mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-13 12:14:17 +01:00
151 lines
5.1 KiB
C#
151 lines
5.1 KiB
C#
using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using OtterGui;
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using Penumbra.Api.Enums;
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using Penumbra.GameData.Data;
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using Penumbra.Meta.Manipulations;
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using Penumbra.Mods.Settings;
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using Penumbra.Mods.SubMods;
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using Penumbra.String.Classes;
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using Penumbra.UI.ModsTab.Groups;
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using Penumbra.Util;
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namespace Penumbra.Mods.Groups;
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/// <summary> Groups that allow only one of their available options to be selected. </summary>
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public sealed class SingleModGroup(Mod mod) : IModGroup, ITexToolsGroup
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{
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public GroupType Type
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=> GroupType.Single;
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public GroupDrawBehaviour Behaviour
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=> GroupDrawBehaviour.SingleSelection;
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public Mod Mod { get; } = mod;
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public string Name { get; set; } = "Option";
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public string Description { get; set; } = string.Empty;
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public string Image { get; set; } = string.Empty;
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public ModPriority Priority { get; set; }
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public Setting DefaultSettings { get; set; }
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public readonly List<SingleSubMod> OptionData = [];
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public FullPath? FindBestMatch(Utf8GamePath gamePath)
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{
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foreach (var path in OptionData
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.SelectWhere(m => (m.Files.TryGetValue(gamePath, out var file) || m.FileSwaps.TryGetValue(gamePath, out file), file)))
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return path;
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return null;
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}
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public IModOption AddOption(string name, string description = "")
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{
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var subMod = new SingleSubMod(this)
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{
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Name = name,
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Description = description,
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};
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OptionData.Add(subMod);
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return subMod;
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}
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public IReadOnlyList<IModOption> Options
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=> OptionData;
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public IReadOnlyList<IModDataContainer> DataContainers
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=> OptionData;
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public bool IsOption
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=> OptionData.Count > 1;
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public static SingleModGroup? Load(Mod mod, JObject json)
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{
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var options = json["Options"];
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var ret = new SingleModGroup(mod)
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{
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Name = json[nameof(Name)]?.ToObject<string>() ?? string.Empty,
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Description = json[nameof(Description)]?.ToObject<string>() ?? string.Empty,
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Image = json[nameof(Image)]?.ToObject<string>() ?? string.Empty,
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Priority = json[nameof(Priority)]?.ToObject<ModPriority>() ?? ModPriority.Default,
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DefaultSettings = json[nameof(DefaultSettings)]?.ToObject<Setting>() ?? Setting.Zero,
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};
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if (ret.Name.Length == 0)
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return null;
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if (options != null)
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foreach (var child in options.Children())
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{
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var subMod = new SingleSubMod(ret, child);
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ret.OptionData.Add(subMod);
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}
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ret.DefaultSettings = ret.FixSetting(ret.DefaultSettings);
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return ret;
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}
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public MultiModGroup ConvertToMulti()
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{
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var multi = new MultiModGroup(Mod)
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{
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Name = Name,
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Description = Description,
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Priority = Priority,
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DefaultSettings = Setting.Multi((int)DefaultSettings.Value),
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};
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multi.OptionData.AddRange(OptionData.Select((o, i) => o.ConvertToMulti(multi, new ModPriority(i))));
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return multi;
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}
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public int GetIndex()
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=> ModGroup.GetIndex(this);
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public IModGroupEditDrawer EditDrawer(ModGroupEditDrawer editDrawer)
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=> new SingleModGroupEditDrawer(editDrawer, this);
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public void AddData(Setting setting, Dictionary<Utf8GamePath, FullPath> redirections, MetaDictionary manipulations)
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{
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if (OptionData.Count == 0)
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return;
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OptionData[setting.AsIndex].AddDataTo(redirections, manipulations);
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}
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public void AddChangedItems(ObjectIdentification identifier, IDictionary<string, IIdentifiedObjectData?> changedItems)
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{
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foreach (var container in DataContainers)
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identifier.AddChangedItems(container, changedItems);
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}
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public Setting FixSetting(Setting setting)
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=> OptionData.Count == 0 ? Setting.Zero : new Setting(Math.Min(setting.Value, (ulong)(OptionData.Count - 1)));
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public (int Redirections, int Swaps, int Manips) GetCounts()
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=> ModGroup.GetCountsBase(this);
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public void WriteJson(JsonTextWriter jWriter, JsonSerializer serializer, DirectoryInfo? basePath = null)
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{
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ModSaveGroup.WriteJsonBase(jWriter, this);
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jWriter.WritePropertyName("Options");
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jWriter.WriteStartArray();
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foreach (var option in OptionData)
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{
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jWriter.WriteStartObject();
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SubMod.WriteModOption(jWriter, option);
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SubMod.WriteModContainer(jWriter, serializer, option, basePath ?? Mod.ModPath);
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jWriter.WriteEndObject();
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}
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jWriter.WriteEndArray();
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}
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/// <summary> Create a group without a mod only for saving it in the creator. </summary>
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internal static SingleModGroup CreateForSaving(string name)
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=> new(null!)
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{
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Name = name,
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};
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IReadOnlyList<OptionSubMod> ITexToolsGroup.OptionData
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=> OptionData;
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}
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