Penumbra/Penumbra.GameData/Files/ShpkFile.Write.cs
2023-02-21 16:54:24 +01:00

123 lines
4 KiB
C#

using System;
using System.IO;
namespace Penumbra.GameData.Files;
public partial class ShpkFile
{
public byte[] Write()
{
using var stream = new MemoryStream();
using var blobs = new MemoryStream();
using (var w = new BinaryWriter(stream))
{
w.Write(ShPkMagic);
w.Write(Unknown1);
w.Write(DirectXVersion switch
{
DXVersion.DirectX9 => DX9Magic,
DXVersion.DirectX11 => DX11Magic,
_ => throw new NotImplementedException(),
});
long offsetsPosition = stream.Position;
w.Write(0u); // Placeholder for file size
w.Write(0u); // Placeholder for blobs offset
w.Write(0u); // Placeholder for strings offset
w.Write((uint)VertexShaders.Length);
w.Write((uint)PixelShaders.Length);
w.Write(MaterialParamsSize);
w.Write((uint)MaterialParams.Length);
w.Write((uint)Constants.Length);
w.Write((uint)Samplers.Length);
w.Write((uint)UnknownA.Length);
w.Write((uint)UnknownB.Length);
w.Write((uint)UnknownC.Length);
w.Write(Unknown2);
w.Write(Unknown3);
w.Write(Unknown4);
WriteShaderArray(w, VertexShaders, blobs, Strings);
WriteShaderArray(w, PixelShaders, blobs, Strings);
foreach (var materialParam in MaterialParams)
{
w.Write(materialParam.Id);
w.Write(materialParam.ByteOffset);
w.Write(materialParam.ByteSize);
}
WriteResourceArray(w, Constants, Strings);
WriteResourceArray(w, Samplers, Strings);
w.Write(Unknowns.Item1);
w.Write(Unknowns.Item2);
w.Write(Unknowns.Item3);
WriteUInt32PairArray(w, UnknownA);
WriteUInt32PairArray(w, UnknownB);
WriteUInt32PairArray(w, UnknownC);
w.Write(AdditionalData);
var blobsOffset = (int)stream.Position;
blobs.WriteTo(stream);
var stringsOffset = (int)stream.Position;
Strings.Data.WriteTo(stream);
var fileSize = (int)stream.Position;
stream.Seek(offsetsPosition, SeekOrigin.Begin);
w.Write(fileSize);
w.Write(blobsOffset);
w.Write(stringsOffset);
}
return stream.ToArray();
}
private static void WriteResourceArray(BinaryWriter w, Resource[] array, StringPool strings)
{
foreach (var buf in array)
{
var (strOffset, strSize) = strings.FindOrAddString(buf.Name);
w.Write(buf.Id);
w.Write(strOffset);
w.Write(strSize);
w.Write(buf.Slot);
w.Write(buf.Size);
}
}
private static void WriteShaderArray(BinaryWriter w, Shader[] array, MemoryStream blobs, StringPool strings)
{
foreach (var shader in array)
{
var blobOffset = (int)blobs.Position;
blobs.Write(shader.AdditionalHeader);
blobs.Write(shader.Blob);
var blobSize = (int)blobs.Position - blobOffset;
w.Write(blobOffset);
w.Write(blobSize);
w.Write((ushort)shader.Constants.Length);
w.Write((ushort)shader.Samplers.Length);
w.Write((ushort)shader.UnknownX.Length);
w.Write((ushort)shader.UnknownY.Length);
WriteResourceArray(w, shader.Constants, strings);
WriteResourceArray(w, shader.Samplers, strings);
WriteResourceArray(w, shader.UnknownX, strings);
WriteResourceArray(w, shader.UnknownY, strings);
}
}
private static void WriteUInt32PairArray(BinaryWriter w, (uint, uint)[] array)
{
foreach (var (first, second) in array)
{
w.Write(first);
w.Write(second);
}
}
}