Penumbra/Penumbra.GameData/Structs/CustomizeData.cs
2023-07-19 00:44:21 +02:00

118 lines
3.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using Penumbra.String.Functions;
namespace Penumbra.GameData.Structs;
[StructLayout(LayoutKind.Sequential, Size = Size)]
public unsafe struct CustomizeData : IEquatable<CustomizeData>, IReadOnlyCollection<byte>
{
public const int Size = 26;
public fixed byte Data[Size];
public int Count
=> Size;
public IEnumerator<byte> GetEnumerator()
{
for (var i = 0; i < Size; ++i)
yield return At(i);
}
IEnumerator IEnumerable.GetEnumerator()
=> GetEnumerator();
public byte At(int index)
=> Data[index];
public void Set(int index, byte value)
=> Data[index] = value;
public void Read(void* source)
{
fixed (byte* ptr = Data)
{
MemoryUtility.MemCpyUnchecked(ptr, source, Size);
}
}
public readonly void Write(void* target)
{
fixed (byte* ptr = Data)
{
MemoryUtility.MemCpyUnchecked(target, ptr, Size);
}
}
public readonly CustomizeData Clone()
{
var ret = new CustomizeData();
Write(ret.Data);
return ret;
}
public readonly bool Equals(CustomizeData other)
{
fixed (byte* ptr = Data)
{
return MemoryUtility.MemCmpUnchecked(ptr, other.Data, Size) == 0;
}
}
public override bool Equals(object? obj)
=> obj is CustomizeData other && Equals(other);
public static bool Equals(CustomizeData* lhs, CustomizeData* rhs)
=> MemoryUtility.MemCmpUnchecked(lhs, rhs, Size) == 0;
/// <remarks>Compare Gender and then only from Height onwards, because all screen actors are set to Height 50,
/// the Race is implicitly included in the subrace (after height),
/// and the body type is irrelevant for players.</remarks>>
public static bool ScreenActorEquals(CustomizeData* lhs, CustomizeData* rhs)
=> lhs->Data[1] == rhs->Data[1] && MemoryUtility.MemCmpUnchecked(lhs->Data + 4, rhs->Data + 4, Size - 4) == 0;
public override int GetHashCode()
{
fixed (byte* ptr = Data)
{
var p = (int*)ptr;
var u = *(ushort*)(p + 6);
return HashCode.Combine(*p, p[1], p[2], p[3], p[4], p[5], u);
}
}
public readonly string WriteBase64()
{
fixed (byte* ptr = Data)
{
var data = new ReadOnlySpan<byte>(ptr, Size);
return Convert.ToBase64String(data);
}
}
public override string ToString()
{
var sb = new StringBuilder(Size * 3);
for (var i = 0; i < Size - 1; ++i)
sb.Append($"{Data[i]:X2} ");
sb.Append($"{Data[Size - 1]:X2}");
return sb.ToString();
}
public bool LoadBase64(string base64)
{
var buffer = stackalloc byte[Size];
var span = new Span<byte>(buffer, Size);
if (!Convert.TryFromBase64String(base64, span, out var written) || written != Size)
return false;
Read(buffer);
return true;
}
}