mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 18:27:24 +01:00
197 lines
7.4 KiB
C#
197 lines
7.4 KiB
C#
using Newtonsoft.Json.Linq;
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using Penumbra.GameData.Data;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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using Penumbra.Interop.Structs;
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using Penumbra.String.Classes;
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namespace Penumbra.Meta.Manipulations;
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public readonly record struct ImcIdentifier(
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PrimaryId PrimaryId,
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Variant Variant,
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ObjectType ObjectType,
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SecondaryId SecondaryId,
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EquipSlot EquipSlot,
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BodySlot BodySlot) : IMetaIdentifier, IComparable<ImcIdentifier>
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{
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public static readonly ImcIdentifier Default = new(EquipSlot.Body, 1, (Variant)1);
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public ImcIdentifier(EquipSlot slot, PrimaryId primaryId, ushort variant)
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: this(primaryId, (Variant)Math.Clamp(variant, (ushort)0, byte.MaxValue),
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slot.IsAccessory() ? ObjectType.Accessory : ObjectType.Equipment, 0, slot,
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variant > byte.MaxValue ? BodySlot.Body : BodySlot.Unknown)
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{ }
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public ImcIdentifier(EquipSlot slot, PrimaryId primaryId, Variant variant)
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: this(primaryId, variant, slot.IsAccessory() ? ObjectType.Accessory : ObjectType.Equipment, 0, slot, BodySlot.Unknown)
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{ }
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public void AddChangedItems(ObjectIdentification identifier, IDictionary<string, IIdentifiedObjectData?> changedItems)
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=> AddChangedItems(identifier, changedItems, false);
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public void AddChangedItems(ObjectIdentification identifier, IDictionary<string, IIdentifiedObjectData?> changedItems, bool allVariants)
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{
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var path = ObjectType switch
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{
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ObjectType.Equipment when allVariants => GamePaths.Equipment.Mdl.Path(PrimaryId, GenderRace.MidlanderMale, EquipSlot),
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ObjectType.Equipment => GamePaths.Equipment.Mtrl.Path(PrimaryId, GenderRace.MidlanderMale, EquipSlot, Variant, "a"),
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ObjectType.Accessory when allVariants => GamePaths.Accessory.Mdl.Path(PrimaryId, GenderRace.MidlanderMale, EquipSlot),
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ObjectType.Accessory => GamePaths.Accessory.Mtrl.Path(PrimaryId, GenderRace.MidlanderMale, EquipSlot, Variant, "a"),
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ObjectType.Weapon => GamePaths.Weapon.Mtrl.Path(PrimaryId, SecondaryId.Id, Variant, "a"),
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ObjectType.DemiHuman => GamePaths.DemiHuman.Mtrl.Path(PrimaryId, SecondaryId.Id, EquipSlot, Variant,
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"a"),
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ObjectType.Monster => GamePaths.Monster.Mtrl.Path(PrimaryId, SecondaryId.Id, Variant, "a"),
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_ => string.Empty,
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};
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if (path.Length == 0)
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return;
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identifier.Identify(changedItems, path);
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}
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public string GamePathString()
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=> ObjectType switch
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{
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ObjectType.Accessory => GamePaths.Accessory.Imc.Path(PrimaryId),
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ObjectType.Equipment => GamePaths.Equipment.Imc.Path(PrimaryId),
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ObjectType.DemiHuman => GamePaths.DemiHuman.Imc.Path(PrimaryId, SecondaryId.Id),
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ObjectType.Monster => GamePaths.Monster.Imc.Path(PrimaryId, SecondaryId.Id),
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ObjectType.Weapon => GamePaths.Weapon.Imc.Path(PrimaryId, SecondaryId.Id),
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_ => string.Empty,
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};
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public Utf8GamePath GamePath()
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=> Utf8GamePath.FromString(GamePathString(), out var p) ? p : Utf8GamePath.Empty;
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public MetaIndex FileIndex()
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=> (MetaIndex)(-1);
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public override string ToString()
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=> ObjectType is ObjectType.Equipment or ObjectType.Accessory
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? $"Imc - {PrimaryId} - {EquipSlot.ToName()} - {Variant}"
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: $"Imc - {PrimaryId} - {ObjectType.ToName()} - {SecondaryId} - {BodySlot} - {Variant}";
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public bool Validate()
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{
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switch (ObjectType)
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{
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case ObjectType.Accessory:
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case ObjectType.Equipment:
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if (BodySlot is not BodySlot.Unknown)
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return false;
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if (!EquipSlot.IsEquipment() && !EquipSlot.IsAccessory())
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return false;
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if (SecondaryId != 0)
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return false;
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break;
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case ObjectType.DemiHuman:
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if (BodySlot is not BodySlot.Unknown)
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return false;
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if (!EquipSlot.IsEquipment() && !EquipSlot.IsAccessory())
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return false;
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break;
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default:
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if (!Enum.IsDefined(BodySlot))
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return false;
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if (EquipSlot is not EquipSlot.Unknown)
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return false;
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if (!Enum.IsDefined(ObjectType))
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return false;
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if (ItemData.AdaptOffhandImc(PrimaryId, out _))
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return false;
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break;
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}
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return true;
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}
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public int CompareTo(ImcIdentifier other)
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{
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var o = ObjectType.CompareTo(other.ObjectType);
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if (o != 0)
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return o;
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var i = PrimaryId.Id.CompareTo(other.PrimaryId.Id);
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if (i != 0)
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return i;
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if (ObjectType is ObjectType.Equipment or ObjectType.Accessory)
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{
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var e = EquipSlot.CompareTo(other.EquipSlot);
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return e != 0 ? e : Variant.Id.CompareTo(other.Variant.Id);
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}
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if (ObjectType is ObjectType.DemiHuman)
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{
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var e = EquipSlot.CompareTo(other.EquipSlot);
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if (e != 0)
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return e;
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}
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var s = SecondaryId.Id.CompareTo(other.SecondaryId.Id);
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if (s != 0)
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return s;
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var b = BodySlot.CompareTo(other.BodySlot);
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return b != 0 ? b : Variant.Id.CompareTo(other.Variant.Id);
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}
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public static ImcIdentifier? FromJson(JObject? jObj)
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{
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if (jObj == null)
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return null;
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var objectType = jObj["ObjectType"]?.ToObject<ObjectType>() ?? ObjectType.Unknown;
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var primaryId = new PrimaryId(jObj["PrimaryId"]?.ToObject<ushort>() ?? 0);
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var variant = jObj["Variant"]?.ToObject<ushort>() ?? 0;
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if (variant > byte.MaxValue)
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return null;
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ImcIdentifier ret;
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switch (objectType)
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{
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case ObjectType.Equipment:
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case ObjectType.Accessory:
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{
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var slot = jObj["EquipSlot"]?.ToObject<EquipSlot>() ?? EquipSlot.Unknown;
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ret = new ImcIdentifier(slot, primaryId, variant);
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break;
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}
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case ObjectType.DemiHuman:
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{
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var secondaryId = new SecondaryId(jObj["SecondaryId"]?.ToObject<ushort>() ?? 0);
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var slot = jObj["Slot"]?.ToObject<EquipSlot>() ?? EquipSlot.Unknown;
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ret = new ImcIdentifier(primaryId, (Variant)variant, objectType, secondaryId, slot, BodySlot.Unknown);
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break;
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}
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case ObjectType.Monster:
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case ObjectType.Weapon:
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{
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var secondaryId = new SecondaryId(jObj["SecondaryId"]?.ToObject<ushort>() ?? 0);
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ret = new ImcIdentifier(primaryId, (Variant)variant, objectType, secondaryId, EquipSlot.Unknown, BodySlot.Body);
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break;
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}
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default: return null;
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}
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return ret.Validate() ? ret : null;
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}
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public JObject AddToJson(JObject jObj)
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{
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jObj["ObjectType"] = ObjectType.ToString();
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jObj["PrimaryId"] = PrimaryId.Id;
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jObj["SecondaryId"] = SecondaryId.Id;
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jObj["Variant"] = Variant.Id;
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jObj["EquipSlot"] = EquipSlot.ToString();
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jObj["BodySlot"] = BodySlot.ToString();
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return jObj;
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}
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public MetaManipulationType Type
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=> MetaManipulationType.Imc;
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}
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