Penumbra/Penumbra/Interop/Structs/VfxParams.cs

17 lines
338 B
C#

namespace Penumbra.Interop.Structs;
[StructLayout(LayoutKind.Explicit)]
public unsafe struct VfxParams
{
[FieldOffset(0x118)]
public uint GameObjectId;
[FieldOffset(0x11C)]
public byte GameObjectType;
[FieldOffset(0xD0)]
public ushort TargetCount;
[FieldOffset(0x120)]
public fixed ulong Target[16];
}