Penumbra/Penumbra/Import/Structs/MetaFileInfo.cs
2023-03-23 21:50:28 +01:00

104 lines
4.1 KiB
C#

using Penumbra.GameData.Enums;
using System.Text.RegularExpressions;
using Penumbra.GameData;
namespace Penumbra.Import.Structs;
/// <summary>
/// Obtain information what type of object is manipulated
/// by the given .meta file from TexTools, using its name.
/// </summary>
public partial struct MetaFileInfo
{
// These are the valid regexes for .meta files that we are able to support at the moment.
[GeneratedRegex(@"bgcommon/hou/(?'Type1'[a-z]*)/general/(?'Id1'\d{4})/\k'Id1'\.meta",
RegexOptions.Compiled | RegexOptions.ExplicitCapture | RegexOptions.NonBacktracking)]
private static partial Regex HousingMeta();
[GeneratedRegex(
@"chara/(?'Type1'[a-z]*)/(?'Pre1'[a-z])(?'Id1'\d{4})(/obj/(?'Type2'[a-z]*)/(?'Pre2'[a-z])(?'Id2'\d{4}))?/\k'Pre1'\k'Id1'(\k'Pre2'\k'Id2')?(_(?'Slot'[a-z]{3}))?\\.meta",
RegexOptions.Compiled | RegexOptions.ExplicitCapture | RegexOptions.NonBacktracking)]
private static partial Regex CharaMeta();
public readonly ObjectType PrimaryType;
public readonly BodySlot SecondaryType;
public readonly ushort PrimaryId;
public readonly ushort SecondaryId;
public readonly EquipSlot EquipSlot = EquipSlot.Unknown;
public readonly CustomizationType CustomizationType = CustomizationType.Unknown;
private static bool ValidType(ObjectType type)
=> type switch
{
ObjectType.Accessory => true,
ObjectType.Character => true,
ObjectType.Equipment => true,
ObjectType.DemiHuman => true,
ObjectType.Housing => true,
ObjectType.Monster => true,
ObjectType.Weapon => true,
ObjectType.Icon => false,
ObjectType.Font => false,
ObjectType.Interface => false,
ObjectType.LoadingScreen => false,
ObjectType.Map => false,
ObjectType.Vfx => false,
ObjectType.Unknown => false,
ObjectType.World => false,
_ => false,
};
public MetaFileInfo(IGamePathParser parser, string fileName)
{
// Set the primary type from the gamePath start.
PrimaryType = parser.PathToObjectType(fileName);
PrimaryId = 0;
SecondaryType = BodySlot.Unknown;
SecondaryId = 0;
// Not all types of objects can have valid meta data manipulation.
if (!ValidType(PrimaryType))
{
PrimaryType = ObjectType.Unknown;
return;
}
// Housing files have a separate regex that just contains the primary id.
if (PrimaryType == ObjectType.Housing)
{
var housingMatch = HousingMeta().Match(fileName);
if (housingMatch.Success)
PrimaryId = ushort.Parse(housingMatch.Groups["Id1"].Value);
return;
}
// Non-housing is in chara/.
var match = CharaMeta().Match(fileName);
if (!match.Success)
return;
// The primary ID has to be available for every object.
PrimaryId = ushort.Parse(match.Groups["Id1"].Value);
// Depending on slot, we can set equip slot or customization type.
if (match.Groups["Slot"].Success)
switch (PrimaryType)
{
case ObjectType.Equipment:
case ObjectType.Accessory:
if (Names.SuffixToEquipSlot.TryGetValue(match.Groups["Slot"].Value, out var tmpSlot))
EquipSlot = tmpSlot;
break;
case ObjectType.Character:
if (Names.SuffixToCustomizationType.TryGetValue(match.Groups["Slot"].Value, out var tmpCustom))
CustomizationType = tmpCustom;
break;
}
// Secondary type and secondary id are for weapons and demihumans.
if (match.Groups["Type2"].Success && Names.StringToBodySlot.TryGetValue(match.Groups["Type2"].Value, out SecondaryType))
SecondaryId = ushort.Parse(match.Groups["Id2"].Value);
}
}