Penumbra/Penumbra/Interop/ResidentResourceManager.cs
2022-04-15 14:39:22 +02:00

36 lines
No EOL
1.4 KiB
C#

using Dalamud.Logging;
using Dalamud.Utility.Signatures;
namespace Penumbra.Interop;
public unsafe class ResidentResourceManager
{
// Some attach and physics files are stored in the resident resource manager, and we need to manually trigger a reload of them to get them to apply.
public delegate void* ResidentResourceDelegate( void* residentResourceManager );
[Signature( "E8 ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? BA ?? ?? ?? ?? 41 B8 ?? ?? ?? ?? 48 8B 48 30 48 8B 01 FF 50 10 48 85 C0 74 0A" )]
public ResidentResourceDelegate LoadPlayerResources = null!;
[Signature( "41 55 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 4C 8B E9 48 83 C1 08" )]
public ResidentResourceDelegate UnloadPlayerResources = null!;
// A static pointer to the resident resource manager address.
[Signature( "0F 44 FE 48 8B 0D ?? ?? ?? ?? 48 85 C9 74 05", ScanType = ScanType.StaticAddress )]
private readonly Structs.ResidentResourceManager** _residentResourceManagerAddress = null;
public Structs.ResidentResourceManager* Address
=> *_residentResourceManagerAddress;
public ResidentResourceManager()
{
SignatureHelper.Initialise( this );
}
// Reload certain player resources by force.
public void Reload()
{
PluginLog.Debug( "Reload of resident resources triggered." );
UnloadPlayerResources.Invoke( Address );
LoadPlayerResources.Invoke( Address );
}
}