item2);
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w.Write(Unknowns.Item3);
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WriteUInt32PairArray(w, UnknownA);
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WriteUInt32PairArray(w, UnknownB);
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WriteUInt32PairArray(w, UnknownC);
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w.Write(AdditionalData);
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var blobsOffset = (int)stream.Position;
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blobs.WriteTo(stream);
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var stringsOffset = (int)stream.Position;
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Strings.Data.WriteTo(stream);
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var fileSize = (int)stream.Position;
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stream.Seek(offsetsPosition, SeekOrigin.Begin);
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w.Write(fileSize);
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w.Write(blobsOffset);
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w.Write(stringsOffset);
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}
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return stream.ToArray();
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}
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private static void WriteResourceArray(BinaryWriter w, Resource[] array, StringPool strings)
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{
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foreach (var buf in array)
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{
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var (strOffset, strSize) = strings.FindOrAddString(buf.Name);
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w.Write(buf.Id);
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w.Write(strOffset);
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w.Write(strSize);
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w.Write(buf.Slot);
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w.Write(buf.Size);
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}
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}
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private static void WriteShaderArray(BinaryWriter w, Shader[] array, MemoryStream blobs, StringPool strings)
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{
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foreach (var shader in array)
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{
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var blobOffset = (int)blobs.Position;
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blobs.Write(shader.AdditionalHeader);
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blobs.Write(shader.Blob);
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var blobSize = (int)blobs.Position - blobOffset;
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w.Write(blobOffset);
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w.Write(blobSize);
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w.Write((ushort)shader.Constants.Length);
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w.Write((ushort)shader.Samplers.Length);
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w.Write((ushort)shader.UnknownX.Length);
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w.Write((ushort)shader.UnknownY.Length);
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WriteResourceArray(w, shader.Constants, strings);
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WriteResourceArray(w, shader.Samplers, strings);
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WriteResourceArray(w, shader.UnknownX, strings);
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WriteResourceArray(w, shader.UnknownY, strings);
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}
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}
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private static void WriteUInt32PairArray(BinaryWriter w, (uint, uint)[] array)
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{
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foreach (var (first, second) in array)
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{
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w.Write(first);
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w.Write(second);
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}
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}
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}
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