Penumbra/Penumbra/Collections/ModCollection.cs
2024-12-31 15:40:25 +01:00

140 lines
5.5 KiB
C#

using Penumbra.Mods.Manager;
using Penumbra.Collections.Manager;
using Penumbra.Mods.Settings;
using Penumbra.Services;
namespace Penumbra.Collections;
/// <summary>
/// A ModCollection is a named set of ModSettings to all the users' installed mods.
/// Settings to mods that are not installed anymore are kept as long as no call to CleanUnavailableSettings is made.
/// Invariants:
/// - Index is the collections index in the ModCollection.Manager
/// - Settings has the same size as ModManager.Mods.
/// - any change in settings or inheritance of the collection causes a Save.
/// </summary>
public partial class ModCollection
{
public const int CurrentVersion = 2;
/// <summary>
/// Create the always available Empty Collection that will always sit at index 0,
/// can not be deleted and does never create a cache.
/// </summary>
public static readonly ModCollection Empty = new(ModCollectionIdentity.Empty, 0, CurrentVersion, new ModSettingProvider(),
new ModCollectionInheritance());
public ModCollectionIdentity Identity;
public override string ToString()
=> Identity.ToString();
public readonly ModSettingProvider Settings;
public ModCollectionInheritance Inheritance;
public CollectionCounters Counters;
public ModSettings? GetOwnSettings(Index idx)
{
if (Identity.Index <= 0)
return ModSettings.Empty;
return Settings.Settings[idx].Settings;
}
public TemporaryModSettings? GetTempSettings(Index idx)
{
if (Identity.Index <= 0)
return null;
return Settings.Settings[idx].TempSettings;
}
public (ModSettings? Settings, ModCollection Collection) GetInheritedSettings(Index idx)
{
if (Identity.Index <= 0)
return (ModSettings.Empty, this);
foreach (var collection in Inheritance.FlatHierarchy)
{
var settings = collection.Settings.Settings[idx].Settings;
if (settings != null)
return (settings, collection);
}
return (null, this);
}
public (ModSettings? Settings, ModCollection Collection) GetActualSettings(Index idx)
{
if (Identity.Index <= 0)
return (ModSettings.Empty, this);
// Check temp settings.
var ownTempSettings = Settings.Settings[idx].Resolve();
if (ownTempSettings != null)
return (ownTempSettings, this);
// Ignore temp settings for inherited collections.
foreach (var collection in Inheritance.FlatHierarchy.Skip(1))
{
var settings = collection.Settings.Settings[idx].Settings;
if (settings != null)
return (settings, collection);
}
return (null, this);
}
/// <summary> Evaluates all settings along the whole inheritance tree. </summary>
public IEnumerable<ModSettings?> ActualSettings
=> Enumerable.Range(0, Settings.Count).Select(i => GetActualSettings(i).Settings);
/// <summary>
/// Constructor for duplication. Deep copies all settings and parent collections and adds the new collection to their children lists.
/// </summary>
public ModCollection Duplicate(string name, LocalCollectionId localId, int index)
{
Debug.Assert(index > 0, "Collection duplicated with non-positive index.");
return new ModCollection(ModCollectionIdentity.New(name, localId, index), 0, CurrentVersion, Settings.Clone(), Inheritance.Clone());
}
/// <summary> Constructor for reading from files. </summary>
public static ModCollection CreateFromData(SaveService saver, ModStorage mods, ModCollectionIdentity identity, int version,
Dictionary<string, ModSettings.SavedSettings> allSettings, IReadOnlyList<string> inheritances)
{
Debug.Assert(identity.Index > 0, "Collection read with non-positive index.");
var ret = new ModCollection(identity, 0, version, new ModSettingProvider(allSettings), new ModCollectionInheritance(inheritances));
ret.Settings.ApplyModSettings(ret, saver, mods);
ModCollectionMigration.Migrate(saver, mods, version, ret);
return ret;
}
/// <summary> Constructor for temporary collections. </summary>
public static ModCollection CreateTemporary(string name, LocalCollectionId localId, int index, int changeCounter)
{
Debug.Assert(index < 0, "Temporary collection created with non-negative index.");
var ret = new ModCollection(ModCollectionIdentity.New(name, localId, index), changeCounter, CurrentVersion, new ModSettingProvider(),
new ModCollectionInheritance());
return ret;
}
/// <summary> Constructor for empty collections. </summary>
public static ModCollection CreateEmpty(string name, LocalCollectionId localId, int index, int modCount)
{
Debug.Assert(index >= 0, "Empty collection created with negative index.");
return new ModCollection(ModCollectionIdentity.New(name, localId, index), 0, CurrentVersion, ModSettingProvider.Empty(modCount),
new ModCollectionInheritance());
}
private ModCollection(ModCollectionIdentity identity, int changeCounter, int version, ModSettingProvider settings,
ModCollectionInheritance inheritance)
{
Identity = identity;
Counters = new CollectionCounters(changeCounter);
Settings = settings;
Inheritance = inheritance;
ModCollectionInheritance.UpdateChildren(this);
ModCollectionInheritance.UpdateFlattenedInheritance(this);
}
}