Penumbra/Penumbra/Meta/Manipulations/Imc.cs
2024-08-03 22:45:44 +02:00

197 lines
7.4 KiB
C#

using Newtonsoft.Json.Linq;
using Penumbra.GameData.Data;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using Penumbra.Interop.Structs;
using Penumbra.String.Classes;
namespace Penumbra.Meta.Manipulations;
public readonly record struct ImcIdentifier(
PrimaryId PrimaryId,
Variant Variant,
ObjectType ObjectType,
SecondaryId SecondaryId,
EquipSlot EquipSlot,
BodySlot BodySlot) : IMetaIdentifier, IComparable<ImcIdentifier>
{
public static readonly ImcIdentifier Default = new(EquipSlot.Body, 1, (Variant)1);
public ImcIdentifier(EquipSlot slot, PrimaryId primaryId, ushort variant)
: this(primaryId, (Variant)Math.Clamp(variant, (ushort)0, byte.MaxValue),
slot.IsAccessory() ? ObjectType.Accessory : ObjectType.Equipment, 0, slot,
variant > byte.MaxValue ? BodySlot.Body : BodySlot.Unknown)
{ }
public ImcIdentifier(EquipSlot slot, PrimaryId primaryId, Variant variant)
: this(primaryId, variant, slot.IsAccessory() ? ObjectType.Accessory : ObjectType.Equipment, 0, slot, BodySlot.Unknown)
{ }
public void AddChangedItems(ObjectIdentification identifier, IDictionary<string, IIdentifiedObjectData?> changedItems)
=> AddChangedItems(identifier, changedItems, false);
public void AddChangedItems(ObjectIdentification identifier, IDictionary<string, IIdentifiedObjectData?> changedItems, bool allVariants)
{
var path = ObjectType switch
{
ObjectType.Equipment when allVariants => GamePaths.Equipment.Mdl.Path(PrimaryId, GenderRace.MidlanderMale, EquipSlot),
ObjectType.Equipment => GamePaths.Equipment.Mtrl.Path(PrimaryId, GenderRace.MidlanderMale, EquipSlot, Variant, "a"),
ObjectType.Accessory when allVariants => GamePaths.Accessory.Mdl.Path(PrimaryId, GenderRace.MidlanderMale, EquipSlot),
ObjectType.Accessory => GamePaths.Accessory.Mtrl.Path(PrimaryId, GenderRace.MidlanderMale, EquipSlot, Variant, "a"),
ObjectType.Weapon => GamePaths.Weapon.Mtrl.Path(PrimaryId, SecondaryId.Id, Variant, "a"),
ObjectType.DemiHuman => GamePaths.DemiHuman.Mtrl.Path(PrimaryId, SecondaryId.Id, EquipSlot, Variant,
"a"),
ObjectType.Monster => GamePaths.Monster.Mtrl.Path(PrimaryId, SecondaryId.Id, Variant, "a"),
_ => string.Empty,
};
if (path.Length == 0)
return;
identifier.Identify(changedItems, path);
}
public string GamePathString()
=> ObjectType switch
{
ObjectType.Accessory => GamePaths.Accessory.Imc.Path(PrimaryId),
ObjectType.Equipment => GamePaths.Equipment.Imc.Path(PrimaryId),
ObjectType.DemiHuman => GamePaths.DemiHuman.Imc.Path(PrimaryId, SecondaryId.Id),
ObjectType.Monster => GamePaths.Monster.Imc.Path(PrimaryId, SecondaryId.Id),
ObjectType.Weapon => GamePaths.Weapon.Imc.Path(PrimaryId, SecondaryId.Id),
_ => string.Empty,
};
public Utf8GamePath GamePath()
=> Utf8GamePath.FromString(GamePathString(), out var p) ? p : Utf8GamePath.Empty;
public MetaIndex FileIndex()
=> (MetaIndex)(-1);
public override string ToString()
=> ObjectType is ObjectType.Equipment or ObjectType.Accessory
? $"Imc - {PrimaryId} - {EquipSlot.ToName()} - {Variant}"
: $"Imc - {PrimaryId} - {ObjectType.ToName()} - {SecondaryId} - {BodySlot} - {Variant}";
public bool Validate()
{
switch (ObjectType)
{
case ObjectType.Accessory:
case ObjectType.Equipment:
if (BodySlot is not BodySlot.Unknown)
return false;
if (!EquipSlot.IsEquipment() && !EquipSlot.IsAccessory())
return false;
if (SecondaryId != 0)
return false;
break;
case ObjectType.DemiHuman:
if (BodySlot is not BodySlot.Unknown)
return false;
if (!EquipSlot.IsEquipment() && !EquipSlot.IsAccessory())
return false;
break;
default:
if (!Enum.IsDefined(BodySlot))
return false;
if (EquipSlot is not EquipSlot.Unknown)
return false;
if (!Enum.IsDefined(ObjectType))
return false;
if (ItemData.AdaptOffhandImc(PrimaryId, out _))
return false;
break;
}
return true;
}
public int CompareTo(ImcIdentifier other)
{
var o = ObjectType.CompareTo(other.ObjectType);
if (o != 0)
return o;
var i = PrimaryId.Id.CompareTo(other.PrimaryId.Id);
if (i != 0)
return i;
if (ObjectType is ObjectType.Equipment or ObjectType.Accessory)
{
var e = EquipSlot.CompareTo(other.EquipSlot);
return e != 0 ? e : Variant.Id.CompareTo(other.Variant.Id);
}
if (ObjectType is ObjectType.DemiHuman)
{
var e = EquipSlot.CompareTo(other.EquipSlot);
if (e != 0)
return e;
}
var s = SecondaryId.Id.CompareTo(other.SecondaryId.Id);
if (s != 0)
return s;
var b = BodySlot.CompareTo(other.BodySlot);
return b != 0 ? b : Variant.Id.CompareTo(other.Variant.Id);
}
public static ImcIdentifier? FromJson(JObject? jObj)
{
if (jObj == null)
return null;
var objectType = jObj["ObjectType"]?.ToObject<ObjectType>() ?? ObjectType.Unknown;
var primaryId = new PrimaryId(jObj["PrimaryId"]?.ToObject<ushort>() ?? 0);
var variant = jObj["Variant"]?.ToObject<ushort>() ?? 0;
if (variant > byte.MaxValue)
return null;
ImcIdentifier ret;
switch (objectType)
{
case ObjectType.Equipment:
case ObjectType.Accessory:
{
var slot = jObj["EquipSlot"]?.ToObject<EquipSlot>() ?? EquipSlot.Unknown;
ret = new ImcIdentifier(slot, primaryId, variant);
break;
}
case ObjectType.DemiHuman:
{
var secondaryId = new SecondaryId(jObj["SecondaryId"]?.ToObject<ushort>() ?? 0);
var slot = jObj["Slot"]?.ToObject<EquipSlot>() ?? EquipSlot.Unknown;
ret = new ImcIdentifier(primaryId, (Variant)variant, objectType, secondaryId, slot, BodySlot.Unknown);
break;
}
case ObjectType.Monster:
case ObjectType.Weapon:
{
var secondaryId = new SecondaryId(jObj["SecondaryId"]?.ToObject<ushort>() ?? 0);
ret = new ImcIdentifier(primaryId, (Variant)variant, objectType, secondaryId, EquipSlot.Unknown, BodySlot.Body);
break;
}
default: return null;
}
return ret.Validate() ? ret : null;
}
public JObject AddToJson(JObject jObj)
{
jObj["ObjectType"] = ObjectType.ToString();
jObj["PrimaryId"] = PrimaryId.Id;
jObj["SecondaryId"] = SecondaryId.Id;
jObj["Variant"] = Variant.Id;
jObj["EquipSlot"] = EquipSlot.ToString();
jObj["BodySlot"] = BodySlot.ToString();
return jObj;
}
public MetaManipulationType Type
=> MetaManipulationType.Imc;
}