Penumbra/Penumbra/Communication/CreatingCharacterBase.cs

23 lines
896 B
C#

using OtterGui.Classes;
using Penumbra.Api;
namespace Penumbra.Communication;
/// <summary>
/// Triggered whenever a character base draw object is being created by the game.
/// <list type="number">
/// <item>Parameter is the game object for which a draw object is created. </item>
/// <item>Parameter is the name of the applied collection. </item>
/// <item>Parameter is a pointer to the model id (an uint). </item>
/// <item>Parameter is a pointer to the customize array. </item>
/// <item>Parameter is a pointer to the equip data array. </item>
/// </list> </summary>
public sealed class CreatingCharacterBase()
: EventWrapper<nint, string, nint, nint, nint, CreatingCharacterBase.Priority>(nameof(CreatingCharacterBase))
{
public enum Priority
{
/// <seealso cref="PenumbraApi.CreatingCharacterBase"/>
Api = 0,
}
}