mirror of
https://github.com/xivdev/Penumbra.git
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221 lines
8.6 KiB
C#
221 lines
8.6 KiB
C#
using OtterGui.Filesystem;
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using Penumbra.Mods;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OtterGui;
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namespace Penumbra.Collections;
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// A ModCollection is a named set of ModSettings to all of the users' installed mods.
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// Settings to mods that are not installed anymore are kept as long as no call to CleanUnavailableSettings is made.
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// Invariants:
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// - Index is the collections index in the ModCollection.Manager
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// - Settings has the same size as ModManager.Mods.
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// - any change in settings or inheritance of the collection causes a Save.
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public partial class ModCollection
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{
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public const int CurrentVersion = 1;
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public const string DefaultCollection = "Default";
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public const string EmptyCollection = "None";
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public static readonly ModCollection Empty = CreateEmpty();
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// The collection name can contain invalid path characters,
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// but after removing those and going to lower case it has to be unique.
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public string Name { get; internal init; }
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// Get the first two letters of a collection name and its Index (or None if it is the empty collection).
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public string AnonymizedName
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=> this == Empty ? Empty.Name : Name.Length > 2 ? $"{Name[..2]}... ({Index})" : $"{Name} ({Index})";
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public int Version { get; internal set; }
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public int Index { get; internal set; } = -1;
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// If a ModSetting is null, it can be inherited from other collections.
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// If no collection provides a setting for the mod, it is just disabled.
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internal readonly List<ModSettings?> _settings;
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public IReadOnlyList<ModSettings?> Settings
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=> _settings;
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// Returns whether there are settings not in use by any current mod.
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public bool HasUnusedSettings
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=> _unusedSettings.Count > 0;
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public int NumUnusedSettings
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=> _unusedSettings.Count;
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// Evaluates the settings along the whole inheritance tree.
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public IEnumerable<ModSettings?> ActualSettings
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=> Enumerable.Range(0, _settings.Count).Select(i => this[i].Settings);
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// Settings for deleted mods will be kept via directory name.
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private readonly Dictionary<string, ModSettings.SavedSettings> _unusedSettings;
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// Constructor for duplication.
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private ModCollection(string name, ModCollection duplicate)
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{
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Name = name;
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Version = duplicate.Version;
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_settings = duplicate._settings.ConvertAll(s => s?.DeepCopy());
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_unusedSettings = duplicate._unusedSettings.ToDictionary(kvp => kvp.Key, kvp => kvp.Value.DeepCopy());
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_inheritance = duplicate._inheritance.ToList();
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ModSettingChanged += SaveOnChange;
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InheritanceChanged += SaveOnChange;
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}
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// Constructor for reading from files.
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private ModCollection(string name, int version, Dictionary<string, ModSettings.SavedSettings> allSettings)
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{
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Name = name;
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Version = version;
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_unusedSettings = allSettings;
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_settings = new List<ModSettings?>();
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ApplyModSettings();
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Migration.Migrate(Penumbra.SaveService, this);
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ModSettingChanged += SaveOnChange;
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InheritanceChanged += SaveOnChange;
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}
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// Create a new, unique empty collection of a given name.
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public static ModCollection CreateNewEmpty(string name)
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=> new(name, CurrentVersion, new Dictionary<string, ModSettings.SavedSettings>());
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// Create a new temporary collection that does not save and has a negative index.
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public static ModCollection CreateNewTemporary(string name, int changeCounter)
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{
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var collection = new ModCollection(name, Empty);
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collection.ModSettingChanged -= collection.SaveOnChange;
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collection.InheritanceChanged -= collection.SaveOnChange;
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collection.Index = ~Penumbra.TempCollections.Count;
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collection.ChangeCounter = changeCounter;
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collection.CreateCache(false);
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return collection;
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}
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// Duplicate the calling collection to a new, unique collection of a given name.
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public ModCollection Duplicate(string name)
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=> new(name, this);
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// Check if a name is valid to use for a collection.
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// Does not check for uniqueness.
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public static bool IsValidName(string name)
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=> name.Length > 0 && name.All(c => !c.IsInvalidAscii() && c is not '|' && !c.IsInvalidInPath());
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// Remove all settings for not currently-installed mods.
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public void CleanUnavailableSettings()
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{
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var any = _unusedSettings.Count > 0;
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_unusedSettings.Clear();
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if (any)
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Penumbra.SaveService.QueueSave(this);
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}
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// Add settings for a new appended mod, by checking if the mod had settings from a previous deletion.
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internal bool AddMod(Mod mod)
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{
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if (_unusedSettings.TryGetValue(mod.ModPath.Name, out var save))
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{
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var ret = save.ToSettings(mod, out var settings);
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_settings.Add(settings);
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_unusedSettings.Remove(mod.ModPath.Name);
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return ret;
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}
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_settings.Add(null);
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return false;
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}
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// Move settings from the current mod list to the unused mod settings.
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internal void RemoveMod(Mod mod, int idx)
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{
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var settings = _settings[idx];
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if (settings != null)
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_unusedSettings[mod.ModPath.Name] = new ModSettings.SavedSettings(settings, mod);
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_settings.RemoveAt(idx);
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}
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// Create the always available Empty Collection that will always sit at index 0,
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// can not be deleted and does never create a cache.
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private static ModCollection CreateEmpty()
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{
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var collection = CreateNewEmpty(EmptyCollection);
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collection.Index = 0;
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collection._settings.Clear();
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return collection;
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}
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// Move all settings to unused settings for rediscovery.
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internal void PrepareModDiscovery()
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{
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foreach (var (mod, setting) in Penumbra.ModManager.Zip(_settings).Where(s => s.Second != null))
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_unusedSettings[mod.ModPath.Name] = new ModSettings.SavedSettings(setting!, mod);
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_settings.Clear();
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}
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// Apply all mod settings from unused settings to the current set of mods.
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// Also fixes invalid settings.
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internal void ApplyModSettings()
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{
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_settings.Capacity = Math.Max(_settings.Capacity, Penumbra.ModManager.Count);
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if (Penumbra.ModManager.Aggregate(false, (current, mod) => current | AddMod(mod)))
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Penumbra.SaveService.ImmediateSave(this);
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}
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public bool CopyModSettings(int modIdx, string modName, int targetIdx, string targetName)
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{
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if (targetName.Length == 0 && targetIdx < 0 || modName.Length == 0 && modIdx < 0)
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return false;
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// If the source mod exists, convert its settings to saved settings or null if its inheriting.
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// If it does not exist, check unused settings.
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// If it does not exist and has no unused settings, also use null.
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ModSettings.SavedSettings? savedSettings = modIdx >= 0
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? _settings[modIdx] != null
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? new ModSettings.SavedSettings(_settings[modIdx]!, Penumbra.ModManager[modIdx])
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: null
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: _unusedSettings.TryGetValue(modName, out var s)
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? s
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: null;
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if (targetIdx >= 0)
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{
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if (savedSettings != null)
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{
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// The target mod exists and the source settings are not inheriting, convert and fix the settings and copy them.
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// This triggers multiple events.
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savedSettings.Value.ToSettings(Penumbra.ModManager[targetIdx], out var settings);
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SetModState(targetIdx, settings.Enabled);
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SetModPriority(targetIdx, settings.Priority);
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foreach (var (value, index) in settings.Settings.WithIndex())
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SetModSetting(targetIdx, index, value);
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}
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else
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{
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// The target mod exists, but the source is inheriting, set the target to inheriting.
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// This triggers events.
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SetModInheritance(targetIdx, true);
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}
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}
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else
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{
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// The target mod does not exist.
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// Either copy the unused source settings directly if they are not inheriting,
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// or remove any unused settings for the target if they are inheriting.
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if (savedSettings != null)
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_unusedSettings[targetName] = savedSettings.Value;
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else
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_unusedSettings.Remove(targetName);
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}
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return true;
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}
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public override string ToString()
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=> Name;
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}
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