Penumbra/Penumbra/Collections/Cache/CollectionCacheManager.cs

412 lines
17 KiB
C#

using Dalamud.Plugin.Services;
using OtterGui.Classes;
using OtterGui.Services;
using Penumbra.Api;
using Penumbra.Api.Enums;
using Penumbra.Collections.Manager;
using Penumbra.Communication;
using Penumbra.Interop.Hooks.ResourceLoading;
using Penumbra.Meta;
using Penumbra.Mods;
using Penumbra.Mods.Groups;
using Penumbra.Mods.Manager;
using Penumbra.Mods.Manager.OptionEditor;
using Penumbra.Mods.Settings;
using Penumbra.Mods.SubMods;
using Penumbra.Services;
using Penumbra.String.Classes;
namespace Penumbra.Collections.Cache;
public class CollectionCacheManager : IDisposable, IService
{
private readonly FrameworkManager _framework;
private readonly CommunicatorService _communicator;
private readonly TempModManager _tempMods;
private readonly ModStorage _modStorage;
private readonly CollectionStorage _storage;
private readonly ActiveCollections _active;
internal readonly Configuration Config;
internal readonly ResolvedFileChanged ResolvedFileChanged;
internal readonly MetaFileManager MetaFileManager;
internal readonly ResourceLoader ResourceLoader;
private readonly ConcurrentQueue<CollectionCache.ChangeData> _changeQueue = new();
private int _count;
public int Count
=> _count;
public IEnumerable<ModCollection> Active
=> _storage.Where(c => c.HasCache);
public CollectionCacheManager(FrameworkManager framework, CommunicatorService communicator, TempModManager tempMods, ModStorage modStorage,
MetaFileManager metaFileManager, ActiveCollections active, CollectionStorage storage, ResourceLoader resourceLoader,
Configuration config)
{
_framework = framework;
_communicator = communicator;
_tempMods = tempMods;
_modStorage = modStorage;
MetaFileManager = metaFileManager;
_active = active;
_storage = storage;
ResourceLoader = resourceLoader;
Config = config;
ResolvedFileChanged = _communicator.ResolvedFileChanged;
if (!_active.Individuals.IsLoaded)
_active.Individuals.Loaded += CreateNecessaryCaches;
_framework.Framework.Update += OnFramework;
_communicator.CollectionChange.Subscribe(OnCollectionChange, CollectionChange.Priority.CollectionCacheManager);
_communicator.ModPathChanged.Subscribe(OnModChangeAddition, ModPathChanged.Priority.CollectionCacheManagerAddition);
_communicator.ModPathChanged.Subscribe(OnModChangeRemoval, ModPathChanged.Priority.CollectionCacheManagerRemoval);
_communicator.TemporaryGlobalModChange.Subscribe(OnGlobalModChange, TemporaryGlobalModChange.Priority.CollectionCacheManager);
_communicator.ModOptionChanged.Subscribe(OnModOptionChange, ModOptionChanged.Priority.CollectionCacheManager);
_communicator.ModSettingChanged.Subscribe(OnModSettingChange, ModSettingChanged.Priority.CollectionCacheManager);
_communicator.CollectionInheritanceChanged.Subscribe(OnCollectionInheritanceChange,
CollectionInheritanceChanged.Priority.CollectionCacheManager);
_communicator.ModDiscoveryStarted.Subscribe(OnModDiscoveryStarted, ModDiscoveryStarted.Priority.CollectionCacheManager);
_communicator.ModDiscoveryFinished.Subscribe(OnModDiscoveryFinished, ModDiscoveryFinished.Priority.CollectionCacheManager);
if (!MetaFileManager.CharacterUtility.Ready)
MetaFileManager.CharacterUtility.LoadingFinished.Subscribe(IncrementCounters, CharacterUtilityFinished.Priority.CollectionCacheManager);
}
public void Dispose()
{
_communicator.CollectionChange.Unsubscribe(OnCollectionChange);
_communicator.ModPathChanged.Unsubscribe(OnModChangeAddition);
_communicator.ModPathChanged.Unsubscribe(OnModChangeRemoval);
_communicator.TemporaryGlobalModChange.Unsubscribe(OnGlobalModChange);
_communicator.ModOptionChanged.Unsubscribe(OnModOptionChange);
_communicator.ModSettingChanged.Unsubscribe(OnModSettingChange);
_communicator.CollectionInheritanceChanged.Unsubscribe(OnCollectionInheritanceChange);
MetaFileManager.CharacterUtility.LoadingFinished.Unsubscribe(IncrementCounters);
foreach (var collection in _storage)
{
collection._cache?.Dispose();
collection._cache = null;
}
}
public void AddChange(CollectionCache.ChangeData data)
{
if (data.Cache.Calculating == -1)
{
if (_framework.Framework.IsInFrameworkUpdateThread)
data.Apply();
else
_changeQueue.Enqueue(data);
}
else if (data.Cache.Calculating == Environment.CurrentManagedThreadId)
{
data.Apply();
}
else
{
_changeQueue.Enqueue(data);
}
}
/// <summary> Only creates a new cache, does not update an existing one. </summary>
public bool CreateCache(ModCollection collection)
{
if (collection.Identity.Index == ModCollection.Empty.Identity.Index)
return false;
if (collection._cache != null)
return false;
collection._cache = new CollectionCache(this, collection);
if (collection.Identity.Index > 0)
Interlocked.Increment(ref _count);
Penumbra.Log.Verbose($"Created new cache for collection {collection.Identity.AnonymizedName}.");
return true;
}
/// <summary>
/// Update the effective file list for the given cache.
/// Does not create caches.
/// </summary>
public void CalculateEffectiveFileList(ModCollection collection)
=> _framework.RegisterImportant(nameof(CalculateEffectiveFileList) + collection.Identity.Identifier,
() => CalculateEffectiveFileListInternal(collection));
private void CalculateEffectiveFileListInternal(ModCollection collection)
{
// Skip the empty collection.
if (collection.Identity.Index == 0)
return;
Penumbra.Log.Debug($"[{Environment.CurrentManagedThreadId}] Recalculating effective file list for {collection.Identity.AnonymizedName}");
if (!collection.HasCache)
{
Penumbra.Log.Error(
$"[{Environment.CurrentManagedThreadId}] Recalculating effective file list for {collection.Identity.AnonymizedName} failed, no cache exists.");
}
else if (collection._cache!.Calculating != -1)
{
Penumbra.Log.Error(
$"[{Environment.CurrentManagedThreadId}] Recalculating effective file list for {collection.Identity.AnonymizedName} failed, already in calculation on [{collection._cache!.Calculating}].");
}
else
{
FullRecalculation(collection);
Penumbra.Log.Debug(
$"[{Environment.CurrentManagedThreadId}] Recalculation of effective file list for {collection.Identity.AnonymizedName} finished.");
}
}
private void FullRecalculation(ModCollection collection)
{
var cache = collection._cache;
if (cache is not { Calculating: -1 })
return;
cache.Calculating = Environment.CurrentManagedThreadId;
try
{
ResolvedFileChanged.Invoke(collection, ResolvedFileChanged.Type.FullRecomputeStart, Utf8GamePath.Empty, FullPath.Empty,
FullPath.Empty,
null);
cache.ResolvedFiles.Clear();
cache.Meta.Reset();
cache.ConflictDict.Clear();
// Add all forced redirects.
foreach (var tempMod in _tempMods.ModsForAllCollections
.Concat(_tempMods.Mods.TryGetValue(collection, out var list)
? list
: Array.Empty<TemporaryMod>()))
cache.AddModSync(tempMod, false);
foreach (var mod in _modStorage)
cache.AddModSync(mod, false);
collection.Counters.IncrementChange();
MetaFileManager.ApplyDefaultFiles(collection);
ResolvedFileChanged.Invoke(collection, ResolvedFileChanged.Type.FullRecomputeFinished, Utf8GamePath.Empty, FullPath.Empty,
FullPath.Empty,
null);
}
finally
{
cache.Calculating = -1;
}
}
private void OnCollectionChange(CollectionType type, ModCollection? old, ModCollection? newCollection, string displayName)
{
if (type is CollectionType.Temporary)
{
if (newCollection != null && CreateCache(newCollection))
CalculateEffectiveFileList(newCollection);
if (old != null)
ClearCache(old);
}
else
{
RemoveCache(old);
if (type is not CollectionType.Inactive && newCollection != null && newCollection.Identity.Index != 0 && CreateCache(newCollection))
CalculateEffectiveFileList(newCollection);
if (type is CollectionType.Default)
if (newCollection != null)
MetaFileManager.ApplyDefaultFiles(newCollection);
else
MetaFileManager.CharacterUtility.ResetAll();
}
}
private void OnModChangeRemoval(ModPathChangeType type, Mod mod, DirectoryInfo? oldModPath, DirectoryInfo? newModPath)
{
switch (type)
{
case ModPathChangeType.Deleted:
case ModPathChangeType.StartingReload:
foreach (var collection in _storage.Where(c => c.HasCache && c.GetActualSettings(mod.Index).Settings?.Enabled == true))
collection._cache!.RemoveMod(mod, true);
break;
case ModPathChangeType.Moved:
foreach (var collection in _storage.Where(c => c.HasCache && c.GetActualSettings(mod.Index).Settings?.Enabled == true))
collection._cache!.ReloadMod(mod, true);
break;
}
}
private void OnModChangeAddition(ModPathChangeType type, Mod mod, DirectoryInfo? oldModPath, DirectoryInfo? newModPath)
{
if (type is not (ModPathChangeType.Added or ModPathChangeType.Reloaded))
return;
foreach (var collection in _storage.Where(c => c.HasCache && c.GetActualSettings(mod.Index).Settings?.Enabled == true))
collection._cache!.AddMod(mod, true);
}
/// <summary> Apply a mod change to all collections with a cache. </summary>
private void OnGlobalModChange(TemporaryMod mod, bool created, bool removed)
=> TempModManager.OnGlobalModChange(_storage.Where(c => c.HasCache), mod, created, removed);
/// <summary> Remove a cache from a collection if it is active. </summary>
private void RemoveCache(ModCollection? collection)
{
if (collection != null
&& collection.Identity.Index > ModCollection.Empty.Identity.Index
&& collection.Identity.Index != _active.Default.Identity.Index
&& collection.Identity.Index != _active.Interface.Identity.Index
&& collection.Identity.Index != _active.Current.Identity.Index
&& _active.SpecialAssignments.All(c => c.Value.Identity.Index != collection.Identity.Index)
&& _active.Individuals.All(c => c.Collection.Identity.Index != collection.Identity.Index))
ClearCache(collection);
}
/// <summary> Prepare Changes by removing mods from caches with collections or add or reload mods. </summary>
private void OnModOptionChange(ModOptionChangeType type, Mod mod, IModGroup? group, IModOption? option, IModDataContainer? container,
int movedToIdx)
{
if (type is ModOptionChangeType.PrepareChange)
{
foreach (var collection in _storage.Where(collection => collection.HasCache && collection.GetActualSettings(mod.Index).Settings is { Enabled: true }))
collection._cache!.RemoveMod(mod, false);
return;
}
type.HandlingInfo(out _, out var recomputeList, out var justAdd);
if (!recomputeList)
return;
foreach (var collection in _storage.Where(collection => collection.HasCache && collection.GetActualSettings(mod.Index).Settings is { Enabled: true }))
{
if (justAdd)
collection._cache!.AddMod(mod, true);
else
collection._cache!.ReloadMod(mod, true);
}
}
/// <summary> Increment the counter to ensure new files are loaded after applying meta changes. </summary>
private void IncrementCounters()
{
foreach (var collection in _storage.Where(c => c.HasCache))
collection.Counters.IncrementChange();
MetaFileManager.CharacterUtility.LoadingFinished.Unsubscribe(IncrementCounters);
}
private void OnModSettingChange(ModCollection collection, ModSettingChange type, Mod? mod, Setting oldValue, int groupIdx, bool _)
{
if (!collection.HasCache)
return;
var cache = collection._cache!;
switch (type)
{
case ModSettingChange.Inheritance:
cache.ReloadMod(mod!, true);
break;
case ModSettingChange.EnableState:
if (oldValue == Setting.False)
cache.AddMod(mod!, true);
else if (oldValue == Setting.True)
cache.RemoveMod(mod!, true);
else if (collection.GetActualSettings(mod!.Index).Settings?.Enabled == true)
cache.ReloadMod(mod!, true);
else
cache.RemoveMod(mod!, true);
break;
case ModSettingChange.Priority:
if (cache.Conflicts(mod!).Count > 0)
cache.ReloadMod(mod!, true);
break;
case ModSettingChange.Setting:
if (collection.GetActualSettings(mod!.Index).Settings?.Enabled == true)
cache.ReloadMod(mod, true);
break;
case ModSettingChange.TemporarySetting:
cache.ReloadMod(mod!, true);
break;
case ModSettingChange.MultiInheritance:
case ModSettingChange.MultiEnableState:
FullRecalculation(collection);
break;
case ModSettingChange.TemporaryMod:
case ModSettingChange.Edited:
// handled otherwise
break;
}
}
/// <summary>
/// Inheritance changes are too big to check for relevance,
/// just recompute everything.
/// </summary>
private void OnCollectionInheritanceChange(ModCollection collection, bool _)
=> FullRecalculation(collection);
/// <summary> Clear the current cache of a collection. </summary>
private void ClearCache(ModCollection collection)
{
if (!collection.HasCache)
return;
collection._cache!.Dispose();
collection._cache = null;
if (collection.Identity.Index > 0)
Interlocked.Decrement(ref _count);
Penumbra.Log.Verbose($"Cleared cache of collection {collection.Identity.AnonymizedName}.");
}
/// <summary>
/// Cache handling. Usually recreate caches on the next framework tick,
/// but at launch create all of them at once.
/// </summary>
public void CreateNecessaryCaches()
{
ModCollection[] caches;
// Lock to make sure no race conditions during CreateCache happen.
lock (this)
{
caches = _active.SpecialAssignments.Select(p => p.Value)
.Concat(_active.Individuals.Select(p => p.Collection))
.Prepend(_active.Current)
.Prepend(_active.Default)
.Prepend(_active.Interface)
.Where(CreateCache).ToArray();
}
Parallel.ForEach(caches, CalculateEffectiveFileListInternal);
}
private void OnModDiscoveryStarted()
{
foreach (var collection in Active)
{
collection._cache!.ResolvedFiles.Clear();
collection._cache!.Meta.Reset();
collection._cache!.ConflictDict.Clear();
}
}
private void OnModDiscoveryFinished()
=> Parallel.ForEach(Active, CalculateEffectiveFileListInternal);
/// <summary>
/// Update forced files only on framework.
/// </summary>
private void OnFramework(IFramework _)
{
while (_changeQueue.TryDequeue(out var changeData))
changeData.Apply();
}
}