Penumbra/Penumbra/UI/AdvancedWindow/ModEditWindow.Materials.MtrlTab.cs

786 lines
32 KiB
C#
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Numerics;
using Dalamud.Interface;
using Dalamud.Interface.Internal.Notifications;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using ImGuiNET;
using Newtonsoft.Json.Linq;
using OtterGui;
using OtterGui.Classes;
using OtterGui.Raii;
using Penumbra.GameData;
using Penumbra.GameData.Data;
using Penumbra.GameData.Files;
using Penumbra.GameData.Structs;
using Penumbra.Interop.MaterialPreview;
using Penumbra.String;
using Penumbra.String.Classes;
using Penumbra.UI.Classes;
using static Penumbra.GameData.Files.ShpkFile;
namespace Penumbra.UI.AdvancedWindow;
public partial class ModEditWindow
{
private sealed class MtrlTab : IWritable, IDisposable
{
private const int ShpkPrefixLength = 16;
private static readonly ByteString ShpkPrefix = ByteString.FromSpanUnsafe("shader/sm5/shpk/"u8, true, true, true);
private readonly ModEditWindow _edit;
public readonly MtrlFile Mtrl;
public readonly string FilePath;
public readonly bool Writable;
private string[]? _shpkNames;
public string ShaderHeader = "Shader###Shader";
public FullPath LoadedShpkPath = FullPath.Empty;
public string LoadedShpkPathName = string.Empty;
public string LoadedShpkDevkitPathName = string.Empty;
public string ShaderComment = string.Empty;
public ShpkFile? AssociatedShpk;
public JObject? AssociatedShpkDevkit;
public readonly string LoadedBaseDevkitPathName;
public readonly JObject? AssociatedBaseDevkit;
// Shader Key State
public readonly
List<(string Label, int Index, string Description, bool MonoFont, IReadOnlyList<(string Label, uint Value, string Description)>
Values)> ShaderKeys = new(16);
public readonly HashSet<int> VertexShaders = new(16);
public readonly HashSet<int> PixelShaders = new(16);
public bool ShadersKnown;
public string VertexShadersString = "Vertex Shaders: ???";
public string PixelShadersString = "Pixel Shaders: ???";
// Textures & Samplers
public readonly List<(string Label, int TextureIndex, int SamplerIndex, string Description, bool MonoFont)> Textures = new(4);
public readonly HashSet<int> UnfoldedTextures = new(4);
public readonly HashSet<uint> SamplerIds = new(16);
public float TextureLabelWidth;
// Material Constants
public readonly
List<(string Header, List<(string Label, int ConstantIndex, Range Slice, string Description, bool MonoFont, IConstantEditor Editor)>
Constants)> Constants = new(16);
// Live-Previewers
public readonly List<LiveMaterialPreviewer> MaterialPreviewers = new(4);
public readonly List<LiveColorTablePreviewer> ColorTablePreviewers = new(4);
public int HighlightedColorTableRow = -1;
public readonly Stopwatch HighlightTime = new();
public FullPath FindAssociatedShpk(out string defaultPath, out Utf8GamePath defaultGamePath)
{
defaultPath = GamePaths.Shader.ShpkPath(Mtrl.ShaderPackage.Name);
if (!Utf8GamePath.FromString(defaultPath, out defaultGamePath, true))
return FullPath.Empty;
return _edit.FindBestMatch(defaultGamePath);
}
public string[] GetShpkNames()
{
if (null != _shpkNames)
return _shpkNames;
var names = new HashSet<string>(StandardShaderPackages);
names.UnionWith(_edit.FindPathsStartingWith(ShpkPrefix).Select(path => path.ToString()[ShpkPrefixLength..]));
_shpkNames = names.ToArray();
Array.Sort(_shpkNames);
return _shpkNames;
}
public void LoadShpk(FullPath path)
{
ShaderHeader = $"Shader ({Mtrl.ShaderPackage.Name})###Shader";
try
{
LoadedShpkPath = path;
var data = LoadedShpkPath.IsRooted
? File.ReadAllBytes(LoadedShpkPath.FullName)
: _edit._dalamud.GameData.GetFile(LoadedShpkPath.InternalName.ToString())?.Data;
AssociatedShpk = data?.Length > 0 ? new ShpkFile(data) : throw new Exception("Failure to load file data.");
LoadedShpkPathName = path.ToPath();
}
catch (Exception e)
{
LoadedShpkPath = FullPath.Empty;
LoadedShpkPathName = string.Empty;
AssociatedShpk = null;
Penumbra.Chat.NotificationMessage($"Could not load {LoadedShpkPath.ToPath()}:\n{e}", "Penumbra Advanced Editing",
NotificationType.Error);
}
if (LoadedShpkPath.InternalName.IsEmpty)
{
AssociatedShpkDevkit = null;
LoadedShpkDevkitPathName = string.Empty;
}
else
{
AssociatedShpkDevkit =
TryLoadShpkDevkit(Path.GetFileNameWithoutExtension(Mtrl.ShaderPackage.Name), out LoadedShpkDevkitPathName);
}
UpdateShaderKeys();
Update();
}
private JObject? TryLoadShpkDevkit(string shpkBaseName, out string devkitPathName)
{
try
{
if (!Utf8GamePath.FromString("penumbra/shpk_devkit/" + shpkBaseName + ".json", out var devkitPath))
throw new Exception("Could not assemble ShPk dev-kit path.");
var devkitFullPath = _edit.FindBestMatch(devkitPath);
if (!devkitFullPath.IsRooted)
throw new Exception("Could not resolve ShPk dev-kit path.");
devkitPathName = devkitFullPath.FullName;
return JObject.Parse(File.ReadAllText(devkitFullPath.FullName));
}
catch
{
devkitPathName = string.Empty;
return null;
}
}
private T? TryGetShpkDevkitData<T>(string category, uint? id, bool mayVary) where T : class
=> TryGetShpkDevkitData<T>(AssociatedShpkDevkit, LoadedShpkDevkitPathName, category, id, mayVary)
?? TryGetShpkDevkitData<T>(AssociatedBaseDevkit, LoadedBaseDevkitPathName, category, id, mayVary);
private T? TryGetShpkDevkitData<T>(JObject? devkit, string devkitPathName, string category, uint? id, bool mayVary) where T : class
{
if (devkit == null)
return null;
try
{
var data = devkit[category];
if (id.HasValue)
data = data?[id.Value.ToString()];
if (mayVary && (data as JObject)?["Vary"] != null)
{
var selector = BuildSelector(data!["Vary"]!
.Select(key => (uint)key)
.Select(key => Mtrl.GetShaderKey(key)?.Value ?? AssociatedShpk!.GetMaterialKeyById(key)!.Value.DefaultValue));
var index = (int)data["Selectors"]![selector.ToString()]!;
data = data["Items"]![index];
}
return data?.ToObject(typeof(T)) as T;
}
catch (Exception e)
{
// Some element in the JSON was undefined or invalid (wrong type, key that doesn't exist in the ShPk, index out of range, <20>)
Penumbra.Log.Error($"Error while traversing the ShPk dev-kit file at {devkitPathName}: {e}");
return null;
}
}
private void UpdateShaderKeys()
{
ShaderKeys.Clear();
if (AssociatedShpk != null)
foreach (var key in AssociatedShpk.MaterialKeys)
{
var dkData = TryGetShpkDevkitData<DevkitShaderKey>("ShaderKeys", key.Id, false);
var hasDkLabel = !string.IsNullOrEmpty(dkData?.Label);
var valueSet = new HashSet<uint>(key.Values);
if (dkData != null)
valueSet.UnionWith(dkData.Values.Keys);
var mtrlKeyIndex = Mtrl.FindOrAddShaderKey(key.Id, key.DefaultValue);
var values = valueSet.Select<uint, (string Label, uint Value, string Description)>(value =>
{
if (dkData != null && dkData.Values.TryGetValue(value, out var dkValue))
return (dkValue.Label.Length > 0 ? dkValue.Label : $"0x{value:X8}", value, dkValue.Description);
return ($"0x{value:X8}", value, string.Empty);
}).ToArray();
Array.Sort(values, (x, y) =>
{
if (x.Value == key.DefaultValue)
return -1;
if (y.Value == key.DefaultValue)
return 1;
return string.Compare(x.Label, y.Label, StringComparison.Ordinal);
});
ShaderKeys.Add((hasDkLabel ? dkData!.Label : $"0x{key.Id:X8}", mtrlKeyIndex, dkData?.Description ?? string.Empty,
!hasDkLabel, values));
}
else
foreach (var (key, index) in Mtrl.ShaderPackage.ShaderKeys.WithIndex())
ShaderKeys.Add(($"0x{key.Category:X8}", index, string.Empty, true, Array.Empty<(string, uint, string)>()));
}
private void UpdateShaders()
{
VertexShaders.Clear();
PixelShaders.Clear();
if (AssociatedShpk == null)
{
ShadersKnown = false;
}
else
{
ShadersKnown = true;
var systemKeySelectors = AllSelectors(AssociatedShpk.SystemKeys).ToArray();
var sceneKeySelectors = AllSelectors(AssociatedShpk.SceneKeys).ToArray();
var subViewKeySelectors = AllSelectors(AssociatedShpk.SubViewKeys).ToArray();
var materialKeySelector =
BuildSelector(AssociatedShpk.MaterialKeys.Select(key => Mtrl.GetOrAddShaderKey(key.Id, key.DefaultValue).Value));
foreach (var systemKeySelector in systemKeySelectors)
{
foreach (var sceneKeySelector in sceneKeySelectors)
{
foreach (var subViewKeySelector in subViewKeySelectors)
{
var selector = BuildSelector(systemKeySelector, sceneKeySelector, materialKeySelector, subViewKeySelector);
var node = AssociatedShpk.GetNodeBySelector(selector);
if (node.HasValue)
foreach (var pass in node.Value.Passes)
{
VertexShaders.Add((int)pass.VertexShader);
PixelShaders.Add((int)pass.PixelShader);
}
else
ShadersKnown = false;
}
}
}
}
var vertexShaders = VertexShaders.OrderBy(i => i).Select(i => $"#{i}");
var pixelShaders = PixelShaders.OrderBy(i => i).Select(i => $"#{i}");
VertexShadersString = $"Vertex Shaders: {string.Join(", ", ShadersKnown ? vertexShaders : vertexShaders.Append("???"))}";
PixelShadersString = $"Pixel Shaders: {string.Join(", ", ShadersKnown ? pixelShaders : pixelShaders.Append("???"))}";
ShaderComment = TryGetShpkDevkitData<string>("Comment", null, true) ?? string.Empty;
}
private void UpdateTextures()
{
Textures.Clear();
SamplerIds.Clear();
if (AssociatedShpk == null)
{
SamplerIds.UnionWith(Mtrl.ShaderPackage.Samplers.Select(sampler => sampler.SamplerId));
if (Mtrl.HasTable)
SamplerIds.Add(TableSamplerId);
foreach (var (sampler, index) in Mtrl.ShaderPackage.Samplers.WithIndex())
Textures.Add(($"0x{sampler.SamplerId:X8}", sampler.TextureIndex, index, string.Empty, true));
}
else
{
foreach (var index in VertexShaders)
SamplerIds.UnionWith(AssociatedShpk.VertexShaders[index].Samplers.Select(sampler => sampler.Id));
foreach (var index in PixelShaders)
SamplerIds.UnionWith(AssociatedShpk.PixelShaders[index].Samplers.Select(sampler => sampler.Id));
if (!ShadersKnown)
{
SamplerIds.UnionWith(Mtrl.ShaderPackage.Samplers.Select(sampler => sampler.SamplerId));
if (Mtrl.HasTable)
SamplerIds.Add(TableSamplerId);
}
foreach (var samplerId in SamplerIds)
{
var shpkSampler = AssociatedShpk.GetSamplerById(samplerId);
if (shpkSampler is not { Slot: 2 })
continue;
var dkData = TryGetShpkDevkitData<DevkitSampler>("Samplers", samplerId, true);
var hasDkLabel = !string.IsNullOrEmpty(dkData?.Label);
var sampler = Mtrl.GetOrAddSampler(samplerId, dkData?.DefaultTexture ?? string.Empty, out var samplerIndex);
Textures.Add((hasDkLabel ? dkData!.Label : shpkSampler.Value.Name, sampler.TextureIndex, samplerIndex,
dkData?.Description ?? string.Empty, !hasDkLabel));
}
if (SamplerIds.Contains(TableSamplerId))
Mtrl.HasTable = true;
}
Textures.Sort((x, y) => string.CompareOrdinal(x.Label, y.Label));
TextureLabelWidth = 50f * UiHelpers.Scale;
float helpWidth;
using (var _ = ImRaii.PushFont(UiBuilder.IconFont))
{
helpWidth = ImGui.GetStyle().ItemSpacing.X + ImGui.CalcTextSize(FontAwesomeIcon.InfoCircle.ToIconString()).X;
}
foreach (var (label, _, _, description, monoFont) in Textures)
{
if (!monoFont)
TextureLabelWidth = Math.Max(TextureLabelWidth, ImGui.CalcTextSize(label).X + (description.Length > 0 ? helpWidth : 0.0f));
}
using (var _ = ImRaii.PushFont(UiBuilder.MonoFont))
{
foreach (var (label, _, _, description, monoFont) in Textures)
{
if (monoFont)
TextureLabelWidth = Math.Max(TextureLabelWidth,
ImGui.CalcTextSize(label).X + (description.Length > 0 ? helpWidth : 0.0f));
}
}
TextureLabelWidth = TextureLabelWidth / UiHelpers.Scale + 4;
}
private void UpdateConstants()
{
static List<T> FindOrAddGroup<T>(List<(string, List<T>)> groups, string name)
{
foreach (var (groupName, group) in groups)
{
if (string.Equals(name, groupName, StringComparison.Ordinal))
return group;
}
var newGroup = new List<T>(16);
groups.Add((name, newGroup));
return newGroup;
}
Constants.Clear();
if (AssociatedShpk == null)
{
var fcGroup = FindOrAddGroup(Constants, "Further Constants");
foreach (var (constant, index) in Mtrl.ShaderPackage.Constants.WithIndex())
{
var values = Mtrl.GetConstantValues(constant);
for (var i = 0; i < values.Length; i += 4)
{
fcGroup.Add(($"0x{constant.Id:X8}", index, i..Math.Min(i + 4, values.Length), string.Empty, true,
FloatConstantEditor.Default));
}
}
}
else
{
var prefix = AssociatedShpk.GetConstantById(MaterialParamsConstantId)?.Name ?? string.Empty;
foreach (var shpkConstant in AssociatedShpk.MaterialParams)
{
if ((shpkConstant.ByteSize & 0x3) != 0)
continue;
var constant = Mtrl.GetOrAddConstant(shpkConstant.Id, shpkConstant.ByteSize >> 2, out var constantIndex);
var values = Mtrl.GetConstantValues(constant);
var handledElements = new IndexSet(values.Length, false);
var dkData = TryGetShpkDevkitData<DevkitConstant[]>("Constants", shpkConstant.Id, true);
if (dkData != null)
foreach (var dkConstant in dkData)
{
var offset = (int)dkConstant.Offset;
var length = values.Length - offset;
if (dkConstant.Length.HasValue)
length = Math.Min(length, (int)dkConstant.Length.Value);
if (length <= 0)
continue;
var editor = dkConstant.CreateEditor();
if (editor != null)
FindOrAddGroup(Constants, dkConstant.Group.Length > 0 ? dkConstant.Group : "Further Constants")
.Add((dkConstant.Label, constantIndex, offset..(offset + length), dkConstant.Description, false, editor));
handledElements.AddRange(offset, length);
}
var fcGroup = FindOrAddGroup(Constants, "Further Constants");
foreach (var (start, end) in handledElements.Ranges(true))
{
if ((shpkConstant.ByteOffset & 0x3) == 0)
{
var offset = shpkConstant.ByteOffset >> 2;
for (int i = (start & ~0x3) - (offset & 0x3), j = offset >> 2; i < end; i += 4, ++j)
{
var rangeStart = Math.Max(i, start);
var rangeEnd = Math.Min(i + 4, end);
if (rangeEnd > rangeStart)
fcGroup.Add((
$"{prefix}[{j:D2}]{VectorSwizzle((offset + rangeStart) & 0x3, (offset + rangeEnd - 1) & 0x3)} (0x{shpkConstant.Id:X8})",
constantIndex, rangeStart..rangeEnd, string.Empty, true, FloatConstantEditor.Default));
}
}
else
{
for (var i = start; i < end; i += 4)
{
fcGroup.Add(($"0x{shpkConstant.Id:X8}", constantIndex, i..Math.Min(i + 4, end), string.Empty, true,
FloatConstantEditor.Default));
}
}
}
}
}
Constants.RemoveAll(group => group.Constants.Count == 0);
Constants.Sort((x, y) =>
{
if (string.Equals(x.Header, "Further Constants", StringComparison.Ordinal))
return 1;
if (string.Equals(y.Header, "Further Constants", StringComparison.Ordinal))
return -1;
return string.Compare(x.Header, y.Header, StringComparison.Ordinal);
});
// HACK the Replace makes w appear after xyz, for the cbuffer-location-based naming scheme
foreach (var (_, group) in Constants)
{
group.Sort((x, y) => string.CompareOrdinal(
x.MonoFont ? x.Label.Replace("].w", "].{") : x.Label,
y.MonoFont ? y.Label.Replace("].w", "].{") : y.Label));
}
}
public unsafe void BindToMaterialInstances()
{
UnbindFromMaterialInstances();
var instances = MaterialInfo.FindMaterials(_edit._dalamud.Objects, FilePath);
var foundMaterials = new HashSet<nint>();
foreach (var materialInfo in instances)
{
var drawObject = (CharacterBase*)MaterialInfo.GetDrawObject(materialInfo.Type, _edit._dalamud.Objects);
var material = materialInfo.GetDrawObjectMaterial(drawObject);
if (foundMaterials.Contains((nint)material))
continue;
try
{
MaterialPreviewers.Add(new LiveMaterialPreviewer(_edit._dalamud.Objects, materialInfo));
foundMaterials.Add((nint)material);
}
catch (InvalidOperationException)
{
// Carry on without that previewer.
}
}
UpdateMaterialPreview();
if (!Mtrl.HasTable)
return;
foreach (var materialInfo in instances)
{
try
{
ColorTablePreviewers.Add(new LiveColorTablePreviewer(_edit._dalamud.Objects, _edit._dalamud.Framework, materialInfo));
}
catch (InvalidOperationException)
{
// Carry on without that previewer.
}
}
UpdateColorTablePreview();
}
private void UnbindFromMaterialInstances()
{
foreach (var previewer in MaterialPreviewers)
previewer.Dispose();
MaterialPreviewers.Clear();
foreach (var previewer in ColorTablePreviewers)
previewer.Dispose();
ColorTablePreviewers.Clear();
}
private unsafe void UnbindFromDrawObjectMaterialInstances(nint characterBase)
{
for (var i = MaterialPreviewers.Count; i-- > 0;)
{
var previewer = MaterialPreviewers[i];
if ((nint)previewer.DrawObject != characterBase)
continue;
previewer.Dispose();
MaterialPreviewers.RemoveAt(i);
}
for (var i = ColorTablePreviewers.Count; i-- > 0;)
{
var previewer = ColorTablePreviewers[i];
if ((nint)previewer.DrawObject != characterBase)
continue;
previewer.Dispose();
ColorTablePreviewers.RemoveAt(i);
}
}
public void SetShaderPackageFlags(uint shPkFlags)
{
foreach (var previewer in MaterialPreviewers)
previewer.SetShaderPackageFlags(shPkFlags);
}
public void SetMaterialParameter(uint parameterCrc, Index offset, Span<float> value)
{
foreach (var previewer in MaterialPreviewers)
previewer.SetMaterialParameter(parameterCrc, offset, value);
}
public void SetSamplerFlags(uint samplerCrc, uint samplerFlags)
{
foreach (var previewer in MaterialPreviewers)
previewer.SetSamplerFlags(samplerCrc, samplerFlags);
}
private void UpdateMaterialPreview()
{
SetShaderPackageFlags(Mtrl.ShaderPackage.Flags);
foreach (var constant in Mtrl.ShaderPackage.Constants)
{
var values = Mtrl.GetConstantValues(constant);
if (values != null)
SetMaterialParameter(constant.Id, 0, values);
}
foreach (var sampler in Mtrl.ShaderPackage.Samplers)
SetSamplerFlags(sampler.SamplerId, sampler.Flags);
}
public void HighlightColorTableRow(int rowIdx)
{
var oldRowIdx = HighlightedColorTableRow;
if (HighlightedColorTableRow != rowIdx)
{
HighlightedColorTableRow = rowIdx;
HighlightTime.Restart();
}
if (oldRowIdx >= 0)
UpdateColorTableRowPreview(oldRowIdx);
if (rowIdx >= 0)
UpdateColorTableRowPreview(rowIdx);
}
public void CancelColorTableHighlight()
{
var rowIdx = HighlightedColorTableRow;
HighlightedColorTableRow = -1;
HighlightTime.Reset();
if (rowIdx >= 0)
UpdateColorTableRowPreview(rowIdx);
}
public void UpdateColorTableRowPreview(int rowIdx)
{
if (ColorTablePreviewers.Count == 0)
return;
if (!Mtrl.HasTable)
return;
var row = Mtrl.Table[rowIdx];
if (Mtrl.HasDyeTable)
{
var stm = _edit._stainService.StmFile;
var dye = Mtrl.DyeTable[rowIdx];
if (stm.TryGetValue(dye.Template, _edit._stainService.StainCombo.CurrentSelection.Key, out var dyes))
row.ApplyDyeTemplate(dye, dyes);
}
if (HighlightedColorTableRow == rowIdx)
ApplyHighlight(ref row, (float)HighlightTime.Elapsed.TotalSeconds);
foreach (var previewer in ColorTablePreviewers)
{
row.AsHalves().CopyTo(previewer.ColorTable.AsSpan()
.Slice(LiveColorTablePreviewer.TextureWidth * 4 * rowIdx, LiveColorTablePreviewer.TextureWidth * 4));
previewer.ScheduleUpdate();
}
}
public void UpdateColorTablePreview()
{
if (ColorTablePreviewers.Count == 0)
return;
if (!Mtrl.HasTable)
return;
var rows = Mtrl.Table;
if (Mtrl.HasDyeTable)
{
var stm = _edit._stainService.StmFile;
var stainId = (StainId)_edit._stainService.StainCombo.CurrentSelection.Key;
for (var i = 0; i < MtrlFile.ColorTable.NumRows; ++i)
{
ref var row = ref rows[i];
var dye = Mtrl.DyeTable[i];
if (stm.TryGetValue(dye.Template, stainId, out var dyes))
row.ApplyDyeTemplate(dye, dyes);
}
}
if (HighlightedColorTableRow >= 0)
ApplyHighlight(ref rows[HighlightedColorTableRow], (float)HighlightTime.Elapsed.TotalSeconds);
foreach (var previewer in ColorTablePreviewers)
{
rows.AsHalves().CopyTo(previewer.ColorTable);
previewer.ScheduleUpdate();
}
}
private static void ApplyHighlight(ref MtrlFile.ColorTable.Row row, float time)
{
var level = (MathF.Sin(time * 2.0f * MathF.PI) + 2.0f) / 3.0f / 255.0f;
var baseColor = ColorId.InGameHighlight.Value();
var color = level * new Vector3(baseColor & 0xFF, (baseColor >> 8) & 0xFF, (baseColor >> 16) & 0xFF);
row.Diffuse = Vector3.Zero;
row.Specular = Vector3.Zero;
row.Emissive = color * color;
}
public void Update()
{
UpdateShaders();
UpdateTextures();
UpdateConstants();
}
public MtrlTab(ModEditWindow edit, MtrlFile file, string filePath, bool writable)
{
_edit = edit;
Mtrl = file;
FilePath = filePath;
Writable = writable;
AssociatedBaseDevkit = TryLoadShpkDevkit("_base", out LoadedBaseDevkitPathName);
LoadShpk(FindAssociatedShpk(out _, out _));
if (writable)
{
_edit._gameEvents.CharacterBaseDestructor += UnbindFromDrawObjectMaterialInstances;
BindToMaterialInstances();
}
}
public void Dispose()
{
UnbindFromMaterialInstances();
if (Writable)
_edit._gameEvents.CharacterBaseDestructor -= UnbindFromDrawObjectMaterialInstances;
}
public bool Valid
=> ShadersKnown && Mtrl.Valid;
public byte[] Write()
{
var output = Mtrl.Clone();
output.GarbageCollect(AssociatedShpk, SamplerIds);
return output.Write();
}
private sealed class DevkitShaderKeyValue
{
public string Label = string.Empty;
public string Description = string.Empty;
}
private sealed class DevkitShaderKey
{
public string Label = string.Empty;
public string Description = string.Empty;
public Dictionary<uint, DevkitShaderKeyValue> Values = new();
}
private sealed class DevkitSampler
{
public string Label = string.Empty;
public string Description = string.Empty;
public string DefaultTexture = string.Empty;
}
private enum DevkitConstantType
{
Hidden = -1,
Float = 0,
Integer = 1,
Color = 2,
Enum = 3,
}
private sealed class DevkitConstantValue
{
public string Label = string.Empty;
public string Description = string.Empty;
public float Value = 0;
}
private sealed class DevkitConstant
{
public uint Offset = 0;
public uint? Length = null;
public string Group = string.Empty;
public string Label = string.Empty;
public string Description = string.Empty;
public DevkitConstantType Type = DevkitConstantType.Float;
public float? Minimum = null;
public float? Maximum = null;
public float? Speed = null;
public float RelativeSpeed = 0.0f;
public float Factor = 1.0f;
public float Bias = 0.0f;
public byte Precision = 3;
public string Unit = string.Empty;
public bool SquaredRgb = false;
public bool Clamped = false;
public DevkitConstantValue[] Values = Array.Empty<DevkitConstantValue>();
public IConstantEditor? CreateEditor()
=> Type switch
{
DevkitConstantType.Hidden => null,
DevkitConstantType.Float => new FloatConstantEditor(Minimum, Maximum, Speed ?? 0.1f, RelativeSpeed, Factor, Bias, Precision,
Unit),
DevkitConstantType.Integer => new IntConstantEditor(ToInteger(Minimum), ToInteger(Maximum), Speed ?? 0.25f, RelativeSpeed,
Factor, Bias, Unit),
DevkitConstantType.Color => new ColorConstantEditor(SquaredRgb, Clamped),
DevkitConstantType.Enum => new EnumConstantEditor(Array.ConvertAll(Values,
value => (value.Label, value.Value, value.Description))),
_ => FloatConstantEditor.Default,
};
private static int? ToInteger(float? value)
=> value.HasValue ? (int)Math.Clamp(MathF.Round(value.Value), int.MinValue, int.MaxValue) : null;
}
}
}