Penumbra/Penumbra/UI/AdvancedWindow/ModEditWindow.Materials.cs
2025-08-08 00:45:24 +02:00

77 lines
2.5 KiB
C#

using Dalamud.Interface;
using Dalamud.Interface.Utility;
using Dalamud.Bindings.ImGui;
using OtterGui.Extensions;
using OtterGui.Raii;
using OtterGui.Text;
using Penumbra.UI.AdvancedWindow.Materials;
namespace Penumbra.UI.AdvancedWindow;
public partial class ModEditWindow
{
private readonly FileEditor<MtrlTab> _materialTab;
private bool DrawMaterialPanel(MtrlTab tab, bool disabled)
{
if (tab.DrawVersionUpdate(disabled))
_materialTab.SaveFile();
return tab.DrawPanel(disabled);
}
private void DrawMaterialReassignmentTab()
{
if (_editor.Files.Mdl.Count == 0)
return;
using var tab = ImUtf8.TabItem("Material Reassignment"u8);
if (!tab)
return;
ImGui.NewLine();
MaterialSuffix.Draw(_editor, ImGuiHelpers.ScaledVector2(175, 0));
ImGui.NewLine();
using var child = ImUtf8.Child("##mdlFiles"u8, -Vector2.One, true);
if (!child)
return;
using var table = ImUtf8.Table("##files"u8, 4, ImGuiTableFlags.RowBg | ImGuiTableFlags.SizingFixedFit, -Vector2.One);
if (!table)
return;
foreach (var (info, idx) in _editor.MdlMaterialEditor.ModelFiles.WithIndex())
{
using var id = ImRaii.PushId(idx);
ImGui.TableNextColumn();
if (ImUtf8.IconButton(FontAwesomeIcon.Save, "Save the changed mdl file.\nUse at own risk!"u8, disabled: !info.Changed))
info.Save(_editor.Compactor);
ImGui.TableNextColumn();
if (ImUtf8.IconButton(FontAwesomeIcon.Recycle, "Restore current changes to default."u8, disabled: !info.Changed))
info.Restore();
ImGui.TableNextColumn();
ImUtf8.Text(info.Path.InternalName.Span[(Mod!.ModPath.FullName.Length + 1)..]);
ImGui.TableNextColumn();
ImGui.SetNextItemWidth(400 * UiHelpers.Scale);
var tmp = info.CurrentMaterials[0];
if (ImUtf8.InputText("##0"u8, ref tmp))
info.SetMaterial(tmp, 0);
for (var i = 1; i < info.Count; ++i)
{
using var id2 = ImUtf8.PushId(i);
ImGui.TableNextColumn();
ImGui.TableNextColumn();
ImGui.TableNextColumn();
ImGui.TableNextColumn();
ImGui.SetNextItemWidth(400 * UiHelpers.Scale);
tmp = info.CurrentMaterials[i];
if (ImUtf8.InputText(""u8, ref tmp))
info.SetMaterial(tmp, i);
}
}
}
}