Penumbra/Penumbra.GameData/Actors/ActorManager.Identifiers.cs

374 lines
16 KiB
C#

using System;
using System.Diagnostics.CodeAnalysis;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.Types;
using Newtonsoft.Json.Linq;
using Penumbra.String;
namespace Penumbra.GameData.Actors;
public partial class ActorManager
{
/// <summary>
/// Try to create an ActorIdentifier from a already parsed JObject <paramref name="data"/>.
/// </summary>
/// <param name="data">A parsed JObject</param>
/// <returns>ActorIdentifier.Invalid if the JObject can not be converted, a valid ActorIdentifier otherwise.</returns>
public ActorIdentifier FromJson(JObject? data)
{
if (data == null)
return ActorIdentifier.Invalid;
var type = data[nameof(ActorIdentifier.Type)]?.ToObject<IdentifierType>() ?? IdentifierType.Invalid;
switch (type)
{
case IdentifierType.Player:
{
var name = ByteString.FromStringUnsafe(data[nameof(ActorIdentifier.PlayerName)]?.ToObject<string>(), false);
var homeWorld = data[nameof(ActorIdentifier.HomeWorld)]?.ToObject<ushort>() ?? 0;
return CreatePlayer(name, homeWorld);
}
case IdentifierType.Owned:
{
var name = ByteString.FromStringUnsafe(data[nameof(ActorIdentifier.PlayerName)]?.ToObject<string>(), false);
var homeWorld = data[nameof(ActorIdentifier.HomeWorld)]?.ToObject<ushort>() ?? 0;
var kind = data[nameof(ActorIdentifier.Kind)]?.ToObject<ObjectKind>() ?? ObjectKind.CardStand;
var dataId = data[nameof(ActorIdentifier.DataId)]?.ToObject<uint>() ?? 0;
return CreateOwned(name, homeWorld, kind, dataId);
}
case IdentifierType.Special:
{
var special = data[nameof(ActorIdentifier.Special)]?.ToObject<SpecialActor>() ?? 0;
return CreateSpecial(special);
}
case IdentifierType.Npc:
{
var index = data[nameof(ActorIdentifier.Index)]?.ToObject<ushort>() ?? ushort.MaxValue;
var kind = data[nameof(ActorIdentifier.Kind)]?.ToObject<ObjectKind>() ?? ObjectKind.CardStand;
var dataId = data[nameof(ActorIdentifier.DataId)]?.ToObject<uint>() ?? 0;
return CreateNpc(kind, dataId, index);
}
default: return ActorIdentifier.Invalid;
}
}
/// <summary>
/// Return the world name including the Any World option.
/// </summary>
public string ToWorldName(ushort worldId)
=> worldId == ushort.MaxValue ? "Any World" : Worlds.TryGetValue(worldId, out var name) ? name : "Invalid";
/// <summary>
/// Use stored data to convert an ActorIdentifier to a string.
/// </summary>
public string ToString(ActorIdentifier id)
{
return id.Type switch
{
IdentifierType.Player => id.HomeWorld != _clientState.LocalPlayer?.HomeWorld.Id
? $"{id.PlayerName} ({ToWorldName(id.HomeWorld)})"
: id.PlayerName.ToString(),
IdentifierType.Owned => id.HomeWorld != _clientState.LocalPlayer?.HomeWorld.Id
? $"{id.PlayerName} ({ToWorldName(id.HomeWorld)})'s {ToName(id.Kind, id.DataId)}"
: $"{id.PlayerName}s {ToName(id.Kind, id.DataId)}",
IdentifierType.Special => id.Special.ToName(),
IdentifierType.Npc =>
id.Index == ushort.MaxValue
? ToName(id.Kind, id.DataId)
: $"{ToName(id.Kind, id.DataId)} at {id.Index}",
_ => "Invalid",
};
}
/// <summary>
/// Convert a given ID for a certain ObjectKind to a name.
/// </summary>
/// <returns>Invalid or a valid name.</returns>
public string ToName(ObjectKind kind, uint dataId)
=> TryGetName(kind, dataId, out var ret) ? ret : "Invalid";
/// <summary>
/// Convert a given ID for a certain ObjectKind to a name.
/// </summary>
public bool TryGetName(ObjectKind kind, uint dataId, [NotNullWhen(true)] out string? name)
{
name = null;
return kind switch
{
ObjectKind.MountType => Mounts.TryGetValue(dataId, out name),
ObjectKind.Companion => Companions.TryGetValue(dataId, out name),
(ObjectKind)15 => Ornaments.TryGetValue(dataId, out name), // TODO: CS Update
ObjectKind.BattleNpc => BNpcs.TryGetValue(dataId, out name),
ObjectKind.EventNpc => ENpcs.TryGetValue(dataId, out name),
_ => false,
};
}
/// <summary>
/// Compute an ActorIdentifier from a GameObject.
/// </summary>
public unsafe ActorIdentifier FromObject(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* actor)
{
if (actor == null)
return ActorIdentifier.Invalid;
var idx = actor->ObjectIndex;
if (idx is >= (ushort)SpecialActor.CutsceneStart and < (ushort)SpecialActor.CutsceneEnd)
{
var parentIdx = _toParentIdx(idx);
if (parentIdx >= 0)
return FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)_objects.GetObjectAddress(parentIdx));
}
else if (idx is >= (ushort)SpecialActor.CharacterScreen and <= (ushort)SpecialActor.Portrait)
{
return CreateSpecial((SpecialActor)idx);
}
switch ((ObjectKind)actor->ObjectKind)
{
case ObjectKind.Player:
{
var name = new ByteString(actor->Name);
var homeWorld = ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->HomeWorld;
return CreatePlayer(name, homeWorld);
}
case ObjectKind.BattleNpc:
{
var ownerId = actor->OwnerID;
if (ownerId != 0xE0000000)
{
var owner =
(FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)(_objects.SearchById(ownerId)?.Address ?? IntPtr.Zero);
if (owner == null)
return ActorIdentifier.Invalid;
var name = new ByteString(owner->GameObject.Name);
var homeWorld = owner->HomeWorld;
return CreateOwned(name, homeWorld, ObjectKind.BattleNpc,
((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->NameID);
}
return CreateNpc(ObjectKind.BattleNpc, ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->NameID,
actor->ObjectIndex);
}
case ObjectKind.EventNpc: return CreateNpc(ObjectKind.EventNpc, actor->DataID, actor->ObjectIndex);
case ObjectKind.MountType:
case ObjectKind.Companion:
case (ObjectKind)15: // TODO: CS Update
{
if (actor->ObjectIndex % 2 == 0)
return ActorIdentifier.Invalid;
var owner = (FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)_objects.GetObjectAddress(actor->ObjectIndex - 1);
if (owner == null)
return ActorIdentifier.Invalid;
var dataId = GetCompanionId(actor, &owner->GameObject);
return CreateOwned(new ByteString(owner->GameObject.Name), owner->HomeWorld, (ObjectKind)actor->ObjectKind, dataId);
}
default: return ActorIdentifier.Invalid;
}
}
/// <summary>
/// Obtain the current companion ID for an object by its actor and owner.
/// </summary>
private unsafe uint GetCompanionId(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* actor,
FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* owner) // TODO: CS Update
{
return (ObjectKind)actor->ObjectKind switch
{
ObjectKind.MountType => *(ushort*)((byte*)owner + 0x650 + 0x18),
(ObjectKind)15 => *(ushort*)((byte*)owner + 0x860 + 0x18),
ObjectKind.Companion => *(ushort*)((byte*)actor + 0x1AAC),
_ => actor->DataID,
};
}
public unsafe ActorIdentifier FromObject(GameObject? actor)
=> FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(actor?.Address ?? IntPtr.Zero));
public ActorIdentifier CreateIndividual(IdentifierType type, ByteString name, ushort homeWorld, ObjectKind kind, uint dataId)
=> type switch
{
IdentifierType.Player => CreatePlayer(name, homeWorld),
IdentifierType.Owned => CreateOwned(name, homeWorld, kind, dataId),
IdentifierType.Special => CreateSpecial((SpecialActor)homeWorld),
IdentifierType.Npc => CreateNpc(kind, dataId, homeWorld),
_ => ActorIdentifier.Invalid,
};
/// <summary>
/// Only use this if you are sure the input is valid.
/// </summary>
public ActorIdentifier CreateIndividualUnchecked(IdentifierType type, ByteString name, ushort homeWorld, ObjectKind kind, uint dataId)
=> new(type, kind, homeWorld, dataId, name);
public ActorIdentifier CreatePlayer(ByteString name, ushort homeWorld)
{
if (!VerifyWorld(homeWorld) || !VerifyPlayerName(name.Span))
return ActorIdentifier.Invalid;
return new ActorIdentifier(IdentifierType.Player, ObjectKind.Player, homeWorld, 0, name);
}
public ActorIdentifier CreateSpecial(SpecialActor actor)
{
if (!VerifySpecial(actor))
return ActorIdentifier.Invalid;
return new ActorIdentifier(IdentifierType.Special, ObjectKind.Player, (ushort)actor, 0, ByteString.Empty);
}
public ActorIdentifier CreateNpc(ObjectKind kind, uint data, ushort index = ushort.MaxValue)
{
if (!VerifyIndex(index) || !VerifyNpcData(kind, data))
return ActorIdentifier.Invalid;
return new ActorIdentifier(IdentifierType.Npc, kind, index, data, ByteString.Empty);
}
public ActorIdentifier CreateOwned(ByteString ownerName, ushort homeWorld, ObjectKind kind, uint dataId)
{
if (!VerifyWorld(homeWorld) || !VerifyPlayerName(ownerName.Span) || !VerifyOwnedData(kind, dataId))
return ActorIdentifier.Invalid;
return new ActorIdentifier(IdentifierType.Owned, kind, homeWorld, dataId, ownerName);
}
/// <summary> Checks SE naming rules. </summary>
public static bool VerifyPlayerName(ReadOnlySpan<byte> name)
{
// Total no more than 20 characters + space.
if (name.Length is < 5 or > 21)
return false;
// Forename and surname, no more spaces.
var splitIndex = name.IndexOf((byte)' ');
if (splitIndex < 0 || name[(splitIndex + 1)..].IndexOf((byte)' ') >= 0)
return false;
static bool CheckNamePart(ReadOnlySpan<byte> part)
{
// Each name part at least 2 and at most 15 characters.
if (part.Length is < 2 or > 15)
return false;
// Each part starting with capitalized letter.
if (part[0] is < (byte)'A' or > (byte)'Z')
return false;
// Every other symbol needs to be lowercase letter, hyphen or apostrophe.
var last = (byte)'\0';
for (var i = 1; i < part.Length; ++i)
{
var current = part[i];
if (current is not ((byte)'\'' or (byte)'-' or (>= (byte)'a' and <= (byte)'z')))
return false;
// Hyphens can not be used in succession, after or before apostrophes or as the last symbol.
if (last is (byte)'\'' && current is (byte)'-')
return false;
if (last is (byte)'-' && current is (byte)'-' or (byte)'\'')
return false;
last = current;
}
return part[^1] != (byte)'-';
}
return CheckNamePart(name[..splitIndex]) && CheckNamePart(name[(splitIndex + 1)..]);
}
/// <summary> Checks SE naming rules. </summary>
public static bool VerifyPlayerName(ReadOnlySpan<char> name)
{
// Total no more than 20 characters + space.
if (name.Length is < 5 or > 21)
return false;
// Forename and surname, no more spaces.
var splitIndex = name.IndexOf(' ');
if (splitIndex < 0 || name[(splitIndex + 1)..].IndexOf(' ') >= 0)
return false;
static bool CheckNamePart(ReadOnlySpan<char> part)
{
// Each name part at least 2 and at most 15 characters.
if (part.Length is < 2 or > 15)
return false;
// Each part starting with capitalized letter.
if (part[0] is < 'A' or > 'Z')
return false;
// Every other symbol needs to be lowercase letter, hyphen or apostrophe.
var last = '\0';
for (var i = 1; i < part.Length; ++i)
{
var current = part[i];
if (current is not ('\'' or '-' or (>= 'a' and <= 'z')))
return false;
// Hyphens can not be used in succession, after or before apostrophes or as the last symbol.
if (last is '\'' && current is '-')
return false;
if (last is '-' && current is '-' or '\'')
return false;
last = current;
}
return part[^1] != '-';
}
return CheckNamePart(name[..splitIndex]) && CheckNamePart(name[(splitIndex + 1)..]);
}
/// <summary> Checks if the world is a valid public world or ushort.MaxValue (any world). </summary>
public bool VerifyWorld(ushort worldId)
=> worldId == ushort.MaxValue || Worlds.ContainsKey(worldId);
/// <summary> Verify that the enum value is a specific actor and return the name if it is. </summary>
public static bool VerifySpecial(SpecialActor actor)
=> actor is >= SpecialActor.CharacterScreen and <= SpecialActor.Portrait;
/// <summary> Verify that the object index is a valid index for an NPC. </summary>
public static bool VerifyIndex(ushort index)
{
return index switch
{
ushort.MaxValue => true,
< 200 => index % 2 == 0,
> (ushort)SpecialActor.Portrait => index < 426,
_ => false,
};
}
/// <summary> Verify that the object kind is a valid owned object, and the corresponding data Id. </summary>
public bool VerifyOwnedData(ObjectKind kind, uint dataId)
{
return kind switch
{
ObjectKind.MountType => Mounts.ContainsKey(dataId),
ObjectKind.Companion => Companions.ContainsKey(dataId),
(ObjectKind)15 => Ornaments.ContainsKey(dataId), // TODO: CS Update
ObjectKind.BattleNpc => BNpcs.ContainsKey(dataId),
_ => false,
};
}
public bool VerifyNpcData(ObjectKind kind, uint dataId)
=> kind switch
{
ObjectKind.MountType => Mounts.ContainsKey(dataId),
ObjectKind.Companion => Companions.ContainsKey(dataId),
(ObjectKind)15 => Ornaments.ContainsKey(dataId), // TODO: CS Update
ObjectKind.BattleNpc => BNpcs.ContainsKey(dataId),
ObjectKind.EventNpc => ENpcs.ContainsKey(dataId),
_ => false,
};
}